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Is the number of Survivor marks capped? Because I'm not getting any new ones, and it's starting to become really irritating.
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ps not in a difficult area bodega bay house lost three adventure gear other people do not seem to loose anything anytime we both know games get hacked please support players who do not do this tank you
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sorry atelier801 your games is exceptional but lag and some game issues every time i get get good adventure gear i die twice with no way of getting away after the first death i also found that server was full?? i play on kong and cannot see how some people are 1000+ and can walk through each boss and sp easily help the little people out and yes i play regularly
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Nevermind, I think it has a random chance of crashing when switching tabs, most of the time for me it cleared up itself until now.
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Yeah it locks up if you open a new tab. You need to open a new browser and surf from that. The game has to run on a separate instance. And it needs to be the only thing running on that instance.
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when u die the threat lvl and the xp on the threat lvl metter gone. and u dont get em
thats why u lost em and didnt get anything
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I think when increasing thread lvl the experience percentage is stuck at 25 % i died at thread lvl 15 at no value please fix the experience percentage
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They could probably fix the disconnection/spawn-killing issue by creating a temporary buff that activates during spawn, maybe something that either causes zombies to ignore you (stealth/invisibility?) or something that renders you immune to damage that will last until the loading is probably complete. If they want it to 'balance the spawn buff'' in case of inconsistent load times, they could also render you unable to attack or interact with stuff while the spawn buff is active. Basically you might get some 'time to be a ghost' if it loads quicker than usual and the spawn buff is still active after you loaded in all the way
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I recommend a feature that whoever started a campfire should have priority. People are constantly "stealing" my fires. They go there and leave before I could leave. This is getting intolerable.
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@beerblog : when the game loading reachs 33% ur character enters the map. and he starts to get hits from zombie until its 100% and while that he dont attack and his kits dont work. so the only way to survive a discconection is to play with resistance food buffs/have a friend farming with you =/
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if replacing a surviving equipment it will say replace in the rephrasing, otherwise it will only say if you're sure you want to equip it
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Okay, I just changed the only daily mission that was available, and when I got the other two, one of them was the same. Please do something about the issue that first of all, they don't appear until moving to another area, and secondly, the one that I change doesn't come back.
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sucking fun out of game playing has been accomplished with constant disconnect. Can't engage this game over 5-10 minutes without getting booted/kicked out. It's tedious refreshing, reloading & attempting to connect over 25 times to play less than 3 minutes.I've stated in a previous comment to add more servers but obviously that hasn't happened! It's Too bad.... this game WAS the reason I bothered to return to Kongregate after avoiding log-in the gaming site for 2 years...which means less time for any "potential enthusiastic gamer" spent here on Kong, the less exposure 4 game developers/testing means LESS possible MONEY, along with valuable feedback, improvements & overall P.R. I'm NOT the only member posting on this huge- P.I.T.A. defect for this game...probably a few other potentially popular games have the same chronic issue.It's all about the #'s...less time played, less time on kongregate, less exposure/P.R. for game developers, less interest equals MUCH LESS FEEDBACK & $$$$$$
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@beerblog use 10 woods.... each wood gives 10 fire and its extreamly common... only like 3 wooden planks for 9 wood for 90 fire =/
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There needs to be a better way to add things to the fire than just click once per each. I shouldn't need to click 100 times to convert 100 electricity into fire.
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Can we help it be a Team based MMO. I started playing it and relized these zombies are easier to fight in a team then alone. Its rare to ever be in a group.
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There are 2 types of blueprints, "Blueprints : the item" and "Blueprints : the raw recycled resource", the forge only recognizes blueprints in raw resource form in your camp inventory (you get it by recycling either normal blueprints or handmade blueprints).
Also to go Full-screen on any kong game (if applicable) there's a cinematic mode button next to the ratings button in the left-hand corner of the game window, it looks like a grey square with a black cross.
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I love the game but it is a shame that they merged servers causing worse lag than before. Dog is not yet brought out and drop rates are barely improved.
Also with merged servers there are now more instances of the same map. A secret passage may be open on the first instance of the map but closed on the second instance. Even if the secret passages are open on both instances the number of zombies killed to open the chest can be different.
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bug report : war painting SPC debuff isnt just -15%.......its -50%resistance..thats why no one hols it any more.even if its EQ.
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Once the doghouse is placed it cannot be moved again (even if I hold the shift key like I do to move the other buildings).
I get it that there's no dog (yet) because you guys are probably still working on programming it, but could you please fix this minor (but annoying) bug in the meantime?