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wow so many things wrong with it.. the "left" "and "right" should be forward and backwards.. the bike is too light and floppy.. accerating up a hill at less than 45 deg and cause the bike to flip over?
ugh...
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So red, green, and yellow can either be passed through or stuck to, but blue is ALWAYS something you run into? Kinda wish that were explained somewhere... and why am I so front-heavy?
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at the end of the level, there should be a button that allows moving on to the next level instead of going back to level-select
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Definitely lacking something in level design/victory conditions. Very fun concept, most levels are either easy or frustrating. The bonuses would make good achievements. Green is hard to tell from blue on the mini display. I found no incentive to replay levels I completed the 'wrong' way.
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Nice concept. Bike Movement could use some improvement and having to switch to mouse in the menus (retry, next level) is really annoying. Levels are way too short... let's say it's a concept demo and wait for the real game :D
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its very basic and yet it manages to freeze up my computer. the amount of time u play a level seems to be equal to how long it takes to load...
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Once again unplayable with non english keyboard. WHEN WILL YOU STOP WITH THESE F.CKING STUPID WASD KEYS AND LEARN THAT ONLY ARROW KEYS ARE THE SAME FOR EVERYONE RETARD!!!!!!!!!
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levels are too short, music stops between levels, there is no "next level" shortcut, which is annoying. 2/5. it has potential...
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@erik324
You're ignorant. There are other keyboards too, Dvorak is a much better layout than QWERTY.
This game takes painfully long to load for levels that are completed in 15 secs. I don't want to play a game where I'm watching a load screen ~60% of the time.
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Nice concept and it looked fun at first, but the general squishieness of the bike kills the fun. Also, the levels are too short to full enjoy it.