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After you complete the game, And you select new game again, you get to try an odd variation on level 12, labeled as level 13. After you once again hit new game, you are brought to a blank screen for Level 14, which you promptly lose. That's not very polished at all, even for a beta.
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Whip up a random level generator real quick so I can keep playing. Who cares if they become unbeatable - save the known beatable ones for the campaign progression.
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I really like the game. I did get a bug where the enemy's blob got blocked by one of my circles and the game couldn't complete..
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For secret level 13, finish level 12, go back to the title screen, then select New Game.
Love the changes you made since the last version. Keep up the excellent work!
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lvl 11 is pretty much luck. Attack as they divide and hope they take their time. Don't let your circles get too low or they'll crush them.
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level 11 is not impossible, I beat the game... attack their bases when they divide (and therefore are weak)... pretty cool concept
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Better AI is more fun. Merging bubble is a good idea. You can "eat up" bubble of the computer if you have one big buddle, meaning your armies are added instead of cancelling each other. Cannot do 12 yet.
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There seems to be a problem/glitch. Some times the comp just stops produciing units and it just sits there and lets you take over. It seems to happen when the comp reaches max in the cell.
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Quite easy, but innovative... In the level 4, a group of green attackers got stuck next to the biggest circle, a bit annoying...
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make it about 5x faster, and more levels and it would be a much better game. Also tweak the enemy strategy to jump on player spots with only couple left to keep players from just emptying all their spots and wiping the board.