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Comments for Nano War

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brendanubellends

May. 20, 2008

Under rating threshold (show) easy game, ok, too easy, feel like no gain if you win, maybe add map of body to fight over and win parts of the body back

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P3571L3NC3

May. 20, 2008

Under rating threshold (show) It was a bit too easy... The graphics are nice, the lack of sound is a good thing. I'd like to see multiple computer players, and definitely multiplayer. This game's concept is simple enough to be huge... Keep up the development process!

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znjuki

May. 20, 2008

Under rating threshold (show) I love it! 5/5

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joye

May. 20, 2008

Under rating threshold (show) Too slow!

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Warbear

May. 20, 2008

Under rating threshold (show) 5/5 because its a prototype but 3.5/5 if it was a full game. Nice graphics but nothing special there. Nice gameplay. Not too challenging. I have not finished the game but perhaps 3way or more games. Or multiplayer. There is something missing though. Random maps would be good for multiplayer.

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Igla

May. 20, 2008

Under rating threshold (show) 8 evel toooo hard

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Mythology

May. 20, 2008

Under rating threshold (show) would be better with much harder odds, too easy, good game though

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abbatucker

May. 20, 2008

Under rating threshold (show) It's hard to balance a game where your resources are also your units. If you're sneaky enough you can pretty much beat the AI with two or three sends. Pretty good otherwise.

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Shandy

May. 20, 2008

Under rating threshold (show) Welcome to game theory.

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PhaE

May. 20, 2008

Under rating threshold (show) much better after the update. Bit of 'cheating' on the AI side, they can release bubbles from several at the same time, I can only release 1.

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stonesour

May. 20, 2008

Under rating threshold (show) Awesome concept. I was happy to hear that its just a prototype because with a concept like this you can really design a perfect game.

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hahool340

May. 20, 2008

Under rating threshold (show) its easy

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hahool340

May. 20, 2008

Under rating threshold (show) i wish every game has at least 1 badge!

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heavenlyjohnson

May. 20, 2008

Under rating threshold (show) Brilliant game concept but the transitions are too slow and the AI needs beefing up.

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Acehigh88

May. 20, 2008

Under rating threshold (show) I donno if It was me improving but the last 2 levels i Beat Extrememly Fast..... :S :S Sort of like ..within 1 min...

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dready

May. 20, 2008

Under rating threshold (show) really enjoyed this game kept me playing for over an hour. could do with harder AI or just lvl settings but apart from that 10/10 from me

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distroyer_vg

May. 20, 2008

Under rating threshold (show) 4/5 for now

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distroyer_vg

May. 20, 2008

Under rating threshold (show) too easy game!

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TerenceYip

May. 20, 2008

Under rating threshold (show) Good concept. But basically I will wait until someone try to capture a neutral cell and then I will attack that particular cell. In this way, I will not waste any resources. However, if both players act like this, then the one with more resources at the begining should win already......

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Killeritch

May. 20, 2008

Under rating threshold (show) Great fun, but the AI REALLY sucks.

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The_Beadle

May. 20, 2008

Under rating threshold (show) would very much appreciate a next button for end/start of levels instead of a screen where u can do nothing

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SlappedPenguin

May. 20, 2008

Under rating threshold (show) Nice concept, Nice game. The ability to attack anywhere from anyplace makes the game too easy though.

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Blaztinazz

May. 20, 2008

Under rating threshold (show) The AI isn't quite up to snuff, but other than that, it's a super great game...PLZ make multi player.

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heavenlyjohnson

May. 20, 2008

Under rating threshold (show) Very veeery slow fade effects

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Cheetah25

May. 20, 2008

Under rating threshold (show) some developers still don't get it: some ppl don't have a dual core.

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HypnoTech

May. 20, 2008

Under rating threshold (show) This game has great potential... but the concept is so easy to master that we could really use at least twice as many levels. That, or give the game a more aggressive AI.

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Gilgamesh1

May. 20, 2008

Under rating threshold (show) It's still jsut too slow.. Great idea though. 4/5 for now.

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asmodous

May. 20, 2008

Under rating threshold (show) good idea but can be expanded.

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OdinVanguard

May. 20, 2008

Under rating threshold (show) Not a bad concept but needs some work, especially the AI. Moves a bit to slowly as well.

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Bloodheart

May. 20, 2008

Under rating threshold (show) Nice idea. 10 Levels are quiet not enough. Gameplaytime was one Hour. Sometimes it runs quiet slow. But 4/5 Points

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Vronski

May. 20, 2008

Under rating threshold (show) Nice idea and realisation, just, it's too easy. Still a very good game. Oh, and Nanowar is a band! 3/5

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Dapezboy

May. 20, 2008

Under rating threshold (show) Very interesting game. I really like the concept. And has tons of room to expand! So, EXPAND!! Awesomegame!

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maxdsterling

May. 20, 2008

Under rating threshold (show) Needs a more aggressive AI, but otherwise a very good concept

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chickenfillet

May. 20, 2008

Under rating threshold (show) omg i hate that stupid phase between lvls

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Funkhunter

May. 20, 2008

Under rating threshold (show) Good game, can't wait to see a harder AI / Faster Pace.

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Hllibsaf

May. 20, 2008

Under rating threshold (show) few have that quality

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Hllibsaf

May. 20, 2008

Under rating threshold (show) played it yesterday- still fun

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artfuldodger78

May. 20, 2008

Under rating threshold (show) A poor ripoff of Galcon.. http://www.imitationpickles.org/galcon/index.html

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mastermax

May. 20, 2008

Under rating threshold (show) Very nice game and very clever concept but only thing I didn't like is the time that you need to wait before and after the level :( 3/5

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StellaDrinker

May. 20, 2008

Under rating threshold (show) Great idea. Needs a medium and hard level though.

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Bojangles

May. 20, 2008

Under rating threshold (show) Cool game, but: Too short, fade time between levels is way too long and should be skippable, and when you turn the sound off, it turns back on at the start of each level.

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coolpapa

May. 20, 2008

Under rating threshold (show) The delay is most annoying at the beginning of the level, when the level number is still up onscreen, but the populations of the cells are going up. That way, it seems like the level has started, but you can't do anything yet because the overlay is in the way.

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EvilSeagulls

May. 20, 2008

Under rating threshold (show) Awesome concept. Maybe a little more excitement. Fun nonetheless.

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schmalx

May. 20, 2008

Under rating threshold (show) short game, BRING ON THE MULTIPLAYER!

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letmedie

May. 20, 2008

Under rating threshold (show) Next updade?

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Ikhtus

May. 20, 2008

Under rating threshold (show) I think there should be more different kind of units. And that could be made easily. When a entity reaches a certain number it could have some extra powers.

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StaggerLee

May. 20, 2008

Under rating threshold (show) wow. multiplayer would be friggin awesome.

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Loxquatol

May. 20, 2008

Under rating threshold (show) here's the game winning tip... don't ever attack a neutral entity

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killerconscience

May. 20, 2008

Under rating threshold (show) good start, could stand to be more difficult. I like the idea though.

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Rogare

May. 19, 2008

Under rating threshold (show) the time that you need to wait before and after the level (the instrusctions and the "level done" message) are too long, at least add a "continue" button.

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