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A little bug; when you click to go to a new screen; ex. the X button, you can repeatedly click it to make the screen repeat the animation and never load.
Also I really have to agree with the other comments; please put in the options menu the ability to not pause the game on losing focus. For us multi-taskers that's crippling.
Seeing kred-only purchases is very disheartening to free players. :( But that choice is yours to make.
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some sugestions before it gets out of beta:
1 - On tutorials, Highlighting the butons is more useful than pointing at it with an arrow.
2 - Please make it viable to take off the auto-pause
3 - It would be nice if the arrow keys (or another button) could control the screen, would for grinding stages so you don't have to use hands.
4 - Also make it easier to upgrade some item that is being used. Is pretty boring unequip, upgrade and re-equip..
5 - Fst forwarding more would be ok too.
6 - The Drag'n Drop could be more responsive so that you could drop anywhere on the drop area, and not only on the center of the square.
7 - MakeMore Epic War games like this <3
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Love the game through normal L20. I grinded that and got some good gear. But L21 - L30 (normal) was far too easy. There are levels b4 that take me longer to beat. I would prefer if they were harder and that there was another tier of gear you could grind from them to get you all the way to the end.
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Bug: The game keeps reverting changes I make to units and inventory. I've narrowed it down. The changes save so long as I don't attempt to sell a +10 katar sword that I no longer need. On that subject, a manual save would be nice.
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When you clear the last level in normal - a bonus of 350 crystal is shown - i did not get them after completing the level
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v1.0.0.75
changelog:
- easier waves on level 5A and 8A
- change exit button text in tutorial into close button
- pvp in-battle keyboard shortcuts
- uncouple the options interface and battle area, so that dragging the volume sliders will not pan the camera
- fixed bug repeated confirm button rewards when constantly click on confirm button
- bug on spells popup menu when you can't afford to buy a new spell, you cant exit the warning
- fix unlocked skill that can be used by clicking the empty skill box
- remove all other units from new unit popup if a hero is affordable for the first time, this hopefully encourage players to unlock heroes before units
- remove evolve units from new units popup when unit is not evolveable yet
- removed 'Run in background' feature, some crash reports received after feature set
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bug game freezes when in background -there should be an option.
bug: Popo's earthquake causes enemies to be have there found lifted, they run across the sky unopposed until ranged unit kills it or maybe next earthquake.
bug: units do not hold the line. Please provide a leash range option(percent of screen/pixels/meters).
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major bug easy to exploit, by simply clicking on the confirm button at the end of button, repeatedly the game reads it as another victory, so players can just constantly click on confirm to get their reward without going through the battles repeatedly, DEVS PLEASE FIX +
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It would be extremely helpful if there was a more direct path from the end of a battle to your inventory. It may not sound like much, but I bounce back and forth *a lot* and navigating through 3 screens (and waiting for the screen updates) ends up being a pretty big hassle.
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Level 30a is buggy. 1) It is not giving me the proper rewards at 5/10/15. 2) It is crediting me more wins than I actually have (victory sound goes off multiple times and says I have 30 wins when I really only have about 15)
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Minor user experience suggestion, you might want to uncouple the options interface and battle area. As it is, dragging the volume sliders will also pan the camera, which is slightly awkward.
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v1.0.0.74
changelog:
- Units page is broken, even after refresh
- in-battle keyboard shortcuts
- fix unit failed to detect enemies
- fix bug titan sell
- fix bug equipment +10 cant sell
- fix bug flame devil II attack type
- fix immortals on journey 5c,10c,18c,25c,26c,27c
- faster battle timing
more fix come soon
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Could you please make it possible to either reset what we've spent crystals on (get all of them back and re lock units we've bought), or just give us an option to restart the game? i've wasted too many crystals. thanks
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When I finish a stage (receive gems) it says "new units available" and shows units costing 50 gems - however I cant find those ingame. Will this still be implemented at a later stage?
we already implement this on beta build , but problem occur. Some of player will found the game freeze after they come back . And we found this issues bcs of hardware problem . So we decide to auto-pause again.
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Do we receive enough crystals to buy everything in the game? That was the real Epic War spirit... back in the old days.
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Units page is broken, even after refresh. The stats of the hero units are not updating when I click through them and If I have viewed a hero that has not been purchased and go back to a hero that is, holds the stats of the un-purchased hero and has a button to purchase for kreds.
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A list of things I found:
- Game could use a sell all function
- Found 5A and 8A rather hard
- XP system favors heavy level 1 grinding, needs to be rebalanced for sure to discourage such actions
- item level 10 of the first version of a weapon/armor provides you with a maxed version II of the armor, not sure if intended when rewards for version II pieces gave you the base version
- Tutorials need to be a bit clearer in terms of buying heroes (a recommendation even if the early difficulty curve stays as is)
- I was able to steamroll through most of epic without needing titans due to level 1A farming, once I got over the hump to down the first one the other epics followed almost immediately
- Passive skills could use more clarification, eg. boosts stun resist by 10%? 20%?
- # of crystals given is fine
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Unity player crashes every time I try to load this game. Its working fine for all other games. Anyone else experiencing this?
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When looking through the prices of the various premium-content items, I noticed that while Azazel says in-game that it costs 30 kreds, it actually costs 40. Please double-check your prices.
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Dear developer, when you click in the spells menu and try to buy a new spell but cant afford it, you cant exit the warning. the confirm button isent working :)
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@all : thanks for you early feedback . About "curency" used for unlock content, we have design it so player can unlock most of the content without buy curency pack . But it would be nice if you can support us :) .
ps. Crystal can be acquired from pvp achievement , achievement , clear stage reward .
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Hello, I am a long time fan of this series but I have a few dislikes about this iteration of the game.
1. Pay to unlock style. While this system is great for making money, I feel cheated. In the last few epic war # games I could get all the way through without any purchases. I know you guys need money and I would love the support you but restricting content from free to play users will mean unfair pvp, and less content for the free to play users to unlock which means less overall play time and fun. I suggest a gold unlock option for everything but boosters.
2. Gold. Give us more things to do with it than upgrade equipment please!
3. I shouldn't have to scroll away from the action to check on my units. Also I find it hard to click back and forth between the spells and units.
4. Is it possible to have a button at the top of the unit menu to skip directly to formation? Thanks.
As for the game itself. I find myself loving the adventure and challenges again. Thanks for making another!
1. i know your concern but this game is non MMO so dont worry about massive / greedy monetization, we put enough crystal reward for you to get at the game through achievement, clear stage , etc.
2. Gold spend for equipment and buy titan .
3 and 4. we will try to find a way for this
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Beginner tips: Save crystals for lilith and then get another hero of your choice, equipment upgrades at +10 (Gladius becomes GladiusII) enhancing its stats, moderate the number of small melee units you have ranged characters simply will deal more damage because they aren't being obliterated but make sure you have small melee units to keep the tide of war towards the enemy, only the 1st skill of each hero effects the enemy keep, EXP farm level 1. Hope this helps :)
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For those thinking this game is unfair. It is fair, the Gems are a currency you will get plenty of as you progress. The game jumps up in difficulty a bit, BUT you are meant to farm lower levels for gear, gold and levels on units. Not entirely unfair