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The last levels are very easy, once one realizes a simple premise: any numbers spent annihilating an opponent are better than ones spent capturing nodes. ALWAYS attack green, don't ever waste time on neutral nodes.
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Finished it...brilliant idea...better A.I. (at the end of level 12 they started attacking the large grey nodes when I was starting to win...) 5/5
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I also noticed it gets a little slow if you have a lot of attacks going out at once. It only came up for me when I wanted to send as many as possable from one circle to another so I spammed attacks to get them out. A possable solution to that would be having a selector to set what percentage you want to send with each attack. that way you could put it up to max and clear out a circle with one large attack, instead of several incrementally smaller ones. Just an idea.
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Neat idea. I know the game is slow, but the transitions and menus could be faster. Also, restart doesn't work for me, I click it and it just fades to black and stays that way. Would also be great if we could reliably tell which of our cells the green is moving towards.
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Loved the game. Simple concept but very entertaining. I would love to see more levels or a harder option though, because I found it a very easy overall.
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multi player would be nice, AI is a little too... lack challenge. 3/5 for now, will up the points once multi-player is implemented
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Game description sounds more interesting than the game itself.
And is TOOOO Low... In the game, the screen fades..
But from level 3-4 to go start to get a bit Interesting... But It can be more refinated.
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Good concept, but once you figure it out, there isn't much strategy to it.
Multiplayer would be nice, but unless the mechanics are changed it would just turn into a clickfest.
Perhaps some sort of "terrain" equivalents or a Rock-paper-scissor system would add some tactics back to it
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Some levels require you to build up your forces... But on the last few, I won simply by swarming the biggest bubbles first with what I started with... Once the greens lose their big bubble(s), theyre hopeless
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The 'cells' will only make so much, but you can prefunk them and make them larger than they should be by sending your 'extras' all to one bubble then using that to send out a massive one
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I still say it should be a bit faster. You needn't make them the speed of light, but at least don't make the travel time this long. Also, I'd love to see more levels and especially harder ones. This is really a great game, so I'd like to see some improving game here.
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This game would be far more enjoyable if it didn't take 15 minutes to transition from the first screen to the second level. Vectoring also seems to be off - the first few units seems to curve north of your circle before pathing correctly.
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very very cool, yes it rly does need a multi player as many have said. I would like to possibly see more game modes for instance level editor. It would be rly cool if you made cells which grew as they had more in them so the bigger they are the faster they grew that would make the game more intresting and also maybe have more teams. I dont know if you have already got more that player vs cpu1 because im on lvl 9
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faaar too easy
the computer just goes after the big places, but with lots of small places you produce much quicker and then can just flood new cells.
plus the graphics can slow things down at times,
a speed up button would really help.
finally a multiplayer option would make things much more interesting.