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Anyone complaining about level 7, or 12, or 19, go beat Nihil. Then we can talk.
This is the most pleasantly hard game I've played in a long, long time. You thought of everything - no death counter, excellent mechanics, fantastic music. It was hard enough that I celebrated upon completion but not so hard that I felt it was ever unfair. Please don't ever make a Steam version of this game. I won't be able to resist buying it and I don't think my keyboard can handle that kind of punishment again.
2 hours 17 minutes total, 1 hour 7 of which was in Nihil. >:[
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Really a great mechanic, but some of these levels were just way too much micro-movement. The last boss was also some trial and error, but still quite hard, as you just had to keep track of where you were, instead of where you will be.
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great game. Its EXTREMELY difficult and the boss is impossible for me to beat, but SUCH an excellent game. I would really love a level select and a different pause button, 1 where ur not moving while its paused that is, so it gives you time to figure out those MASSIVELY tricky levels.
But good stuff man.
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I found this game immensely enjoyable. I feel the most challenging aspect was truly understanding and getting used to how the time freeze works. I've already played through twice (including Nihil), and I would recommend a sort of "training area", where players can practice getting around single obstacles instead of attempting an entire level, especially since some obstacles are seen for the first time at the end of a long stage. A momentum tutorial might also be nice; it took me until level 17 to figure out you could quickly double tap c or shift for a slow descent while in mid-air. This was and is a great game, and I can't wait to see what's next.
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Need badges! great combination of action and puzzles. maybe too short, but perfect difficulty. not frustrating but challenging.
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A good idea rendered increasingly unplayable by problems with Flash and keyboard inputs on my system. Honestly I like what's here but I can't play it when my controls randomly delay for a second at a time, and I did reach the boss despite all the trouble so I do want to finish it. If there's ever a standalone version using another engine, let me know.
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What the heck is this..? And I do not ask that in an insulting way.
Feels like someone took Meat Boy's sadistic nature, combined it with a Braid-like time manipulation mechanic, added a devilish narrator like Glados and used an amazing bleepy soundtrack like Daft Punk or Glitch Mob to top it all off.
F*cking awesome.
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Life is serious business, but still 5/5 fav. Designing a hard game is a science in its own. Around the 2nd level I was about to give up.