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the bomber pirate of lilith is missing the bomb , means it is holding a invisble round thing and the health bar is behind him which is suppose to me on top of him
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Couple of things
1: I don't seem to be earning items anymore ever since i beat "normal" mode
2: Epic mode has no banner of its own
3: the last battle 30.A is bugged in number of times cleared
4: what does Popo's aura do? its not clear and i feel as it does nothing.
5: is the evolve function not implemented yet? i see it in the help section but there is no clear way to evolve a unit
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After v1.0.0.53 .. 1- The game still auto-pauses without showing the pause screen. 2- The castle's HP bar should be moved below the double speed button, it's hiding it. 3- Azazels ultimate skill can't be used. 4- Some enemy units are floating in the air.
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It's weird that the game still says ' v1.0.0.50' in the first screen ... Did you implement the changes or are you implementing them on your side? Here's a list of problems i encountered during the announcement of v1.0.0.52:- 1- Items are still being reset. 2- Destroying the enemy's castle has no effect, the units stand in their place while nothing happens. 3- Sometimes when i switch between azazel and lilth, lilith replaces his name and stats, same with veigraff and azazel. 4- Azazel seems to be bugged in CH29 as he's invincible. 5- When my castle is destroyed the game doesn't stop but my units' bars keeping filling when they actually don't spawn. i'm sure there's some more but that's what i have in mind at the moment
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v1.0.0.52
- fix hero equipped item reset
- fix craft and sell reset
- fix lock titan achievement
- in game unit and skill info on rollover
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v1.0.0.51
changelog:
- fix mixed up cooldown and population on unit information
- fix unit idle too much
- glitchy dwarf engineer firing effect
- normal is called easy in titan menu, hard is normal etc...
- remove popo spawning timer in the beginning of quest battle
- text damage + health bar player = green
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is there any reason that you guys choised to keep with the masked bowler unit? I mean, theres a lot of unit you guys coul use, why him?
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A couple of things I've noticed so far.
I'm assuming in Grulborg's passive ability "strong arm" fly means the chance of knocking a unit into the air. If I'm right you might want to think about changing it from fly to launch.
Of more significance is that the craft section doesn't seem to be working properly. After I finish crafting, and equiping the boosted items I leave the unit tab. When I come back in all items have been reset to pre-crafted levels and equips. Example. I open the item page. Unequip my Brigadine Boots and craft a pair of Bridagine Boots +1. I re-equip and leave tab back to worl map/home page. Re-enter the unit tab I now have the same inventory as if I had not crafted anything. i.e. 2 pairs of base Brigadine Boots, and pre-craft gold levels.
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yeah graphics are better, but gameplay is so grindy and slower no way like epic war 4 (best ew for me), no skills such as meteor or phoenix strike, no mana, not at all as epic war 3-4, this is just war 6, not epic.. also crystals, mindless grind for equipment, gold just for forging and buying titan, titans on stock, getting specific amount of gold n exp per mission rather than for the units you kill, cant summon units you want unless you have specific hero on, lacking on info for the upgrades, rly crystals?!?!?! this is not deeper, this is just grindier, more boring and with more restrictions.. like saga but a step back.. oh yeah and i bet we wont be able to clear game.. sorry if im harsh but i was really expecting something very different and i love early epic war games so much.. i tried so hard to like this one.. i think im going to skip this ew and wait for the 7th..
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v1.0.0.50
changelog
- fix shrinking assault button
- fix gameplay item reward icon not showing
- remove autopause when game is run in background
- add 2x battle speed
- titan stock is always 0
- titan locked after bought
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just finished 1-1 on epic and banner didnt change color.. also how do i know if liliths pheromone skill works?.. sadrons holy wind seems like it doesnt works on minor units.. solid light skill is awesome..
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i forged katar sword +8 and chain greaves +8 and it revert like when trying to sell gladius +2.. also seem like azazel in 6-4 (he comes from the left) is invincible i cant damage him u.u
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i can use 2nds and ultimates skills even when my heroes are death.. also we should be able to see stats of skill, and how they change when upgrading them, after all seems like crystals cant be farmed..
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when heroes kills an enemy and there are no more coming, they stand there for like 2 seconds and then they keep marching, if u press assault on this time, this delay disapear..
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azazel, black hole skill doesnt do anything, it says select target and then it doesnt cast.. when performing 1st skills, heroes cancel they attack but not when i press fallback.. a retreat and march buttons would be nice addition.. also a selling shortcut for many items..
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some attacks that launch enemy into the air keep them in the air and allows them to walk in mid air this also messes up archer attacks
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cant sell a gladius +2, and if i try to sell while i do other stuff like selling other items or equiping my heroes, it revert everything..
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what is really missed is a complete after battle report which shows the following:- 1- gold and crystals earned. 2- exp earned for every unit. 3- items earned. 4- amount of enemies defeated. 5- maybe an ad banner where you can advertise older games.
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when some units die, they don't disappear to spawn again, they keep the attack animation going without any actual effect until no enemy is near them then they disappear
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the game says that azazel costs 30 kreds where he actually costs 40 kreds, not to mention that he can be unlocked without paying anything
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looks super awesome.. we should be able to see population of each unit in battle.. when winning, it doesnt say what items you get, they just appear in your inventory.. miss the first click when trying to open the settings page.. is there anyway to scroll screen without clicking?.. anyway, seems way more like an epic war saga 2 rather than an epic war 6 i was expecting..
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not sue if it's cause it's beta, but you can buy the 2 hero's Sadron and azazel for free, normally they cost 30 kreds and some crystals, but it doesn't charge....
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Savoring the kill: units will take 1-2 seconds after clearing the path to remember their orders to destroy the enemy. Clicking the assault button gives an instant reminder of their task. But as stated before clicking too fast can reduce size of button.
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1 in 1000: every so often a unit (thankfully small to this point) will have a major buff to health and defence to the point they are boss tier
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Not quite dead: a unit will lose all health and continue to attack until no enemy in sight, opposing units will pass.
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just started but i'm missing, during the battles, the amount of a kind of units that are on the field and the max amount created
secondly, during the battles, might be handy to have a little info of the skill when you move over it (didn't read their info before entering battle....)