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It's nice and have potential.
I saw that you wrote the restart bug fixed.
I think not, or is it another bug?
I don't know what was the bug before.
Anyhow, when I click restart the game itself restarting. I mean it goes back to the language screen.
I'm looking forward to see the improvments you're talking about. It seems that it will be very fun to play this game after the improvments. Especially if now it's fun :-)
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well done! Add multiplayer and I'll rate it 5/5!
Maybe you could make it so that different size circles have different growth rates? Might be hard to balance though. Or that growth rate depends on the number already in place (same balancing issue)
Good job!
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I liked it! It was almost the perfect stratagey game, although the menu and game start up was painfully slow. If i were to reccomend a few things...
Powerups, or some sort of special cells which give bonuses, maybe some advantage to the cell you start in?
Better AI, quite often i was able to just sneak the enemy's main base out from under their nose because they forgot to back it up...
And more teams! More than 2 people would make this even more fun :D
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Jeu qui a le mérite d'être en français! C'est plutôt rare... Et en plus il est bien! Bravo!
Good game with a French translation! Congrats!
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I love the game but it is way to easy. All you need to to do is wait and attack the computer. The worst part is it wont counter attack and try to reclaim what u took even though it would clear be able to win that battle.
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You can make Walls that whould be cool and onlt a few troops can make it through the wall at a time
or you can attack walls walllllllssss.....
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Faster transitions between screens. Steeper difficulty curve. I was never even close to losing. You just always have to be offencive and only target greys minimally and only at the start. That's not to say the AI should be beefed, because that would be difficult. But make it a "storm the castle" map. Good prototype definitely.
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Very cool game! The last level gave me some difficulty until I realised that I could just wait for him to move all his stuff to smaller squares and then attack his big square all at once. The initial cost of attacking neutrals, and because it has to be on smaller squares, means defeat.
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I like this, very original. Try adding multiple opponents in an update, or make multiplayer have multiple people, or teams. Or perhaps multi-teams?(that would be awesome!)
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It's a great game but becomes easy when you have your strategy sorted.
Perhaps you could introduce a second enemy colour to make things harder?
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Note: I tried the Restart again and it worked this time, it restarted the whole game. It would be nice if it just simply started the same level over again.
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Nice game, badben. I like the concept, the smoothness, and the background music is very fitting. I know it's a prototype but it could be made a little more difficult. I know it would affect the overall balance but what if the neutral cells produced units but just didn't attack? Oh and there is still a Restart bug, it hung up on me when I clicked it. I still had cursor control but the background went black and nothing happened. Anyway, keep up the good work. :)
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On level three, I tried to restart the level but I was sent back to the main menu instead.
Also, I always saw "Reprendre" instead of "continue" in the english version on the pause menu.
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agree, that there is a restart bug... but I'm giving this a 5/5 for originality, I've not played an RTS like this before... turn-based maybe, but this works good as an RTS... just frustrating enough to keep you interested, just easy enough to keep you from feeling constantly defeated. AI seems to get somewhat smarter from level to level. Good balance. Fun game!