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Man, this game concept is huge! Put it together with some awesome art and some sick music and you've got yourself Pause Ahead. The only thing missing is a level editor/creator, but congratulations on this game, it's a masterpiece. Gazillion/5
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What a great game! I would like to more levels, just like a super meat boy!
In my opinion, the boss isn't that hard. You just have to learn the patterns. There is no RNG in this fight.
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Whats with the time difference between the in game timer and the timer after the credits in speedrun mode? I got a 3:27 that was 3:31 after the credits, and a 3:24 that was a 3:32 after credits. Which is more reliable?
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Do I just suck, or is the boss simply too hard? Ive already spent more time on the boss than the entire game twice over, little ridiculous much?
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That was an enjoyable, original-feeling game of almost exactly the right length. I salute you. 5/5.
A way to replay individual stages would be nice, though.
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Time and space coexist. If time stops (time equal to zero); physically, space doensn't exist. However, for the game's sake, the character need to touch the walls even when time is paused and he remains in uniform rectilinear motion. Very clever and fun game. 5/5.
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I recommend repeatedly falling into the spike pit on level 5.
"I remind myself there are walkthroughs online."
"My self-loathing continues unabated"
"I remind myself I can press [ESC] to quit"
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COMPLETELY underrated game. The score should be hovering around the 3.9~4.1 range, for its solid (and unique) mechanics, dark theme and outstanding music.
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The controll feels solid and meaty (which is a good thing) and the music is a amazin. That's enough reason for me to rate this high :p
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Also, if you are talking about it being hard, you could blame it on fate's decision that it was askiisoft who made this, who was also the creator of the absurdly hard "Tower of Heaven".
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I think the style of the messages were from Eversion, where the game would work normally, but as it gets darker, the messages take on their own mind and become negative, the same thing happens to the "Ready!" when starting a level in Eversion; when it gets darker, twisted messages happen to replace the normal one like "Ready! to die" and such...
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Great game! I beat it through twice. First by beating the boss, second by beating nihil. Guys, if you thought the boss or level 18 is hard, you are in for a treat. :)
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Absolutely loved your game! Difficult, satisfying, and completely unique! Plus the music is great. Speaking of, where can I get this music, or at least listen to it?
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I need to explain to you all how incredible this game is. Think about your standard game. You die, you restart. Eventually, you win. But imagine each time you restart, you're a different copy of yourself. One copy actually made it out. But what of the other lives? Are they not of equal value? Like the game says - "Life is a game."