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This game needs music or at least background noise that sounds like waves maybe a a bell that rings for sending out bulk shipments. Other than music and sound this game is alright.
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Whenever I have supported the red team in the wars, shortly after the soldiers arrive to protect the port after the red team wins my game will crash. Upon reloading a large portion of my progress will be wiped out, but the rollback is not consistent: I will lose any moos I have from the last big shipment but keep the kookies, my money will rollback to a much earlier point (in the last crash I lost 5k gold), a random other set of goods in my port will disappear. again most recently about 40 Joblas, a half dozen cigarettes and a dozen tableware. The only thing that is consistently kept is the currently active bulk orders, but since the items I have been collecting to fill them typically disappear this results in failing the order mission consistently.
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good game overall, other than suggested in-game encyclopedia of stuff, needs a pause button, or if you haven't figured this trick out, talking to people to pause, which isn't very easy when panicking to switch screens :)
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It needs to show the price when hovering over things to buy please add that and the same for selling instead of profit
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I had 5000 and when I upgraded the trader's house all my money dissapeared and I was left with 100. Bad rating, I was having fun.
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Firstly, if I had such an island like in this game, I will dig a tunnel to connect both side and collect tax for each ship that passes. Just 1 coin per ship should make me rich. Secondly, If each season was shorter, it would be incredibly nice. Market prices change hugely each season.
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Cannot play anymore. After bankruptcy, it went black every time I refresh the page. (Only able to see the title screen - Pasteraki, then all black)
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this has the bones of a great game. no sound, no easy way to manage all the items, clunky interface, and a host of other problems keep me from being able to really sink my teeth into it. it needs work, but the creator could really be on to something here. i really like the flow of it.
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Having to weigh the items is hard enough, with them being so small to click. Having them moved all the time makes it even harder. Might I suggest making two distinct piles? Weighed and not weighed.
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great game, massive potential. Have played it to the end now. Got all but one upgrade.. need the fruit of life.. it never shows up. Did in a previous game tho. If prices would be visible without hovering over it would be so much better. More marketoptions for automatic buy and sell. Needs a good wiki, but then again figuring out hte odd mechanics is half the fun. :)
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I fell in love with this game. Great mechanic and visuals. But the upgrades were unimpressive and unpredictable. 1. Auto-collect on the taxes would be nice - I really liked getting more villagers. But the clicking was annoying - sometimes the "hitbox" on the houses didn't match. 2. The first "bulk order" - I thought I was ordering and would pay on delivery rather than vice versa. I didn't know it was "bulk shipping." 3. More structure and "payoff" for the upgrades would be nice. 4. REALLY liked the walrus man but it seems very hard to ship uncommon goods like that. I had to keep all the animals for a few years until a bulk shipping tanker bought up my herds. I was also wondering how those animals would generate meat and wool? Is that only flavor text?
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When getting a bulk order, having a summary of how much you'll make per item would be quite helpful. Also, bulk orders that will wind up impossible to fill, while realistic, are only frustrating for the player.
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Whenever I choose a contract, I literally get everything BUT what I need from the ships importing to me... which is ridiculous. Had 364 days to get 34 silk and none of the ships would give me it, and to be honest I don't know if my luck is horrible or if this is an actual issue.
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I loved this game and the world is interesting and I'd love to see more, but with no ability to restart and access everything after making a mistake, it's got a very bad flaw.
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Once you've chosen to be good/anti-slavery, there should be a random float-by of a slaver ship so you can still save them. Or a trade ship that already has freed ones etc. I don't get any females arrive anymore apart from the one I got right at the beginning. There are a few bits that don't work once you re-load the game too. But love it so far.
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Lets add: pause option, save option, gate's, wall's, garden (fruit of life), underground (more space), temple, kingdom (enemy/ally), bank, port (to build ship's), second island (to farm items from pets or canes, stone, lumber, etc) with chance for royal silk, dark meat, rainbow wool or somethink like that.
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Like in life!
Dont get loans, dont get jobs you cant acomplish and dont think there is an egg in the ass of the chicken.
Then you will be fine
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Slots in the Warehouse which can be purchased to safeguard/store important items. This will keep them safe in the event of an attack.
Reputation bars - to show you how your standing is with both the Red and Blue nations. These increase the more you trade with either one nation or the other - if you fall out of favour too much, you risk the chance of being attacked by nation that you have the lower standing with.
Overall, thoroughly enjoying the game and I'll post some more as I come across them but in the meantime - keep up the good work.
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Slaves should be readily available once a quest that requires them starts. Maybe a guaranteed ship once per year would help - otherwise it's impossible to upgrade the saloon.
Important quest characters, such as the astronomer, should stay on the island once they have arrived.
Fishing huts need their production increased as the income that they provide - and therefore the advantage, is negligible.
The addition of cannons or guns which could be positioned on top of sea facing buildings and will automatically target Ninjas and Pirates - coz let's face it - the guards are pretty useless and when there's a lot of shipping traffic, it's almost impossible to keep track of arriving Pirates and/or Ninjas.
A Bank where you could deposit money and either earn interest - or offer loans - with the increasing chance of pirate attacks (hence the cannons/guns) so the more you deposit - the more risk you take.
This building could be built using items purchased from passing ships - stone, wood etc.
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Congrats on a really cool game. Here's some suggestions if you're interested. A menu with a save function that pauses the game would be a great addition - if this is already there, it's not working in Chrome.
The addition of either an autobuying dock or an alternate upgrade to the market would be good. With regards to the market upgrade, you could have the price range cover the threshold of the goods being sold - +/- 10-20% and then each upgrade could allow you to add another item to the market trader to sell. I know there is a second circle in front of the market graphic but this comes in far too late.
I have a very established Trading House with a very good level of reputation - yet I still have items that have sat in my dock (taking up space) with no buyers. They've been there for years. It may be an idea to have an increasing chance of a buyer turning up each subsequent season - regardless of the price they offer - just so you can get rid of items that are taking up space.
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it would be usefull if there is a "collect all taxes" button so you don't have to go in the menu of each house or tent... and please, please make the guards a bit more usefull, the ninja goes near them and they don't make anything until you put the alarm on!
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Could really use an in-game listing of market ranges for all goods which the player can view at their leisure, preferably broken down by type, i.e. Local, Common, Rare, Exotic, Overseas, Grey, Black, Secret, etc. Would make the most sense to attach this listing to the Warehouse or the Trade House. Have it say, cost a unit of a good to register that good to the list, so it only covers goods the player has ever owned. In a similar manner, the allow the player to request the Astronomer forecast for a specific good (of the player's choice), at the expense of 1 unit of the specified good per forecast.
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So, I tried this for several hours... with time, the game just got worse and worse... no feeling of progression, nothing interesting happens. 1/5 stars.
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No music or sound effects? Come on, man. I know making games takes a lot of work. All the more reason not to publish something before it's finished. 1/5
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So upgrading the library turns it into a science center. Which gives you the option to turn parchment into books to sell. You can also supply it with 10 Zour creatures which will allow you to start making medicine to sell.
Fishing building cannot be upgraded as far as I can tell.
Cannot upgrade the Cantina because slavers have come exactly once... and pirate killed them.
Pirates raids are far too frequent.
I think the only way to win would be to spend Kreds. The game still feels like it is in beta. A real shame because it has so much potential.
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btw, rated 1/5. lots of people already told you during beta phase that pirates are too strong. and you make them even stronger....
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could manage a while, till i lost again, this time vs the pirate queen. couldnt hire more guards, and the ones i had were down in an instant. they are way to weak, pirates are op as fk. btw, when pirates attack, they want ~5% of your gold or they attack. pirate queen wants ~50%. oh, and she stole everything i had (123 goods, including treasures and slaves). done here.
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1. Game way to slow to get anywhere.
2. So many offers for 5 times the coins you have popping up, why?
3. Guards kinda useless.. 2 pirates kills all, and takes ages for any offers for new guards.
4. Levling market does noe allow you to sell more goods at the same time.
Friendly warning:
DO NOT PUT MONEY IN THE GAME. Devs do not care about the customer.
Prevois games got an update for lots of payment options, then abandoned.
No update on bugs, nor removal of cheaters in highscores.
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lol. pirates are even worse now than in K+ phase.... red faction wanted to protect me from pirates for supporting them in war, got 2 red guards for my island. well, bunch of 5 pirates came, but one looking different, never seen before. they killed my guards, the red guards, my workers and that different looking pirate was last man standing. and then.... HE TOOK 100 OF MY GOODS!!!! AND I DONT DEAL WITH CHEAP LOCAL CRAP ANYMORE!!!! WTF IS THIS SHIT????
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Guards are pointless, two guards couldn't stop a single theif despite me putting the alarm on.
Market doesn't sell anything, despite lowest price setting.
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The balance is way off on this game. Really grindy. Really easy to get a bunch of useless items that take forever to be able to sell. All these buildings that do so very little. There's so much potential here but the game isn't an idle game...it's more of a grindle game.
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So... I seemed to have unlocked too many trade routes/items... it had become stupidly slow to make money, because items I bought would take FOREVER to appear on the bottom selling boats - Just too many different items... This stopped the game being any fun - so I tried to "lose" to restart the game and not unlock so many new trade routes... BUT YOU CAN'T LOSE! - I'm 17k in debt to the empire, and every time that goes up 1000, the maximum debt level just raises... e.g. it looks like this: 13,000/26,000 then 14,000/28,000 then 15,000/30,000? etc... So it's impossible to lose? - I'm now stupidly in debt, can't buy anything, can't restart the game, and basically can't do anything?
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Lastly, Pirates are way too good at this. 3 Pirates showed up at once, vs 2 Guards and 8 haulers. Winning left me with 1 Guard and 1 hauler.
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Also, with the only ship selling Treasure asking for 1500 and the only ship buying treasure offering 1000, there's not a lot of incentive to get one. Surely there's a secondary use, but none of the buildings/events I've activated ask for it.
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I've had 1 "Hire a Guard" event, vs 6-7 Pirate visits, plus a lot of (lost count) thief visits. Can't say I've got much of a chance with this.