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good potential but the computer is kinda stupid. in level 6 specifically. was worried about taking out a single small circle versus fighting for the big circles. even if the game were curbed to be easy this is far to easy. good potential though and good effort
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I think it is a great concept that could be expanded to include some cool things. Like sacrificing your own units to make the cells bigger or power ups that allow you to move a limited number of cells so you can get them closer to the enemy or maybe farther away if you need to.
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Great concept. Execution? Not so much. Enviromental effects might be nice, making certain spheres more important than others. It just needs more depth.
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great concept, poor ai. best strategy is to try to kill opponents spheres early while not sacrificing own growth. Large spheres almost inherently no worth it.
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Good concept, but for the most part wasted, reiculously simple and rediculously slow, make it better though and will definatly be worth playing. 3/5 for effort.
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I like the way the difficulty increases - feel like the learning curve is well built in the levels. Just the right level of frustration when I send my horde of halflings to be decimated when the enemy pre-thinks my move :)
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This game is horrible
1.first off, its plain boring. Who wants to play with circles?
2.WAYYYY to easy
3.enemy does not attack enough
4.In most games the enemy is red and you green not to avoid confusion
Overall 1/5
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Good game with lots of potential and a great concept. It would be nice if the difficulty were a little harder though.
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Very good concept. You should add some sort of power-up, bonus, items, etc. to add some interest and more strategy. I also think it would be cool if the AI would try to steal your cells more often. Very fun still, but as it expands it will be even better. 4/5
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also, on level 5 just at the beginning immediately send your entire army towards your opponent
youll kill him immediately
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the enemy is really stupid
once, when the enemy was winning, but i had ahuge army approaching him, and more territories, he send a bunch of soldiers towards a neutral cell but wasnt enough to conquer the neutral cell
his soldiers died without taking anything but i took his cells
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It's good, could use more levels, maybe an adjustable difficulty, but it's very good for a beta, keep working on it. One problem though, when I clicked off of a cell it wasn't deselecting.
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computer AI is completely deficient of any kind of skill or self preservation. their logic should include: reduction of red, evaluate # of nanos for each side, increase overall production