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Ending reminds me of the Shakespeare quote:
"All the world's a stage,
And all the men and women merely players:
They have their exits and their entrances;
And one man in his time plays many parts,"
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Truly an amazing game, clever and unique. 5/5 but occasionally it's frustrating to not have checkpoints when the first part of a level is hard, you finally pass it, then screw up later and have to spend another 20 deaths doing it again.
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OH MY GOSH you are a monster for making this video game. It took all my patience and skill to beat this game... but I applaud it as well. great game sir
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On level 13, make the Thwomp crush the floor twice. A door will appear where the face was. there is a Secret 2 where everyone is looking for =)
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Actually, I didn't find the boss that hard... Died about 17 times on my first try and when I replayed it I completed the boss without dying once...but I found some of the levels really hard on both of my tries (levels 16, 17, and/or 18... during one on my first try I died about 97 times...)
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Welp, the cave story/t.w.e.w.y. references probably help me avoid a rage quit in the secret HELLZONE. aside from that, I actually think not being able to use a lvl select gave me much needed practice for the alternate ending.
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Man, this game concept is huge! Put it together with some awesome art and some sick music and you've got yourself Pause Ahead. The only thing missing is a level editor/creator, but congratulations on this game, it's a masterpiece. Gazillion/5
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What a great game! I would like to more levels, just like a super meat boy!
In my opinion, the boss isn't that hard. You just have to learn the patterns. There is no RNG in this fight.
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Whats with the time difference between the in game timer and the timer after the credits in speedrun mode? I got a 3:27 that was 3:31 after the credits, and a 3:24 that was a 3:32 after credits. Which is more reliable?
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Do I just suck, or is the boss simply too hard? Ive already spent more time on the boss than the entire game twice over, little ridiculous much?
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That was an enjoyable, original-feeling game of almost exactly the right length. I salute you. 5/5.
A way to replay individual stages would be nice, though.
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Time and space coexist. If time stops (time equal to zero); physically, space doensn't exist. However, for the game's sake, the character need to touch the walls even when time is paused and he remains in uniform rectilinear motion. Very clever and fun game. 5/5.
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I recommend repeatedly falling into the spike pit on level 5.
"I remind myself there are walkthroughs online."
"My self-loathing continues unabated"
"I remind myself I can press [ESC] to quit"
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COMPLETELY underrated game. The score should be hovering around the 3.9~4.1 range, for its solid (and unique) mechanics, dark theme and outstanding music.