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"the hell are you doing? you have a guy to save!" "Don't listen, my monsters, punch your bags and meditate for years!!"
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Adding to vividnightmare's request for explanation, there seems to be a hidden defense stat, and I know there is a hidden range stat. I've seen this best when comparing Angkara and Razark. When they have equal health Angkara can tank a far greater number of hits, and this isn't shown anywhere. Range is obvious, but it would be nice to see the slight differences. Does this have a signifcant effect on the normal monsters, or is it just for the bonus ones?
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Kind of a grind fest. I would suggest a x8 or x16 speed up option, making training instantaneous like lvling up is, and having a way to skip battles in the tournament that you accidentally hit watch instead of skip.
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No 'come back in 3 days to complete your mission'? 5/5 Would play. Ng+ keeps me playing. Perfect level of challenging vs fast, interesting monsters, easy to pick up, good graphics, intuitive interface. Excellent work!
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Thought it was a tad bit to easy but besides that he game was fun and didnt have an annoying enery bar. More evolutions would be great. 4/5
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this game is awesome but i think its better if there is a shop for buy a equipment for the pet so we can change the armor so the pet get a lot of heal
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heya!! thanks for a great game!! i was expecting the same multiplayer games that asks for money... and i glady checked it was not the case, thanks!!!
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my bad i was looking for a pop of 4, like "more than 3" because thats what 3> makes me read, but i figured out it should be 3 or more, so basically just grab a pop 3