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I really do feel sorry for you, this game should easily have won the contest, this game is actually pretty good and the winners are pretty much total crap. It is very, very close to crayon physics, but the other games are essentially copies of about 2000 different shooters before them, so I really don't see that as being a concern here.
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for level 6 just keep drawing circles that are small enough to fit between the platform you need to LAND on and the platform under the catapult. if you get it close to a circle then the game makes it a circle
http://www.youtube.com/watch?v=WkNPnfgBBew
copy and paste if it works...
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Very addicting, yet very frustrating. Had to rely on drawing lines on top of the ball in order to push it in the direction I wanted it to go in a lot. Pretty simple to figure out most levels.
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Just finished the last level.
Magnificent game!
Love it!!!!
i'd really like a sequel!!!! :-)
Thanks for the great time i had :-)
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wow level 6 totally didn't warn you that there was a trampoline.
it took me 30 tries to realize I didn't need to get the far left one first.
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it has a steep learning curve if you havnt played similar games before. the levels become very easy when you are able to simplify some of the obstacles (i.e. on level 6, quickly draw a low sloped hill over the main ball, to defer the box....thing.) anyway great game that becomes progressively frustrating with every passing level. hardest thing to master is making and using a catapult properly (at least for me)
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Here's a hint, stop worrying about points, concentrate on beating it first, then go back for points after you have the 100s of ideas you came up with through beating the game.
Oh, btw, just beat lvl 25, loved it. (>")>
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Very fun game...like Magic Pen, but better. Only problem I can see if the physics are all screwed up. If the ball gets to bouncing around, it *gains* speed constantly until it just launches somewhere.
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It's a great game... but level 6 clearly demonstrates a lack of beta testing... no beta tester would have not complained about that unless they got extraordinarily lucky.
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great game. to those saying the lvls become too hard, you people need to think a little more... lines can become levers and catapults... after a while though, it is very difficult... 5/5
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After playing all the other games of the challenge I must say that this is my personal favorit. Well done. Thanks Astro!
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For level six, if you keep failing you're probably making the shape too close to the lever. It needs to start up high, so it can build velocity during the fall for additional force.