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richard233

May. 19, 2008

Under rating threshold (show) Pause seems to cause bad things to happen.

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nate451

May. 19, 2008

Under rating threshold (show) The last levels are very easy, once one realizes a simple premise: any numbers spent annihilating an opponent are better than ones spent capturing nodes. ALWAYS attack green, don't ever waste time on neutral nodes.

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deleteduser

May. 19, 2008

Under rating threshold (show) Great simplicity = complexity game. Gets more fun on the higher levels. Multiplayer would be a blast.

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ciderlout

May. 19, 2008

Under rating threshold (show) Finished it...brilliant idea...better A.I. (at the end of level 12 they started attacking the large grey nodes when I was starting to win...) 5/5

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ecrocks

May. 19, 2008

Under rating threshold (show) sometimes the orbs get stuck on the big ones

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Dacarnix

May. 19, 2008

Under rating threshold (show) Very nice game. It's fairly simple, but it's very well done and very enjoyable. Congrats.

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SirShroud

May. 19, 2008

Under rating threshold (show) great game!

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Spurgeon

May. 19, 2008

Under rating threshold (show) I also noticed it gets a little slow if you have a lot of attacks going out at once. It only came up for me when I wanted to send as many as possable from one circle to another so I spammed attacks to get them out. A possable solution to that would be having a selector to set what percentage you want to send with each attack. that way you could put it up to max and clear out a circle with one large attack, instead of several incrementally smaller ones. Just an idea.

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Thunderbird124

May. 19, 2008

Under rating threshold (show) wait nvm too easy

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Thunderbird124

May. 19, 2008

Under rating threshold (show) Badges!

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Loki_d20

May. 19, 2008

Under rating threshold (show) Neat idea. I know the game is slow, but the transitions and menus could be faster. Also, restart doesn't work for me, I click it and it just fades to black and stays that way. Would also be great if we could reliably tell which of our cells the green is moving towards.

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Almeric

May. 19, 2008

Under rating threshold (show) Nice concept, easy to understand, a good idea. *4/5*

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FaTaLXShOt

May. 19, 2008

Under rating threshold (show) this game is pretty cool............

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Spurgeon

May. 19, 2008

Under rating threshold (show) Loved the game. Simple concept but very entertaining. I would love to see more levels or a harder option though, because I found it a very easy overall.

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arencer

May. 19, 2008

Under rating threshold (show) It needs more levels with increased difficulty

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EUN500

May. 19, 2008

Under rating threshold (show) dont really like this game...

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atree496

May. 19, 2008

Under rating threshold (show) never mind, its too hard now

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illich

May. 19, 2008

Under rating threshold (show) weird but fun, though they seem to give up easily

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ciderlout

May. 19, 2008

Under rating threshold (show) I had: menu - restart - crashed

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NarutoOzimaki

May. 19, 2008

Under rating threshold (show) finalheaven... ur such a fricken pervert!

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atree496

May. 19, 2008

Under rating threshold (show) kinda easy though

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LunaSling

May. 19, 2008

Under rating threshold (show) multi player would be nice, AI is a little too... lack challenge. 3/5 for now, will up the points once multi-player is implemented

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finalheaven

May. 19, 2008

Under rating threshold (show) 1/5. Every animation, every fade, is SLOW AS _ _ _ _.

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Alarconte

May. 19, 2008

Under rating threshold (show) Game description sounds more interesting than the game itself. And is TOOOO Low... In the game, the screen fades.. But from level 3-4 to go start to get a bit Interesting... But It can be more refinated.

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jaycampbell

May. 19, 2008

Under rating threshold (show) Good concept, but once you figure it out, there isn't much strategy to it. Multiplayer would be nice, but unless the mechanics are changed it would just turn into a clickfest. Perhaps some sort of "terrain" equivalents or a Rock-paper-scissor system would add some tactics back to it

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ruffyreborn

May. 19, 2008

Under rating threshold (show) Some levels require you to build up your forces... But on the last few, I won simply by swarming the biggest bubbles first with what I started with... Once the greens lose their big bubble(s), theyre hopeless

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Tinhow

May. 19, 2008

Under rating threshold (show) Yeah, restart bugs... very slow game

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wattro

May. 19, 2008

Under rating threshold (show) game is very easy if you just flood the enemy with nanos right off the bat

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aguydude

May. 19, 2008

Under rating threshold (show) Fun game, though absurdly easy.

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Lurch5038

May. 19, 2008

Under rating threshold (show) The 'cells' will only make so much, but you can prefunk them and make them larger than they should be by sending your 'extras' all to one bubble then using that to send out a massive one

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Darkruler2005

May. 19, 2008

Under rating threshold (show) I still say it should be a bit faster. You needn't make them the speed of light, but at least don't make the travel time this long. Also, I'd love to see more levels and especially harder ones. This is really a great game, so I'd like to see some improving game here.

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richard233

May. 19, 2008

Under rating threshold (show) A good staqrt.

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wattro

May. 19, 2008

Under rating threshold (show) seems to be a bug when AI gets to max size of a nanobubbble

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atree496

May. 19, 2008

Under rating threshold (show) needs badges and multiplayer

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Kasha4890

May. 19, 2008

Under rating threshold (show) Amazing game.

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skygazer

May. 19, 2008

Under rating threshold (show) This game would be far more enjoyable if it didn't take 15 minutes to transition from the first screen to the second level. Vectoring also seems to be off - the first few units seems to curve north of your circle before pathing correctly.

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Valce

May. 19, 2008

Under rating threshold (show) Loading screens fade too slow

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fireofdragon

May. 19, 2008

Under rating threshold (show) very very cool, yes it rly does need a multi player as many have said. I would like to possibly see more game modes for instance level editor. It would be rly cool if you made cells which grew as they had more in them so the bigger they are the faster they grew that would make the game more intresting and also maybe have more teams. I dont know if you have already got more that player vs cpu1 because im on lvl 9

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The_General

May. 19, 2008

Under rating threshold (show) nice concept, actually pretty dang fun. could use some bett sfx, but the play is clean and fresh. 4/5

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Longtoe

May. 19, 2008

Under rating threshold (show) it is like you are the aids virus trying to kill a poor african :(

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ciderlout

May. 19, 2008

Under rating threshold (show) loving it - multiplayer would be sweet

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Poopsicle

May. 19, 2008

Under rating threshold (show) interesting concept, great strategy elements. Needs extra players/multiplayer, and it needs a speed boost!

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wattro

May. 19, 2008

Under rating threshold (show) restart broken... needs alternate way to unselect (as opposed to space bar)

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White_Knight

May. 19, 2008

Under rating threshold (show) Too Easy. 3/5. Is a nice concept as the beginning or part of a game, but too simple for a whole game by itself.

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Athiel17

May. 19, 2008

Under rating threshold (show) faaar too easy the computer just goes after the big places, but with lots of small places you produce much quicker and then can just flood new cells. plus the graphics can slow things down at times, a speed up button would really help. finally a multiplayer option would make things much more interesting.

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thepog1

May. 19, 2008

Under rating threshold (show) Gotta agree with granth, multiplayer would be the cherry

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Granth

May. 19, 2008

Under rating threshold (show) definitely needs a multiplayer

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spblackey

May. 19, 2008

Under rating threshold (show) Needs more levels... +1 to the "if this is the prototype can't wait for the real thing." Also +1 to multiplayer.

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Zugro

May. 19, 2008

Under rating threshold (show) multy would be more interesting, not bad though

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JSimpleton

May. 19, 2008

Under rating threshold (show) Greate music and graphics, concept is OK.

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(0)

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