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Simple concept made good with great artwork and music. The fast pacing is good too. I really like this game even if the concept isn't in depth. I really like the calm stages like beach and sky. Easy 5.
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Those of you mashing this game for being too simple... keep playing and try beating the game, it gets quite a bit harder after a little while...
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I don't know if any of you got the dark cut 2 ad, but the grammar in it sucked. "The tools you have is all that can save him." Should be "The tools you have are all that can save him."
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srry but i have to be truthful the game has no stratagey ONE button and not much info on how to play although it could get a little more entertaining if you made so you didn't have to wait for the cannon to tturn but you moved it with the arrow keys instead 2/5
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3/5 simply felt like doing small puzzles but for no real great purpose, easy, fun for a bit, but nothing lasting to long.
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amusing game, but there's a bug on 15. If you miss the things at the end of the barrier, the level goes on forever...
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9MB? Reeeeally?
And seriously, Armor Games has GOT to learn how to put up volume control that's clickable on any screen. Preferably before their completely non-normalized sword clinking SFX.
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Meh not sometinhg I could play for more than 3 or so minutes :/
also the noise that is made when you dies sounds awfully much like the noise that the menu on Command and Conquer Red Alert 2 makes when you click on an opton. In fact I'm almost certain that it is the same noise.
Hmmmm . . .
3/10
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those requesting mute button or way to exit/retry a level:
Try reading! "right click for hotkeys and other fine necessities"
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I found a bug. If you complete a level in less than a second, it thinks you havent done the level. Happened to me on level 38.
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I have to say, the first one was more engaging, more intense. Perhaps it's the change of backgrounds and music? But I think there was more demands for timing earlier in the game (and more fun snarky comments) in the first one, which made it more enjoyable.