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AAARRRRRGGGHH the ball won't stop falling so I can't lose so I can't get my badges without refreshing and reliving the whole agonizing experience
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meh, this game is ok, but some of the games dont get any harder no matter how fast it gets. i was onto my last game before x2.0 and i went all the way to x5.2. i committed suicide after that cos it wasnt fun anymore.
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4/5
* Very Intense
* Diverse, colorful, artistic, classic
* Very well coded
* Good use of a learning curve
• The timing on the round ending/starting is a huge problem with an EASY fix, just reset each minigame when the round ends so we start at a safe position next time.
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meh.
Nothing new here. 5x seems a bit steep...took me a few tries to get there. The "shoot green lines" really slowed my comp. down at about 4.2 and higher (showing 97-99% usage, core 2 duo). That actually helped get the badge though, so I guess I can't complain!
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This game causes an increase in anger and frustration around the world. Kong, to put a hard badge on this is a crime, because naturally we will try and get it.
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why this game has to have badges but so many good ones dont is beyond me. awful collision detection and starting levels over from the same spot with faster enemies/obstacles combine to ruin what could have been a good game. I hope im lucky enough to get the badge next time i play because this is pissing me off.
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Easiest badge ever. Seriously. The game with the 3 green balls you have to dodge is way to easy. Just loose at all the other ones, and you can stay alive on that one forever.
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I love the concept, but the execution is terrible. If the games worked correctly (falldown, notably) and lag wasn't the game-halting beast it grows to be, I'd give this thing a pretty solid rating. As it is, the game works contrary to its concept half the time.
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great game just brilliant.. x'D true the falling game seems clichy..
and remember guys.. (and girls?) DON'T panic.. xD
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For some reason the microgame with three green balls didn't speed up, so it was easy to get the badge. At around 7 it began to lag and wasn't cool to play anymore. I don't like every microgame, but it's good entertainment and 4/5.
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Is it just me or does the keep falling game seem glitchy. I seem to keep going down even though I look like I'm falling through what should be solid. Guess I shouldn't complain though!
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This is one of the coolest games I've seen on Kongregate. I am a huge fan of microgames. I have no complaints. I made it to 4.8x So close! Thanks for the awesome game. Would like to see another one like this.
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Maybe you could add a timer bar so you could know when it's going to cut away. That way you can at least try not put yourself in an impossible situation when it cuts away.
Some games it won't help, but others it might. Like the one where you dodge the white circles you can make sure it doesn't cut away when you're close to a wall.
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New Summary. I think the Hard badge is appropriately named. Sometimes givings games a badge makes the game seem worse, and this one shouldn't have had badges.
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The reason is that it makes it a game of luck. When the game stops right before you avoid an obstacle, then makes you play a few others, then without warning puts you back in the first game there is NO chance you can recover. That is why it is no fun, as well as a horrible judge of skill.
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i dont see why people are complaining about how you have to start where you left off. Really, with out it the whole game would be way too easy. Just because something is hard doesnt make it bad.
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-1000000/10
This game is ruined by the fact that you have to continue each game where you left off. Without this you would have had an excellent game, but is instead reduced to dumb luck. Highly Disappointed.
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First time I ever comment on a game. And it's to say 'To hell with this piece of crap.'
Let the makers of Four Second Frenzy make a sequel.
~Myth