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I like the idea (I'm all for puzzles) but I'm not sure I like the way it combines puzzles and action. The controls are too sensitive, which doesn't bode well with tricky jumps. It's easy to take a bad step and have to start again, even on low levels. That may be fine on an action game but here it goes frustratingly in the way of the puzzle.
I just stopped playing after almost finishing a tricky level. All I needed was to fall off a crate into the exit, but even with a gentle tap I ended up impaling myself next to the exit. I really, really don't feel like starting over after that.
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The controls do feel a bit off for a minute or two, but you get used to them very quickly. Know what this really reminds me of? The first Fold, it's got good engine and a fun idea, it's just not satisfying enough to pass the game, it lacks this sense of purpose a bit and feels more like a teaser or demo to an actual game. I believe that something more elaborate would be at the very least badgeworthy.
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I think its pretty good, but the character is a bit floaty indeed. Also, if I have to grab stuff from outside the screen, please let me scroll there or something. Looking forward to a nice 2nd version with a badge :)
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Iunno wich lv it is but there is 1 crate, alot of spikes and a line.. but ya cant grab the box.. i have this problem in other lvs as well, but fun game
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The character is a bit to floaty to my tast, often you jump over or off a block again after jumping.
Bit boring to look at but as far as I can see now a fun game.
Rating 3/5 now but possible upgrade to 4/5 if things get updated.
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also found a glitch in the levle witch has the very little tele barrior and u got to land one a little pillar with ur crate on it. the glith is if u hold ur tele thing when u die and then try to pull the crate out the barrior goes all the way up and down in the game screen.
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There seem to be a bug in the level where you are in a small area and need to fall on the lower level... But for that you must take out the crate under your feet... I can't seem to be able to use telekinesis in that level and am literally stuck... Great Idea and design... And... I believe so many complain of the controls is because they are a bit extra-horizontal... Still... pretty nice :D
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lol wtf is that shit with all the flashing ??? fun game btw 10/5
and how the hell are the controlls hard????you people are weird
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Oh now this is pretty low. This is almost exactly like this game I played on an old-school CD that came out in the 90's. The Company was Way Cool Games and it was on the Logic Games disk. I do not remember the name but I have it around the house somewhere... the real bummer though is that the sound of the guy moving the crates (grunting) and him landing on the ground (clicking) are the EXACT same sprites. And because I liked that other version better, I'm giving this one a 1/5.
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I remeber playing a game with the exact same idea, moving blocks to solve puzzles a number of years ago, not the same game though.
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this game is seriously lacking, mainly to be it only seems to be a crappy ripoff of portal.
Why play this when I can play portal? nuff said.
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What the heck are you all talking about, controls sucking? They're just fine. Sure, you need to WORK a little, but it's an EXCELLENT game. Big whoop the crate moves with the mouse. [text=sarcasm]WOW! It's the end of the world!![/text] You people need to lower the bar a bit. This is a great, new idea, and I applaud it. 15/8
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So close to being a great game. Like everyone says, the controls are slippery. Instead of clicking to movew the already highlighted box, it should move the closest. 3/5
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Controls are very slippery... and the click and drag tendsto be...tedious...
I recommend arrows to control where it goes in the next game, anyway...2/5...could be a great game
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Very bad controlling. Also its a shame that u have to use a mouse to pick a crate which is really your mind. Maybe pressing a key does it and a cool graphic follows? Otherwise it's like you're picking it up.
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I thought it was a good concept and didnt have control problems like the rest, damn white space is there anything to do?
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Control sensitivity makes this close to unplayable. Its a fun game besides those levels that you need to stick those landing.
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pretty good! The only problem is the controls... or maybe people are just too used to characters sliding all over the place ;)
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Your telekenisis constantly fails. I can't get past the level with the blue-green lights because no matter where I am, I can't pick up boxes.
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...I don't like this game, simply because of the controls. One second they are sensitive, and the next second they aren't senitive enough! Its like he has a tumor in his leg!
3/5
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Was the puzzle after the credits really supposed to be almost impossible? It was one of the easiest levels in the game.