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easy game, ok, too easy, feel like no gain if you win, maybe add map of body to fight over and win parts of the body back
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It was a bit too easy... The graphics are nice, the lack of sound is a good thing. I'd like to see multiple computer players, and definitely multiplayer. This game's concept is simple enough to be huge... Keep up the development process!
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5/5 because its a prototype but 3.5/5 if it was a full game. Nice graphics but nothing special there. Nice gameplay. Not too challenging. I have not finished the game but perhaps 3way or more games. Or multiplayer. There is something missing though. Random maps would be good for multiplayer.
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It's hard to balance a game where your resources are also your units. If you're sneaky enough you can pretty much beat the AI with two or three sends. Pretty good otherwise.
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much better after the update.
Bit of 'cheating' on the AI side, they can release bubbles from several at the same time, I can only release 1.
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Awesome concept. I was happy to hear that its just a prototype because with a concept like this you can really design a perfect game.
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I donno if It was me improving but the last 2 levels i Beat Extrememly Fast..... :S :S
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really enjoyed this game kept me playing for over an hour. could do with harder AI or just lvl settings but apart from that 10/10 from me
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Good concept. But basically I will wait until someone try to capture a neutral cell and then I will attack that particular cell. In this way, I will not waste any resources. However, if both players act like this, then the one with more resources at the begining should win already......
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This game has great potential... but the concept is so easy to master that we could really use at least twice as many levels. That, or give the game a more aggressive AI.
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Very nice game and very clever concept but only thing I didn't like is the time that you need to wait before and after the level :( 3/5
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Cool game, but: Too short, fade time between levels is way too long and should be skippable, and when you turn the sound off, it turns back on at the start of each level.
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The delay is most annoying at the beginning of the level, when the level number is still up onscreen, but the populations of the cells are going up. That way, it seems like the level has started, but you can't do anything yet because the overlay is in the way.
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I think there should be more different kind of units. And that could be made easily. When a entity reaches a certain number it could have some extra powers.
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the time that you need to wait before and after the level (the instrusctions and the "level done" message) are too long, at least add a "continue" button.