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If i can say anything, its that the little sayings during the puase annoy me, alot, lol raging at game and then seeing the sarcasm,
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Why mention sticky Keys since one just deactivates it? Or if you cant, just use C instead of shift as advised ingame.
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SPOILER. Some hints on the incredibly hard secrets, so you can still figure them out on your own: 061319. There are fake spikes on the far left sides of two of those, and a glowing statue in another. Then [Please] don't go to the end level of the game. Another excellent game, Askiisoft. Thank you for making puzzle platformers with heart. This sentence is here to end in the word SPOILER.
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A unique concept!!!111 Obviously lots of thought put into the original concept and level design. Keeps the player interested with detailed stats, a story line, and even a speedrun option! Great art and awesome music too.
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I think it might be helpful to add some sort of quality select. Taking off the overlay helps a lot with those of us that have lower end computers, but it still lags a lot and the pause can take a second to take effect a lot, making timed pauses very difficult. But a wonderful concept none the less!
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Hint: To change direction in pause mode almost instantaneously, press and hold the direction you want to move, and press Shift and C simultaneously.
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One of the best platform games I've ever played. 5/5. Loved the music, and the endings were very neat. The boss fight, while challenging, was very fun, and the secret level Nihil was one of the toughest challenges I've ever completed in a flash game.
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Also: going to point something out to people: this isn't a unique concept, using the pause function as a core gameplay element has been done before. Many times in fact.
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Major sound glitch: when you die on a spike and run out of time at the same time then the sound glitches out and gets super loud and sounds like horrendous static.
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That boss was really cool! The most stressful part was not walking in the same pattern over and over because my shadow would take that path too XD You know you've done well when a player is more challenged by themselves than they are to dodge fireballs!
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The boss is starting to annoy me as the evil twin keeps teleporting right onto me. I can't dodge or even predict when he's going to teleport to pause move away. Hell, I'm not even sure what I'm supposed to do in the 3rd phase of the boss. Just dodge attacks till it ends?
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Boss tutorial: land directly on the left button and wait. When your shadow appears, teleport to the right button. Shadow falls on first button. You have to move after that, because your shadow's going to teleport there. Move to the left pillar. Don't go there as fast as you can, you might get trouble with your shadow. Just be there when the last (third) fireball has been fired. Then, while standing at the left pillar, wait untill you see the fireball appears above your head. Directly teleport to the right totempillar. Wait again untill the fireball appears, and then teleport to the middle one. When the fireball appears, teleport slightly to the right. Stage 3 begins. I can't really give a plan about this stage, but do notice that you can see where/when the wall of fire comes by looking at the 4 lasers that come from the red hole thing in the middle of the screen. You might have noticed on your own, but it took a while before I noticed and after that it was a lot easier. Good luck.
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5 Stars. Loved every second of this short game. Got several achievements during the run, couldnt find them listed anywhere not even at the stats page at the end screen. Anyway, I loved that most (if not all) of the 1 sec levels with hourglasses could be done without taking the hourglass. I ran through the game way too fast i even skipped that big red button in one level since i had such a perfect angle to get into the door)
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Meet Pause ahead, in therms of difficulty one of the most sadistic games I've played recently. 5/5 and favorited, because some day I'll complete this...
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He he... he looks like a little Goku at least in the title... Anyway, like the fluidlike movement and nice mechanics... just too dark lighting... 4/5, but a 4.5/5 would have been more appropriate.
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I really don't like how the speed involuntarily increases and decreases. If we want it to go fast then let us control it. Taking control away from the player is the worst thing you can do in a game.
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Love it :D Game, concept, soundtrack, execution, replayability. Man that all trinkets under 5 min's gonna be sick to get. How the...? You crazy bastard xD
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Once again I get downvoted for not writing that this is the best game ever (I wrote a critical but fair comment.). Butthurt kids everywhere. -.-
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13, 17, Boss. These levels resulted in 40, 47, and 34 deaths respectively. Meanwhile, fourteen other levels gave me almost no trouble at all (0-2 deaths each). I think you should consider evening out the difficulty curve a bit.
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A great idea for a game and a new twist on platform games but unfortunately, unless you have superb reflexes, the game becomes extremely difficult and I'm afraid I lost interest in trying to get any further.
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Awesome game. Unique gameplay, cool graphics, nice music and random funny words and phrases when pausing. Also really hard, especially the Boss. Very well done! (Could use a Level Select Menu though)
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Well... I really like complex games. But sadly this one is more complicated than complex. Just pixeljumping and milisecondklicking instead of skill or thinking. The game isn't bad, the concept is even quite good and in general this is really well created, be it the artstyle or music... but... it's just not fun to play or at least motivating to play. Still 3/5 for the efforts.