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15 is fairly easy. Leave the ball to bounce and after a short while it will get the top target. Immediately drop an object into the V shape to stop it bouncing, after which you can let it fall and its a regular level.
9 isn't hard once you realise there is a trampoline at the bottom on the left (clearer instructions or some on screen indication would be nice).
21 is probably the toughest level in the game. You have to set up a set of levers so you can let the ball fall down a slope then lever it back up again to get over the obstacles. The order I did the targets was far left, then middle, then right, then the bottom one.
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Could do with a bit of polish (better instructions, etc), but is basically a great game. Very good first effort, I look forward to V2.
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eeek.. so now you got line lenght.. but there is no indicator how long your line is. And the api still looks like not working
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The concept is kind of a rip-off from "Crayon"... Or is it just me? Sooo it would be nice to list that in the comments. Other than that - nice job.
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Really good for a first game. I would like to see more instructions, in the future. Like, this pit here will make your ball bounce like a trampoline, or the ground here is icy, or when you've used up X number of shapes, old shapes start to disappear.
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Excellent, even tho there are tons of game exactly like this 1... not very creative, and the graphics is from shootorial, could have used something new... 3/5
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Next version: use shift to make straight lines/rectangles/circles. Make the lines thinner maybe...yea, the same as crayon physics, or whatever that other one is, but who cares, how many tower defence games are there?
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The concept is cool, but moving the ball is too difficult and getting it around is extremely hard. I guess that's where the challenge is.
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I'm an idiot, 24 is way too easy...crash the right tower then build your own to the height of the left, line across top of both with a stopper on the right, erase the line when ball is on the right, take it from there...