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NO BADGES???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
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this would be good for a badge,i would make the "game completed" a hard badge kuz there is a trick to mastering this whole game...it's not so much as beating the AI,as it is outsmarting it,i found the ability to turn an AI into a scitsofrantic maniac sacrificing all his stuff for a circle he'll never get.
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Very good, but it needs, more. Maybe, neutral cells that add powerups or something. Like maybe it freezes enemy production for a while, or something like that. Great game, and LOT'S of room for improvement. :D
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Has anyone played Conquest (linux game)? After a couple of weeks, I've realised this game is really similar to that in strategy. Though this is easier since your armies are visible during movement.
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I can't think of any useful advice to make the AI more challenging. As it is, I beat the whole game by this simple maxim: Take the enemy's largest cell once he leaves it with less forces than your whole army combined. Rinse and repeat.
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Okaaay, I get an error that I can't connect to server. I click Retry, get a popup saying "Please do not hotlink" and get moved to another site. Again i get the error message.
Seriously , whats wrong with this?
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i love this game the engine is brilliant but there wasnt enough lol i finished each lvl then i was like well... i didnt even come close to losing...so wheres hard mode...or what can i unlock... and it would be awesome if u ever used this engine and worked it into people or something...like antpiles building armies of ants or troops ...swordmen... sumn like that
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here's my best idea for a strategy. capture the bg things and use them to grow the numbers. then over pack the small ones. The big ones grow faster and none of the things have a limited holding. They just stop growing at a specific amount.
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bring back easier AI to test ideas/give easy or hard choice?
how will 2 player work with 1 mouse?
2nd AI maby? Blue? Yellow?
Give us a choice of colors for ourselves and AI(s)?
AMAZING game tgough. Cant wait for updates.
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oh, just more ideas if you are even reading those reviews:
a fortress node that can't be overkilled, in the killing attack, all offenders are lost and 1 guy will remain, but the node will lose it's special power for 30 seconds.
an offense node that increases attack power by 50%, but doesn't itself produce anything and has 50% lower defensive power.
a warp node that is able to move everywhere in the current speed setting.
i think this could be a REAL gem of a game, if a little depth was to be added. being forced to utilize more than brute force, and make strategic decisions beyond 'tank rush'-ing.
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unfortunately bugged at time of writing. only 12 levels show up as selectable, 13 is doable, 14 is autolost without even loading map.
and as was mentioned, unfortunately it's rather easy to take down the ai. but if it wouldn't mess up, it would be impossible. hard to strike a balance there. maybe add stuff that affects movement. Such as slowing overall movements but adding "phase lanes" between certain places. or a 'defense mode' in which only half of usual guys in the node are lost, but production is shut down afterwards for a number of seconds equal to the guys that would have been casualties? as in, give more strategic options to take influence, because as it is now, there's certain perfect paths with little room for variation.
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to beat lvl 12 i started with attacking the top right orb
then u just have to defend becaouse u have the faster generation for a while
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I experienced the same problem as 'pinkfloyd'.
Great game though - I like the simplification and am looking forward to multiplayer.
Only problem is that with the AI, it's easy to win after having survived the first 30s - the rest of the time is just sorta playing through the motions; only that initial period realy matters.
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All of a sudden 11 and 12 were very easy... If you try to frantically expand to a bunch of places, computer attacks you everywhere and you lose. Instead: sit tight, do almost nothing, then mob one of the computer's home disks when the computer leaves it unguarded. If you keep piling on to the computer's favorite target of yours, it will throw resources away against you instead of expanding. Often when it expands, you can either take that target instead or even easier hit a less-guarded large computer target. Make the computer waste units vs the neutrals... "Restart" button is bugged, playing level 13 and then hanging on "Level 14"
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Very easy and fun. The last 2 lvl were the only ones that were hard but if you just rush the comp you will win. Cant wait for the next one.
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I'm working on a new version of Nano War. I will add new levels, badge and a new selection option. I'm working on the multiplayer too :).
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Nice concept, but unfair because machine can respond much faster than you. I can't launch 9 attacks at a time the way the computer can.
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Yes, but you have to admit. Even if its just this level game, it is awesome. And to think with a big potential of single campaign and (!) multiplayer!
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A good start, but it needs some more factors (abilities, 3rd party enemies, barriers, power-ups, varied cell types, etc.) to beat the monotony.
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5/5
Level 11 is all a timing thing to get the center producer.
Level 12 is all about defending your big producer. Expand a little, then send your pieces back to defend.
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Unoriginal concept, but well enough executed I guess. The AI could be better, as it is easily overcome on any level but 11 (which took me 8-10 tries). There could be a defensive bonus to make all-out attack less useful, and also a drag-box selection to coordinate attacks from many points at the same time easier.
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i dont care what you say, i've tried every combination of moved on level 11. Sit and grow, attack their bases, spread out over the board. Level 11 is not possible.