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Nice that there was a bit of theme this time, but it would have been better if all of the stuff had a deeper connection with the theme. There was a lot of random stuff that did not connect with the theme at all.
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Doodle Devil suffers from Fable II syndrome. Fable 1 was fresh, fun, well thought out, each action had a consequence and it was a joy to see what would happen. Fable 2 was tired, shorter, lacked depth, wasn't fresh or exciting, and overall left you saying, man Fable 1 was a lot better. A few more months in development could have really made this game better than the first, but sadly it feels rushed and uninteresting.
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Lol, computer plus human equal zombie. Not true unless you let it take chunks of your daylight or life away. But you'd have to be some kinda advertiser or game editor for that right?
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First of all neither this nor Doodle God are actually games; there are no goals, and no rewards for the completion of tasks, nor is the any real form of progression. It claims the goal is to "aid in the destruction of everything" but all you're doing is combining things. My final combos discovered were all technology...definitely destroying the world right there. Second of all the combination of items is so random and nonsensical to render it devoid of much logic or puzzle-solving. Third of all, this game essentially differs not at all from Doodle God; game play has not changed in the slightest, a few elements changed but that hardly makes it a new game. The game claims to be more destruction based, but a huge number of the elements are the same. The only major difference between this game and the last one is that there are FEWER elements; hardly expanding upon the first game. 1/5