Under rating threshold (hideshow)
Great sword "Ragnarok" says in its description that it gives +365 STR, but in its info section, it says it gives +265. Dunno what it actually boosts your STR by, as I didn't feel like spending 90k to find out.
Under rating threshold (hideshow)
If you edit the font and improve your grammar plus iron out some of the kinks in the system, this will be as solid game!
Under rating threshold (hideshow)
well, since you can't make any $$ on any level but 1 since the bosses are impossible, I can't afford those things. I'm pretty much done..I'm not grinding level 1 600 times for giggles. Also, some better items in the shop wouldn't hurt.
Under rating threshold (hideshow)
The combat is very cool looking and fun. As has been said before, one of the biggest flaws I can see is the cripplingly bad grammar.
Under rating threshold (hideshow)
For some player who reach boss chapter 6 , do you find the game is too easy ? or its enough ? Do you demand more chapters ?
Under rating threshold (hideshow)
Dev: "Crystal weaponary is not the strongest weapon . Some strongest weapon is gold / free currency ." yet the best 2h sword, dual daggers, shield all require items that are only available via crystals. but i see what you did there ;D
Under rating threshold (hideshow)
the difficulty levels are jacked up....when a level 2 boss can kick the snot out of level 10&11 party, there is a huge problem
Under rating threshold (hideshow)
uhm...forest stalker quest is cheating...using items is not supposed to count against action points........might wanna fix that!
Under rating threshold (hideshow)
Great game. Love the combat system, the visuals and the music. My suggestion would be to add something to do during the enemy phase. For example a prompt could come up to hit a certain key, and doing so would reduce damage if done on time.
Under rating threshold (hideshow)
The art is cute, the music is tolerable, the strategy is at least noticeable, and the tutorial can actually be helpful. But the story has no hook and the text makes my head hurt to read. I understand its still in beta, so props for decent ground work, but imo needs a *lot* of polish.
Under rating threshold (hideshow)
Every time I beat the Guardian boss in the Depths, he'll give me more gold and more exp than he did the previous time. I got 12k gold and 24k exp, with 4.8k bonus gold and 9.6k bonus exp from killing him just now. I don't know if it was intentional, but it makes leveling perhaps a little too easy from that point on. Also, I just got the Excalibur at level 30, but in the achievement list it says you're supposed to get it at level 50.
Under rating threshold (hideshow)
Rogue should be either "Gain [an] extra action point." or "Gain extra action point[s]." depending on whether the gain is one or potentially more than one.
Under rating threshold (hideshow)
Knight says it requires Rookie level 2 and Fighter level 2, but Fighter says you can't have Fighter until Rookie is level 3.
Under rating threshold (hideshow)
Each job class [has] [a] unique pattern of stats. Use [job classes] [in] battle to level [them] up and unlock more job class[es].
Under rating threshold (hideshow)
This game is already addictive, I can't wait to see what it becomes. Now then, back to splitting enemies' skulls with my giant ax...
Under rating threshold (hideshow)
In the shop it should be either "Each weapon[] [type has a] different combo." "Some equipment [gives skills or boosts] like AP booster, regen, etc. You can also change your job class.
Under rating threshold (hideshow)
In the second paragraph of the next box, it should be "Try to keep all your character[]s alive because each character give[s] additional AP per turn. Once you lose one or two character[s] you will lose some AP per turn."
Under rating threshold (hideshow)
putting brackets around changes, the next box's text become It should be "Battle is turn base[d]. Each turn will cost AP. Your AP INFO is located on the top[.] Each character attack will cost 1 AP. You can click [a] character['s] portrait or use the Q,W,E button[s].
Under rating threshold (hideshow)
It should be [A strong enemy appeared] Capitalization is missing from the start of the leader's sentence, and he's talking about the trait of the boss, which is 'looks", not the present tense of the verb "look", making it -Leader: Careful boys, it looks strong...
Under rating threshold (hideshow)
You have an extra "I" in the word "If" making it "Iif". It should be "If you cancel a mission or die, items and gold you collected cannot be kept. You only keep your avatar lvl exp."
Under rating threshold (hideshow)
It should be "Items and gold you collect in dungeon can only be claimed if you beat the boss, find an exit path, or use a teleport orb."
Under rating threshold (hideshow)
Though it may still not be perfect, it should be "You will find a lot of things in dungeons. It is up to you to choose to fight an enemy or to choose another path such as Dark Room, Magic Circle, etc."
Under rating threshold (hideshow)
When talking about more than one "hunter" it becomes the plural "hunters".
"Leveled up" is the past tense of the event "level up", but what is needed is the current/future tense of the action that causes the level-up, which is "leveling up".
"you hunter ranks." should be "your hunter ranks."
It should be "Special hunters are only available to hire after you beat them in special missions.
Under rating threshold (hideshow)
This game seems awesome so far I love it. it was a really good game but learn some freaking grammar this game will never be accepted past beta unless you update the grammar a little bit more all and all the game is really good!
Under rating threshold (hideshow)
And Lastly, (Though I cringe to suggest it without an in game way to earn crystals, because then it would turn into your typical pay to win experience on kong mmos) Perhaps a way (like a Colosseum) to battle other players' character avatars for special rewards (maybe even crystal for getting a high place) This would ensure the longevity of your game and keep people coming back time and again. Hope this feedback was constructive. All in all, great feel to your game, and thanks for sharing it with Kongregate.
Thanks for the feedback , we would like to add additional features on the go . Crystal weaponary is not the strongest weapon . Some strongest weapon is gold / free currency .
Under rating threshold (hideshow)
In my experience with the Kong community, people are more willing to throw down their hard earn dollars if it doesnt feel like we're forced to to experience the full measure of the game we're playing. I personally appreciate any developer who's not money grubbing me in this day and age. I gotta say though the presentation of your game is superb and as an avid RPG fan, I look forward to seeing how this game develops.
Under rating threshold (hideshow)
After playing the game for about 10 minutes I must say, it seems to be a great game. All the elements that I like to see in an RPG seem to be here and I look forward to discovering more. A few things however: One (Yes I read your comment Artlogicgames) The Grammar is well...lacking. But hey you're on that, so cool beans. Next, a way to gain crystals without paying. Yes I know you need to make money and what not but maybe a simulated gambling casino thing where we put gold on the line to gain crystals or a gold to crystal conversion ratio or a daily reward would be wicked awesome and make us rpg fans feel like with effort, we could still experience the game as a whole without throwing down tons of cash.
Under rating threshold (hideshow)
Great game, although you can never tell how many waves of enemies you have to face before completing the quest, still a good game.
The normal enemy will take 1-3 waves. The Legion Enemy will take 3-10 waves . The game is all about random and surprising.
Tough you can know if the wave is the last wave when you hit the last enemy , your screen become red. If not red , then there is another wave coming.
Under rating threshold (hideshow)
The game is beta , all feature can be changed. The pricing also not fixed . If there is any bug or suggestion that can improve the game, please shout or whisper on us.
ps: gametext proof still on the way .