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No real game here, but, once again, oddly compelling. I wish the developer would put together something more substantial. (Even more than Cursed Dungeon.) I love infinite RPG hack fests :)
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Why bother having an armor stat when all but the weakest of the weak monsters have more than enough armor pen to counter it?
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You say, in a tower defense game, do you need to do stuff? No, and I actually prefer TD games where the action is minimal at most. But, there's still strategy in a TD game. Here, it's fairly clear that equal stats provides apx optimal dps. So how does one make this a TD-like game? Show us the next 10 waves. Change the perks from a direct stat bonus, to things that towers in a defense game actually do- freeze, stun, poison, absorb, different elements- and make each enemy type have a clear preference to certain things. Naturally, this sort of stuff favors a fast character, so you then get to change the math so that strength setups deal more damage over time than fast setups. And then- do you ever really just use 1 tower in a TD? How about 3 characters, and for every battle you choose the order they fight. There's potential for what amounts to a strategic semi-idle game- you just need to actually add the strategy to it.
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The frig? SERIOUSLY? Seriously, that's all there is to this game? Assigning one point to stat boosts and four points to MORE STAT BOOSTS?
This had got to be the stupidest excuse for a game I have ever seen. It's like Leveling Up, The Game. Like someone thought to themselves "You know, the best part of any RPG is those brief screens where you allocate your stat points. All that fighting, exploring, interacting, learning, strategizing, and enjoying only gets in the way of the true joy of RPGs : clicking buttons to make numbers go up. And I am going to make a game for people JUST LIKE ME!"
I can't believe this game exists, let along that it someone got a "what's hot this week" rating on the front page.
You ought to be ashamed of yourselves for uploading this sad and broken joke of a game anywhere.
You have raised the bar on suck.
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You always say, a second part of anything is worse than the original. Absolutely true for this game. If if can't change anything but some filthy little Stats after some fights, where's the sense in watching endless fights? Get us back the Skills of the first part, then at least we have the feeling that we can do something.
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It's like Cursed Dungeon, without the ability to train, a story, skills, treasure drops and all progress is lost once you die save for 6 achievements.
Yeah... I'm going to stop playing now.
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monsters power up at a way increased rate compared to what I can do. Monsters were having things like 60-70 piercing and even though I got the chest plate mainly with less emphasis on boots and gloves I only had like 50 pierce resistance.
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real easy - leveling up stats is common sense (you want to have roughly the same amount of attack/speed and 10x that amount of health. the highest product of att/speed/health is the best fighter you can make).
In terms of equipment, improving weapons is the most important because it adds 50 att and 4% pierce bonus. Armor comes next because all the other equipment gives the same bonus (50 att/speed/health per level if you divide health by 10 - game would seem really simple if health had the same scale as att/speed), but armor gives a 2% defense bonus instead of 1%. You can calculate on your own the gap between levels for your armor/weapons based on the increasing cost per level.
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I got bored of this after hitting the 15 min mark and not being able to reach level 100. If there was a way to continue to improve the way your character levels or its starting stats then I would have continued playing. As is, I don't feel like grinding out another 70 levels just to find I've put my stats wrong or bought the wrong equipment.
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you really should put more persistent rewards into this game. if I'd get a 0.1 percent bonus to my starting stats for each ten monsters I kill, I'd probably never see the sunlight again. :D
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You need to be able to control the battle more. How about abilities & attacks instead of watching monsters die & being useless doing nothing?
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Must say, it's not much of a game. As a player I don't have much to do with the actual fighting, I fiddle with a few stats and lean back, letting the game play itself.
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Great game I love it. The only complaint is when your after levelling up, when the cursor is over the stat you want to increase it doesn't show what it will increase to. It did for Speed but thats not attack, health or perks.
Anyway, keep up the good work. =]
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@Fel_Demon its the same dev. He made a game called the same as this, but it got bad reviews (and honestly had some balance issues). Then he made Cursed Dungeon. Now he remade this. Much better now. :D