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It’s disappointing to see this sequel didn't improve on any of the faults of the first one. The fundamental flaw with this game is that because you don't know what the 100 objects are, most the game is spamming random combos and waiting for the hint button to renew.----------------- Sure, most of the combinations for objects make sense after you make it, but unless you knew the object was in the game, you'd have no reason to try to make it in the first place. You have no way of knowing something like "Hydra" is in the game but things like "Gargoyle” are not.-------------------- If you knew what the objects were in advance, then the game would become more about trying logical combinations instead of trying to read the developers mind and guess what objects are in the game.
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Same problem as before: You end up reading a walkthrough or wait for the hint everytime to get the last 30, because it doesn't show when an element can't make new ones anymore! A worked out element should get a little red cross or become gray of transparant or something!!
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This game was terrible, as a sequel. There was a great lack of new ideas in it. If you're going to make a sequel, be creative. Don't just add a few things and call it a new game.
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This game developer is a Mormon - he quotes Neil A. Maxwell and tobacco + coffee = poison. In case anyone wanted to know.
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@ivod Actually the game is a remake of an old DOS game called Alchemy which is ages old. You can find the original here
http://www.steinruecken.de/alchemy/help_en.html
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I like it less than the first one. The gameplay didn't seem to improve, and the main problem of too many things that don't combine/illogical combinations seems to have worsened. I kept looking in the wrong category for certain things. I especially got the monsters and "bad things" categories mixed up.
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hmm in the opening sequence it looks like the skeleton to the left of the play button, like thinks the demon has a hole in the back of its head and going at it...
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2/5...i liked the original but this is basically the same exact game with sins category....i didn't see much destroying really either....no armageddon, flood, arson, assassination, nuclear warfare, or something spiffy like jihad lol...Come on a little effort please.
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You really ignored the feedback from the first game didn't you? Most of the players wanted to see a world being built as they discovered new elements, but instead you just did a lazy rehash game. Definite 1/5 for lack of any creativity in making a sequel.
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Too many repeats from the first game to be really engaging. I was expecting All Evil instead of "The previous game, but also sex."
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i think it would be a good idea to lock the icons that don't make anymore combinations. that way people wouldn't be frustrated putting random icons together.
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So no one gets that mixing sulfur with oil makes TNT, and that a metal (shell) on it makes it a bomb and then the mushroom makes a nuke(nukes make....mushroom clouds!!! duh!)