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Reload92

May. 21, 2008

Under rating threshold (show) After playing it some more, yeah you might wanna balance it. Unless there is ANYONE out there who actually beat level 4.

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Scratchy_Seal

May. 21, 2008

Under rating threshold (show) Correction, its easy when you wait for the enemy to attack, then demolish where he left from. Great game though.

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leonheart208

May. 21, 2008

Under rating threshold (show) there is a seriou glitch at lvl 5. A green blob gets stuck between the greatest cell and the cell right to it. and the game never finishes because of that

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Reload92

May. 21, 2008

Under rating threshold (show) Damn, after this last update I'm going straight to 5 out of 5. If the multiplayer is amazing though I might have to pull a 6 out of 5 though.

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Scratchy_Seal

May. 21, 2008

Under rating threshold (show) Jesus, level 8 and harder are waaay too hard unless I have the wrong strategy, 4/5 great idea.

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xPhoenix

May. 21, 2008

Under rating threshold (show) So glad it moves faster now =)

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badben

May. 21, 2008

Under rating threshold (show) New version is out. But not really balanced :). Test and enjoy!

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Ozarka741

May. 21, 2008

Under rating threshold (show) 5 OUT OF 5!

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Ozarka741

May. 21, 2008

Under rating threshold (show) This game's AWESOME!

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WearyWarrior

May. 21, 2008

Under rating threshold (show) Too easy the, the enemy AI isnt agressive enough. Slow play win is simple, wait for enemy to decide he wants something, let him try to take it, then smash either teh bases he came from or the base he wants. He gets banged up fighting neutral nodes and you get a location.

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Smiley_Unlimited

May. 21, 2008

Under rating threshold (show) wow... I sure hope you came up with this idea on your own and not from intergalactics... This is practically an exact replica of that but missing a few things. VERY slow, and VERY easy. So I give it a....*drum roll* 3/5 (2.5/5 but can only go to nearest star.

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Gaka

May. 21, 2008

Under rating threshold (show) yeah me too. I just went purely offensive not worring about anything and took each base befroe they could do anything

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William_Wilson

May. 21, 2008

Under rating threshold (show) very polished feel, but it is REALLY slow and way too easy.

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microsheep

May. 21, 2008

Under rating threshold (show) Great idea, great music (where is it from?) and atmosphere. AI could be improved, speed as well. Well done 4/5

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sharak88

May. 21, 2008

Under rating threshold (show) soo easy and short, but fun

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Smirne

May. 21, 2008

Under rating threshold (show) great, but AI sucks a bit :)

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Darkslave

May. 21, 2008

Under rating threshold (show) Err woops, ment to inlude that setting deselect to the right mouse might be a bit more user friendly.

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Darkslave

May. 21, 2008

Under rating threshold (show) A level editor would be awesome to have :D

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BattleChick

May. 21, 2008

Under rating threshold (show) hooray! beat it at last... love this game

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ggeet

May. 21, 2008

Under rating threshold (show) ang it will not go slow you finish the game in 5mins or less even on laptops you will not cane yore battery

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ggeet

May. 21, 2008

Under rating threshold (show) the best way i found if you go for a long game it will go slow so group up all the ball things the attack the one with the most at the same time bring in new one from yore other balls it is quick fast and you have a 70% chance of winning right away

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McLock

May. 21, 2008

Under rating threshold (show) nice idea, but its too easy. the concept is missing something. maybe you need a punishment for travelling nanos, like they are slowly dying and a group of 3 nanos may never reach its destination.

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rapier42

May. 21, 2008

Under rating threshold (show) cool idea, looking forward to a bigger better version. smarter AI, pls...

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RichBrit

May. 21, 2008

Under rating threshold (show) also, this game caines my laptop battery...(?)

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RichBrit

May. 21, 2008

Under rating threshold (show) Give it a badge

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Fing0r

May. 21, 2008

Under rating threshold (show) Too easy, 2mins to finish each level with no effort at all :P

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yungs

May. 21, 2008

Under rating threshold (show) that said i win every mission by just directly attacking the enemy cell with everything i have at the start of the game. if the ai were more aggressive and attacked my own cell at the same time it might make a difference, but it still doesn't change the fact that the game will just end up being who 'clicks' the fastest

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Coloneljesus

May. 21, 2008

Under rating threshold (show) Very good idea! but now, the game is much too slow.

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yungs

May. 21, 2008

Under rating threshold (show) sorry the strategy in the game is broken as capturing the enemy simply depends on how you manage the transfer of your 'nanos' across the map. since the only logistic here to consider is the distance and the nano size, it just boils down to who can click faster to win the game. a suggestion would be to actually limit the number of clicks a player can perform each second. the music and sound sold me but the gameplay is really flawed.. sorry

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Narvius

May. 21, 2008

Under rating threshold (show) For level 8: At the sole beginning throw all your units against one of the enemy main nodes.

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quindraco

May. 21, 2008

Under rating threshold (show) Invert my colors in my previous comment, please, I confused red with green. :(

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quindraco

May. 21, 2008

Under rating threshold (show) The A.I. has two key flaws you can exploit, TomTurbo: 1) It doesn't understand that you can reinforce a full node from another node, giving you infinite troops. If you can fight it to a standstill, you should always be able to build up a bigger force. 2) It's not aggressive enough - it likes throwing troops away to conquer neutral nodes. If you throw everything you have at the red nodes, you can often blitz red - it will attack grey instead of exploiting the hole in your defense, allowing you to wittle it down. Remember, you need to wipe out red to win, NOT conquer every node.

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david707

May. 21, 2008

Under rating threshold (show) Very good game and concept, but AI is too easy to beat as I never had to restart and never lost. 4/5 could be better, looking foward to multi-player.

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TomTurbo

May. 21, 2008

Under rating threshold (show) Is there anybody who did Level 8 in Nanowars? I tried about 50 times but i can't bet the green nanos... hmm, i'm wondering how it's possible.

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lenias

May. 21, 2008

Under rating threshold (show) as the other guys said make it bigger the consept rocks

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Intraman

May. 21, 2008

Under rating threshold (show) This game is great! Such a simple and straight forward concept but very enjoyable. I wish there was a randomly generated levels maybe with some settings.

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JetBlack8

May. 21, 2008

Under rating threshold (show) i really like it! wish had more levels

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miczz669

May. 21, 2008

Under rating threshold (show) Très bonne idée générale, avec une ambiance sympa et bien travaillée. Un mode multiplayer serait bienvenu, à défaut d'une IA moins facile à vaincre, ou de nouveaux évènements (bonus pour booster la production d'une cellule, boost du trajet des cellules, bouclier...). Bonne continuation en tous cas !

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ThaGhost

May. 21, 2008

Under rating threshold (show) its good, but needs to be a bit more challenging i think. now i just playd through it without having to start over 1 map. and maybe if u have like 2 enemies instead of 1 would be better

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arrow

May. 21, 2008

Under rating threshold (show) Try making a multiplayer server and larger maps. Concept is great.

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Fopp

May. 21, 2008

Under rating threshold (show) for ai and coming multiplayer it needs 3+ players, that'd be good ;)

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Sicosamo

May. 21, 2008

Under rating threshold (show) I'm going to give a 4/5 because of your effort, the concept its great and this is a potentially great game. You should improve what everybody is commenting, a better AI, a bit quicker gameplay.

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retroboy

May. 21, 2008

Under rating threshold (show) best game so far ,,

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bweenie

May. 21, 2008

Under rating threshold (show) good job. It is a good job of abstracting an element of RTS games.

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Falconerd

May. 21, 2008

Under rating threshold (show) I like it, it sort of reminds me of a real time risk game. moving armies from one country to another. =)

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catsfanj

May. 21, 2008

Under rating threshold (show) GREAT GAME! I CANT WAIT FOR THE NEXT VERSION! 5/5!

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Iamnotrichard

May. 20, 2008

Under rating threshold (show) Liked the concept of the game, quite nice. Too easy though, and I'm at work with an old computer so I had to turn down the quality quite a bit just to get it fast enough to almost become challenging.. In my opinion, the best tactic is quantity over quality. If you attack with many smaller attacks, the enemy will be able to take one of your bases, but not all. And the AI is far too slow.. This game would be great if there were different difficulty settings, where the current one is the lowest. And maybe some more challenging levels with different objects like walls or moving enemies.

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LookItsEman

May. 20, 2008

Under rating threshold (show) Great concept. I would ditch the number indicators in favor of shading the "nodes" from dark red, light red, gray, etc...depending on their strength.

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wolfang556

May. 20, 2008

Under rating threshold (show) I can see this game becoming really good when its finished. It would be awesome if there was a 2 player mode. I have only one complaint, at the end and the beginning of every level there is a way too long wait for it to start or end, maybe you should put a skip button? Other than that this game could end up being really good.

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cowmandude

May. 20, 2008

Under rating threshold (show) I can definately see this being great. Can't wait for the update.

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