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Fairly good game, I guess. Seemed very, very repetitive and extremely easy. Once you maxed out your party, it was like crumpling paper instead of killing people. Will give it another playthrough as an Enforcer, since it supposed to be the "Hard" game mode.
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jade you are obviously a bitter person :P we don't need to see your pages of text in the comments, post the bugs in.. oh.. i dont know... the REPORT BUGS section? hm? maybe?
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In short, this is about ready for *BETA-TESTING* not general release; if this is indicative of the games that Armor Games passes off as finished products, I'm not really interested in them as a publisher...
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...Further, the in-game documentation is sparse in places, and OUTRIGHT self-contradicting in others: 'travel distance' - if that's even a logical term - for 'Horseback' seems to match that for 'On-foot' {"2 days per trip"...which is a DURATION, not a *speed* or *distance*}, yet the info on 'Cart' says "The travel distance is the same as the horse, at3 days per trip." Disregarding that the info presented here means cart travel would be SLOWER, it implies that horseback is *3* not 2. One or the other is WRONG...
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...then there are the more worrying bugs; I have yet to encounter the 'endless march' bug, but I do find a long fight will SERIOUSLY slow down - taking longer and longer to simulate a single exchange of blows - and makes one worry about the stability of the code...
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...conceptual mistakes are present, too. (*WALK* 350km between towns in just 2 days? Really?? Average UNBURDENED walking speed is 5km/h. Daily travel would be 12hrs walking, 8hrs sleeping (stationary) and another 4hrs for meal and rest breaks. 12h/d x 5km/h = 60km/d not 175. And this speed doesn't take into account up to 30...kg? (based on other SI/metric units used) loading the walker down. Terrain could be an issue but I would assume good, clear roads between towns, however CLIMATE and weather would alter travel speed.)...
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Okay, intersting game; concept has appeal, art is nicely done, interface (when not bugged) is useful.
However...
Minor bugs ("TEXTFORMAT" for character name?) abound...
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the game is perfect, but it needs alot of improvement, maybe more worlds? more items? better movement? enemies?
that you can download the game too?
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Just got all four badges in one sitting, I really liked the game but there's definetely room for improvement. The biggest issue is the lack of challenge once you get the vanguard and a full party with mithril armors and claymores, which happens very quickly. After that, enemies are no longer a problem and conquering towns is far too random, you just hope you get a good first hit and retry if you lose. Everything has been said about the glitches, the only way to avoid the most common of them is to wait a few seconds after each fight before clicking "Go".
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go to http://www.youtube.com/GamesTipper for tips on Frontier =) To heal, just go to a town n u will auto-heal, or else click menu and continue game and u will have full health again
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Nice concept, kind of like Caravaneer which I enjoyed more. Got stuck walking from one city to another, so that kinda ruined my experience.
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This game is riddled with problems and thoughtless decisions. The 'good guy' guild's missions aren't hard, they're ####### obnoxious.
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There's the odd bug, but these don't cause any long-term effect - if you quit and start again you loose very little progress.
On the whole, a fun game :)
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very repetitive game. Had potential but it wasnt put to it. A lot of bugs made it an irritating game and the badges became an irritation, although i managed to earn them all
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the stats for towns broke... for crime, climate, hemisphere, and technology it says "undefined" >.>
but who cares? xD. that stuff wasnt important anyways :P