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for lvl 11, if you are quick enough to capture the big one, you can win, but it is not balanced regarding with lvl12 or 13...
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great concept...but...it is all in the initial startup. You'll either kill him or be killed. Enjoyed it but would look forward to some additions, different types of cells or something
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WHY must this be so slow and difficult?
I'm sitting there attempting to make moves while the computer is making up to 10 moves at once. All at the exact same time. Difficulty setting/speed settings would make this game MILDLY entertaining, otherwise it just sucks.
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it's a good concept and well done but the ai is kinda off at time it's way easy then it make moves like mad and get tough very tough to keep up so i think the game has promise but still need some work... and multiplayer in this game with power ups like rapid grow and slow grow would also be cool i give 4/5 for a good not great but good game
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So the AI went from one extreme to the other.. Level 11 is retarded. The AI makes many moves at the same time, etc etc. Needs to find the middle ground in difficulty.
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I beat it...Level 12 wasnt that hard, beat it in two tries :P...And there are 2 other levels...14 doesnt work but 13 does...After beating level 12 go to 'new game' its a pretty easy level but still its more...
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Thanks for all your suggestions about level 11! You're all either wrong, referring to a previous version, or lying. It. Is. Impossible.
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found lvl 11 really easy. waited two turns for the big one and attack it. than they all go to that. then i kill the ones that just weakened themselves. 12 is hard
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Honestly I think it's way to easy, it's always the same strategy, almost impossible to lose. But otherwise very nice and aesthetical.
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Fresh Prince: not unbalanced at all. if you do that, then you have no defenders from where you just sent from, and its just moving your troops.
BlackDogg: i just beat it. its not hard if you get a good start, but if you dont manage to get the start right, you might as well reset. the beggining of each match IS the game, unless you get very lucky, or screw up (depending on what beggining you had.)
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Very short, and not too difficult. But, very very fun. 4/5
Has the potential to be great: more levels, more difficulty, other interesting stuff?
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I just found out that you can click repeatedly on a node, and send all but one of the nanos at one time. this makes things a little unbalanced. perhaps put a time limit between clicks in the next version of this game? I like where it's going :D
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Mccormick that actually worked:) But i need to wait until the middle one had attacked two other cells... didn't lose any myself;)
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How to beat all levels:
1. Go for the neutral ones just after they put it to 0 or to their territory - in that way - they lose 8, 15, 25, 30, 50 or 70 units and you win the territory. Afterwards you just crush whatever their smallest one is, one by one.
2. Be lucky - if you didn't start out good, just restart.
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For level 11 use both immediately to attack the center one. Your lower left will get taken. Rebuild then take that back then its pretty easy from there
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I agree that in ver. 0.3 level 11 is virtually impossible. Green starts with vastly superior numbers and position, makes sometimes 10 or more moves at once and the AI is extremely defensive towards its own cells, and agressive in taking over new grey ones, and only acts against your cells when its chance of success is 100%.