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EndParadox

May. 20, 2008

Under rating threshold (show) Fantastic game, could be a little bit quicker, though.

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Incubuzz

May. 20, 2008

Under rating threshold (show) good concept but it was too easy :P

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centar40

May. 20, 2008

Under rating threshold (show) to easy

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haemodesi

May. 20, 2008

Under rating threshold (show) nihuya sebe . o4en legko ))))

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yax51

May. 20, 2008

Under rating threshold (show) It's an interesting concept....A little slow but not bad at all.

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kirin

May. 20, 2008

Under rating threshold (show) very slow moving and easy the AI is incredibly stupid 2/5

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nbove

May. 20, 2008

Under rating threshold (show) Very interesting concept. Lots of potential. Suggested additions: 1) Obviously, multiplayer would be great 2) A cooldown on how often a pod can deploy in order to prevent players from "hiding" their units by constantly sending them between pods. 3) A 10 second invulnerability for a pod when it changes posession in order to prevent instantly "cherry picking" a pod after the other player did the work to capture.

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Errago

May. 20, 2008

Under rating threshold (show) Nice game. I really like the art direction.

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Cultiststeve

May. 20, 2008

Under rating threshold (show) Love the consept. Also hope you make a V2. Cells that have functins like speed up bubbles or you must take 1 cell before you can take the 1's it protects.

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spraggaz

May. 20, 2008

Under rating threshold (show) gd game, if more levels then it would be gr8

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BornToByte

May. 20, 2008

Under rating threshold (show) SOOOO freaking slow... This is inhuman!

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Searth

May. 20, 2008

Under rating threshold (show) UnknownElementX is right. The idea of conquering the other faction in this way already exist in a game called galcon. ( http://www.pygame.org/project/340/ )

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Verdigriss

May. 20, 2008

Under rating threshold (show) Ridiculously slow.

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Velorien

May. 20, 2008

Under rating threshold (show) Compelling while it lasts, but akg2000 is right. If you can take one of the starting enemy cells from the beginning, you've all but won. The only thing I can think of is to strengthen the AI and perhaps introduce a time limit until which starting cells can't be taken.

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ShaunOfTheDead91

May. 20, 2008

Under rating threshold (show) good concept but becomes repetitive and slow after a while also= my screen kept freezing when i tried to change which cell i was controlling grrrrrrrrrrrrrrrrrrrr

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jobo789

May. 20, 2008

Under rating threshold (show) it is very slow, quite boring, not very interesting.

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UnknownElementX

May. 20, 2008

Under rating threshold (show) hasnt this game been done before?

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drydorn2

May. 20, 2008

Under rating threshold (show) yes. will make a great multi-player game. Doesn't need any changes, just make it multi-player and it'll be perfect.

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burly

May. 20, 2008

Under rating threshold (show) way too easy

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pacogoatboy

May. 20, 2008

Under rating threshold (show) It's an interesting idea, but the wait before and after a level are ridiculous and winning is just too easy. A multiplayer version sounds good to me though... 2/5

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wx3lab

May. 20, 2008

Under rating threshold (show) Very promising, I like the simple game play and strategy. The pace needs to be faster (or at least a fast option). Enemy AI needs some work.

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Ucigasul

May. 20, 2008

Under rating threshold (show) it'a a bit boring....

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Hondik

May. 20, 2008

Under rating threshold (show) True, a very interesting game, but too slow...

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Semiseco

May. 20, 2008

Under rating threshold (show) Das Menü schleicht dahin!

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somecallmedaniel

May. 20, 2008

Under rating threshold (show) i love this game!

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drafake

May. 20, 2008

Under rating threshold (show) no comment 3/5

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Castanova

May. 20, 2008

Under rating threshold (show) Shows a lot of promise. I think the dnano balls move a little too slowly. Speeding that up and improving some basic AI ecisions would go a long way to make it more difficult. Then I would add on top of the gameplay to vary things up. Like perhaps having nanoballs that have different powers or different attributes.

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jungle_moon

May. 20, 2008

Under rating threshold (show) tedious but interesting

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CheechWizard

May. 20, 2008

Under rating threshold (show) Very cool game! I'd like to be able to get to the action at the beginning of each level a little more quickly though. For V2, maybe different cells could offer different advantages? Movement speed, production speed, maybe a point defense cell that saps points from enemy attack pods that come too close... love this one and look forward to playing v2 when it comes out too! (I already got half way through and I know I'll beat it all too soon :) )

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ultradev

May. 20, 2008

Under rating threshold (show) great game. cool idea and lots of fun. wish there were more levels and higher difficulty though. it would be cool to have a few cells that produce different sorts of units.

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bac0nbitz

May. 20, 2008

Under rating threshold (show) Great game, new idea. Can't wait until multiplayer! 4/5

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northshield

May. 20, 2008

Under rating threshold (show) with a multiplayer option it would be perfect

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akg2000

May. 20, 2008

Under rating threshold (show) Yay won. Easiest if you start out by taking out at least one of thier bases, no matter the cost to you. That way they don't get huge faster than you.

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duke3dad

May. 20, 2008

Under rating threshold (show) the last levels could be a little bit harder. but it's a nice little game, 5/5

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Azauk

May. 20, 2008

Under rating threshold (show) takes ages to load between levels

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FreddaFlatulent

May. 20, 2008

Under rating threshold (show) Loved the concept. Multiplayer would be challenging. Needs levels, as is, wait for opponent to make first move, then capture their main base, mop up survivors. Higher levels would need better AI.

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Calon

May. 20, 2008

Under rating threshold (show) I mostly agree with giannis. The AI needs to be worked over. The computer will expose it's big bubbles at times to get an overkill on a puny one. In addition it will go for neutral bubbles most of the times, instead of just running over me, when I have done a mistake. The different screens could blend a bit faster. Hmm, maybe the game itself could be a bit faster. But overall it's a great concept and I played all levels. I am looking forward to the Alpha version :) 3/5

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CYrusmaster

May. 20, 2008

Under rating threshold (show) 2k total

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CYrusmaster

May. 20, 2008

Under rating threshold (show) who can beat my record of 1700 nanos in i cel

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Stasioman

May. 20, 2008

Under rating threshold (show) Good concept, but it needs more work. Most useful would be possibility to select more than one red things, or all of them at once.

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Zonin

May. 20, 2008

Under rating threshold (show) Quite liked it, but as a lot of people have said, it's probably too easy as of now, only the last level gave me trouble at any time due to a poor start, I noticed the AI sometimes throws insane attacks on TINY molocules which leave his bigger molocules poorly defended, easily exploited. Looking forward to the final version!

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CYrusmaster

May. 20, 2008

Under rating threshold (show) guty nice comment

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applelion

May. 20, 2008

Under rating threshold (show) complete this game get an easy badge would be better.

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CYrusmaster

May. 20, 2008

Under rating threshold (show) the great game of nano i like itso much that i am waiting for the multiplayer

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froob

May. 20, 2008

Under rating threshold (show) slow :O 3/5 though i like the concept.

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Guty

May. 20, 2008

Under rating threshold (show) Awesome game, but way too easy. Multi player would be a huge hit and make it so when the round begins it says it, because you can wait awhile before you realize it's time to start moving. Also a tad slow for moving units. And another good name for the game could have been something with red cells and infections.

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blackeyex

May. 20, 2008

Under rating threshold (show) it bores me....

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sumdeus

May. 20, 2008

Under rating threshold (show) This game is good, fantastic for a beta. You need to make the following additions for superstardom: 1. Multiplayer (sounds like it's coming) 2. Improve AI (ideally 2 levels of AI) that is more of a math problem than anything else for this game. 3. Figure out a way to eliminate the initial method of beating the levels easily by attacking the large circles directly.

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5lave_0ne

May. 20, 2008

Under rating threshold (show) This game would be so sick as a multiplayer.

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LeMonje

May. 20, 2008

Under rating threshold (show) Good fun but the movement is a bit slow. And the level takes a while to begin - i.e.the fade takes a while and it is not clear when the level has begun.

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