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Very good escape game. solved it in first run because all items are pretty much connected to each other (useful hints too) and combined items also makes sense. =)
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there were quite a few things that weren't logical but people should get used to stuff like that when they are playing escape the room/house/zombies games. this one was very good :) 5/5 from me
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2/5, It's too hard to navigate and, without the walkthrough by Tass, this is nothing more than a guessing game considering how vague things are. There are almost no good hints for you to work with.
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Fair game I almost couldn't figure out some stuff but went back and forth looking around and figured it out I ended up with 10:24 time first time ... overall yah some things made no sense at all but fair game if this is your first of this style 3/5
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tahsis is an idiot. "I can kill a zombie with a hammer, a pot, a wodden rod, with myself, etc. " Really? You can do that? How many have you killed?
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i thought several things about this game sucked 1) how you couldnt use the most logical things hit the desk draw withe the hammer hello. 2) why cant you tie the magnet to the cord and lowwer it down. not to mention several others. i did like the sound fx and it seemed real cool at first but with everything else i just mentiond ill have to give it a 2/5 sorry
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Interesting adventure, with successful atmospheric set up but lacks things other games here in Kongregate have. So it takes a 3/5 but only because of the tight competition. It's a good game.
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30 mins on my first effort.
Pretty fun. Had a hell of a time finding the rod that i needed to open the attic. Seemed a little silly, i felt that many puzzles could be solved too many ways that didnt work. (hook on the extension cord or blankets, swung up to catch it for one) but a good game all around.
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Enjoyable, but like others have said to many of the items could have been used with to many of the puzzles. It took some of the enjoyment away when I had to go find a specific item, when several of the items I had could easily have solved a problem. 4/5
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5/5 game but there were a few points that annoyed me like mentioned before, I kept wondering why I couldn't tie the magnet to the sheets, you tied 4 of them together, one would expect that would reach it or the fact that you needed to but pretty fun game.
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It started out good, the music and groaning set the mood well, but there's no real point to it all and there should've been something that happened if you made a mistake anywhere along the line... you know... like a REAL zombie game would have
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A Flash point-and-click adventure game does not need loading screens when changing areas, especially when some of the areas are only one screen. :s
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Very nicely done. I wanted to get the thing down the bathroom drain with the power cord tied around the magnet, but there is a better way to do it that opens up later.
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Honestly, some of the puzzles were pretty bogus, and easily solvable in ways that the character would allow. Tying the magnet to the blankets and dropping that down the pipe, pull it back up, and untie the magnet. Okay game.
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money would b usless and the bandages r for a good use, cuz if u get bit, u can wrap it up tight and hope the disease wont spread
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I do appreciate the sticky notes though, and some of the item combos make sense, it's not just randomly clicking everywhere.
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What kind of wus can't bust open a rusted up airvent with a hammer? and what was the wooden rod for anyway? why couldn't the zombise attack you while you were on the roof of the car? or standing by the front door? and why couldn't they climb in through the window? Pretty good game, alot of plot holes though.
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i have a hammer, there is a flimsy locked desk that's sure to have something in it and what do i do? i look around for the key while zombies surround the house
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Needs to auto-save. I accidentally hit a link and it lost all my progress. :-( Still a 5/5 though. It reminds me a little of Morningstar.