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lvl 34 if u are i giant nub take the cookie at the monster as last for a easy win if u aren't a giant nub take the cookie first vote me a + if u are a pro :)
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Really enjoyed it! 5/5
Any program flow glitches stem from the menu structure, that obviously has been created after the separate levels. ("Bottom-up programming", considered bad practice.)
One glitch I encountered: using mouse-click for level restart can lead to an unwanted level restart when pressing Space for character special action.
Possible solution: Always use "R" for level restart.
Also I would like to be able to separately toggle music and sounds.
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Excellent animation quality. Simple, but very well executed artistic theme. A catchy original soundtrack. And that dog is just so darn cute! This deserves more stars than any rating system can offer. ∞/5 stars!
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Very good game, quite challenging but not too hard.
I just regret that you have to repeat everything all over again because you pushed a brick one move too far or because you are not fast enough to move switch your characters... I'm kind of stuck at level 37 for an hour now because I'm not moving the dog fast enough. I know how to solve it, but I can't because I am loosing so much time doing the previous steps all over again... That's a bit disappointing.
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I guess level 34 was supposed to be difficult, but if you leave the piece next to the ghost for last, it's easier than level 1
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When you beat a level and click to retry, it should count as completed. I did this for level 6 and had to beat it over again because when I went back to the level select it said I was still on it.
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There should be a key that switches you to the next character in line, so I dont have to grab my mouse and pick one, then move the cursor so the information doesn't get in the way.
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Meh. It's a nice idea but the characters move really slowly so everything just feels horribly clunky. Also, big fail: let me mute the music and the sound independently, damnit. How hard can that be? I don't want to listen to the same fragment of music over and over and over again. I don't want to play a game with no sound because sound is an integral part of the experience. Gah.
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@beeble2003, judging by the comment sections of most games, I'd say 5-year-old girls represent a pretty substantial number of Kong's membership
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*blink* The ad before the game was for shoes aimed at five-year-old girls. WTF? When did five-year-old girls become a big demographic on Kong?
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Sometimes if you press the spacebar fast enough when a stage is over you can skip a level. Pressing the key before the "level complete" screen shows up will make you go to the next level, where the "level complete" screen will show up instantly, and clickable to skip the level.
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I know most of you won't even recognize them, but I for one am tired of hearing the same free background music samples used in 5 new games a week.
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Sorry, Lancer, but you underperformed on the game IQ test by trying to outrace the ghost through the labyrinth. Puzzling a little bit does benefit the player, at least on that level.
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The puzzling is rather lacking... The fact is, since the characters' abilities were all plainly shown and exclusive to that character, all we really have to do is follow the path you've laid out for us. There isn't a whole lot of thinking to be done. If you had some characters able to do the same thing or somesuch, you'd add some extra levels of thinking, as we'd have to figure out who should be doing what. As it is, the hardest part of the game are the few levels where we're chased through mazes by ghosts, and even then only due to the rather horrific controls (seriously, I wouldn't mind the controls if you kept to the puzzling, but don't expect us to run through a maze without making a mistake)
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Found a glitch- At the end of a level, if you push space right away it will take you to the next level and the "Next Level" screen will pop up and you can skip that level.
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I have just completed this game and I must say that there are things which I have liked and didn't like. For the likes: 1) the art style and the creativity for the game I find to be stylish and comical in a way; another like is how each person has a part to play and they're clearly defined. For the dislikes: 1) one annoyance which always have bothered me was that whenever I click away, it would bring up the menu, and another thing about the menu is how sometimes when you refresh or die in a level, you'll be forced into another menu making you choose restart again; one other annoyance was how timing is absolutely crucial for some other levels and it could be rage inducing. Otherwise, not a bad game.
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How to skip a level? It's simple - just press repeatedly SPACE when you get the last thing on current level and the next level will be automatically passed ;)
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At hunterfan54 Im almost sure the opening music is actually from ratchet and clank: a crack in time, but i might be wrong.
Also i noticed a glitch. If you complete a level while holding space, you'll go into the next level with the level complete window, so when you click next level, you'll be moved forward yet another level. And i do think it completes the middle level for you.