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The universal strategy is to figure out your opponent's, counter it, and blitzkrieg, all the while utilizing your surroundings.
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Oh, sorry Ben :(
Now I'm going to forget that I've ever played it ^^
Many different enemys sounds as a good idea, try to make that ^^
Great job ^^
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Level 14 is the best, you'll be game-over at start (and there's nothing on the map). Anyways, the speed has improved a lot (great at this rate), but I still think the AI is a bit too easy, unless you plan on making harder maps. Would love to see more AI players instead of just more green, though.
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When done lvl 13, I go back and press "New Game". It starts lvl 14! Well, it only says "Game Over", but still...
Very nice game :) Love it alot ^^
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Very interesting and enjoyable game. I hope the updates will help it still so we will want to play it more. Great concept and all. 5/5
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covert: because there are only so many pixels in a display. you aren't going to show .92 on a star that's only 8 or so pixels wide. why nitpick, anyway?
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This game is fantastic, but the only problem is that a 1 can take out a 70 if they meet. I simply blocked everything they threw at me.
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lol lvl 13... totally awsome. im not one of those people who like to sit around all day on one level tryin 2 figure out how to beat it so this game was perfect. the bug in level 13 was way funny... DONT fix it, i put all my guy on one thing (the smallest one haha) and then launched it... out of nowhr they just start attacking... it was awsome
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Stage 13 cleared. Interesting. There are a few features/bugs. 1, you can cancel out bubbles. Means that when the computer attack with an 100 nano army, I can counter it with a bubble of 1 nano. Also the AI don't attack anymore. They sometimes stay overloaded and do nothing.
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AI needs to be better.
Multiplayer would be awesome.
I like the concept but it needs work because it gets boring fast and its incredibly easy.
Uhm...what about some type of system where the more units you have the faster a cell builds. that way theres more incentive to keep building rather than just send off guys all the time
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edit: the beginning is more intense, alright, but then the ai is just sitting there with 120 units in one place doing NOTHING. multiplayer would be awesome.
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A lot better than I thought it would be . . . the trick is send 2-3 waves per "city", it's better than sending off half.
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Great game, too easy beat all the levels first try without dying, you just have to go crazy and continualy send nano thingys.5/5 just get me more levels and a pvp multiplayer!
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The key to 11 and 12 are just to go after your opponent's big producers as soon as they launch their first ball from it.
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Wow, this isnt hard at all. You can counter an attack of 100 with 1. Shoot from the one being attacked, toward the attacker. I beat every level on the first try with this techinque. Also, instead of sending half your units to attack neutral zones, send all from one. Expand to neutrals as fast as possible, you dont need to worry about being spread thin, just counter when your attacked.
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Hehehe.... ever noticed that the moving armies annihilate one another no matter what size they are? Makes for a cheap, quick defense.
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okay for those who are now stuck on the accually challenging levels of 12 and 11. heres a hint. DONT PLAY IT SAFE.
The computer will not attack you untill you hit first, so careful of that. Gain territories quickly with all nano-things available until you star to think about defense. make certain areas open, in order for the enemy to send all forces to take it, while you are free to hammer at the now-reduced opponent.
They aren't unbeatable, just think of them as accual opponents and you can win.
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Fun game, pleasantly surprised. The key to 11 is to move really fast. Ignore the gray, go straight for the green holdings. If you try to consolidate gray ones you'll loose.
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Great Game. 5/5. Here's a tip for those who can't complete it. Guerrilla warfare. In the last couple of levels just keep moving moving your cells around the small ones, capturing bigger weak ones and then leaving them just before they're captured. Takes a lil while.
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AI improvements are a plus, but now it starts with waaay to great of an advantage in 11 and 12. 11 is beatable if you rush, 12 seems impossible now.