Under rating threshold (hideshow)
11 combo.... is that good? i got 3... that suks... :) At least i got a badge.... 176 secends. 3511 carabous w/e they are, 74%pioratizing, 59% reflezes ew, 63% timing, first play....
Under rating threshold (hideshow)
I just found a glitch! it took me forever to finally get my badges because on the falling minigame the ball fell through the platforms allowing me to sit back and watch hoping that the game would end
Under rating threshold (hideshow)
a copy of 4-second frenzy and that ds game about wario. also....i was like "what the heck?!" cuz i didn't even know what to do!! it could at least explain like the others!
Under rating threshold (hideshow)
An interesting game. I'm sort of a fan of Wario Ware, so this kind of thing draws me in. I hope to see some sort of a sequel later. :3 5/5
Under rating threshold (hideshow)
UMMM weird glitch i don;t move the ball but it just falls through the platform.... how am i suppose to get the badge now!!!
Under rating threshold (hideshow)
Not really hard,just do the ball evasion game till the end and voila!
In the evasion game it says "Avoid green like brocoli" lol
Under rating threshold (hideshow)
They don't reset the games after you finish so you immediately die and you can fall through solid barriers and the walls that you can bounce off are stupid... One of the worst games ever.
Under rating threshold (hideshow)
Dude! You just completed the Microgame Masochist achievement in Grid16 and won the Microgame Masochist badge and 30 points!
addicting O_O.
Under rating threshold (hideshow)
the shooting the blocks is well heard the arrow and the falling through the floor one are easy as untill you get to the times 5 multiplier which i got to and didnt give the achevements weird
Under rating threshold (hideshow)
Great game, great concept, shit execution. A list of suggestions; 1) The instructions for each game aren't very intuitive, and you often fail a game you're unfamiliar with before you even start. 2) The "falling" game is glitchy as hell - you keep falling through solid barriers. It played itself for a good 30 seconds while I was writing this. Also, eliminate the "bounce" in this game. 3) The jump cuts are way too frequent, and really annoying. Also, eliminate the jump cuts when you're down to one game? 4) Eliminate the "bouncy walls" in many of the games - very peculiar and off-putting. 5) Extend the play period for each game, and return to start position after each jump cut. So many of these games are momentum-based that jumping out and back in at a critical point is a guarantee of failure.
Don't get me wrong - this is a great game, with great potential - I just can't believe you made it public with so many obvious flaws. Did you even play the game before you uploaded it?