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koen

Jun. 16, 2008

Under rating threshold (show) the cells should be faster super game! 4/5

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Bigbasherboy

Jun. 16, 2008

Under rating threshold (show) cmmmmmooooon next update PLZ PLZ PLZ :)

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PhoenixAdept

Jun. 15, 2008

Under rating threshold (show) Great game; I played for almost two hours! Need badges, please.

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fireofdragon

Jun. 15, 2008

Under rating threshold (show) its very easy once you get a technique I beat all 14 levels in 15 mins

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pookey

Jun. 15, 2008

Under rating threshold (show) did any1 else find 12 really hard and 13 and 14 easy? Love the game

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1w2w3w4w5

Jun. 14, 2008

Under rating threshold (show) can you make nanowar 2 and more levels

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Foshi

Jun. 14, 2008

Under rating threshold (show) oh, yeah if u can take over there buildings (+1 to u -1 to them)

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Foshi

Jun. 14, 2008

Under rating threshold (show) You can only win if you are smart and quick at the start

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anthonyang

Jun. 13, 2008

Under rating threshold (show) please give me more tips for level 12,13,14 i cant beat the AI in that level please help me!!!!! and this is a good game i rate it 5/5 or 1000000/1000000

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tbazza

Jun. 13, 2008

Under rating threshold (show) really great game

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Kwanasolis

Jun. 13, 2008

Under rating threshold (show) *awesome* game still, played every version, keep going at it!

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Kwanasolis

Jun. 13, 2008

Under rating threshold (show) To beat 12 and 13, be *very* offensive. As soon as the large green cells are low in numbers send everything you can at um. in 12 you have one 70 in 13 you have 2. The ai *always* goes for the easiest mark so as long as you have small little cells to conquer, he won't try to take back his lost big cells.

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twig1919

Jun. 13, 2008

Under rating threshold (show) BADGES BADGES BADGES!!!!!!

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egaskrad

Jun. 13, 2008

Under rating threshold (show) yeah, level 13 is tougher than level 14

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kultek

Jun. 12, 2008

Under rating threshold (show) Another game on Kongregate that would transfer to the Nintendo DS. It would need a bit more depth, but the concept is worthy

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GORKINOFF

Jun. 12, 2008

Under rating threshold (show) THIS GAME RULES!!!...ALTHOUGH IT NEEDS A LITTLE BIT OF WORK...IT CHUGS MY COMPUTER DOWN...I THINK YOU HAVE SOMETHING GREAT HERE...MORE LEVELS NEEDED...YOU REALLY HAVE TO USE SOME STRATEGY, ESPECIALLY WHEN THEY START WITH MORE 'TROOPS' THAN YOU DO.....AND I HATE HAVING TO DEFEND BOTH SIDES OF THE BOARD AT ONCE (so thats good!)....SERIOUS CARPAL TUNNEL(click, drag, click, click, click, click(to blow up the troops to be sent))...GREAT GAME~KEEP UP THE GOOD WORK(and work on it a bit more)... a couple of ideas- you could have mountains to block off some of the bubbles in the higher levels...(or not) MAYBE YOU CAN MAKE THE OPPONENT SHOOT FASTER IN THE HIGHER LEVELS (maybe not) I LIKE IT AS IS TOO...

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RaceBandit

Jun. 12, 2008

Under rating threshold (show) Nevermind, I just beat level 13. What I wonder, however, is why you made level 14 a caekwalk compared to level 13.

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RaceBandit

Jun. 12, 2008

Under rating threshold (show) Got pwnt for my first time on level 13. Even level 12 wasn't hard enough to stop me, but these two new levels, 13 and 14... I don't even want to know how tough level 14 is until I can actually beat level 13. Any tips?

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manser

Jun. 12, 2008

Under rating threshold (show) Superman

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Bigbasherboy

Jun. 12, 2008

Under rating threshold (show) i keep checking daily... The updates just don't come oftenly enough :) :) haha

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jakestanko

Jun. 11, 2008

Under rating threshold (show) dude just wonder the site a little past your sonny and other great games kongregate is all great games 4.5\5 but ill push a 5 just for this game :)

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Asgard

Jun. 11, 2008

Under rating threshold (show) I keep coming back. There is a great kernel here. It needs time and development to grow into something great.

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cowmandude

Jun. 11, 2008

Under rating threshold (show) Yea, that seems to be the downfall of flash developers these days, none of them have and training in writing efficent code. I imagine your taking a very brute force approach at collision detection. Some advice from a fellow programmer, consider a if loop before your collision detection to check if the things are even remotely close. Since a subtraction and less than operation take up nowhere near the resources 2 multiplications,2 subtractions,1 addition and 1 sqrt that your collision detection is using, and since almost 99% of the time there not coliding I'll bet this if loop decreases your resources used by like 80%.

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Lugalid

Jun. 11, 2008

Under rating threshold (show) Stuck on lvl 12. This is a really neat game, up until lvl 12 it was really easy though. Guess i just have a weird strategy.

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sajohns4

Jun. 11, 2008

Under rating threshold (show) Very nice concept....but you need to re-write your on frame events. I'm on a core 2 cpu and it eats up to 60% of it. Did you write this in actionscript 2 or 3?

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Yeti

Jun. 11, 2008

Under rating threshold (show) Great! its very good!

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Twins17

Jun. 11, 2008

Under rating threshold (show) need more lvl plz work faster

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Maprass

Jun. 11, 2008

Under rating threshold (show) My fingers hurt so badly :(

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Xevious45

Jun. 10, 2008

Under rating threshold (show) gaaaah! I am horrible at this but it's a really neat game.

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twig1919

Jun. 10, 2008

Under rating threshold (show) when are you people on kongregate gonna put badges in????

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themastercheif

Jun. 09, 2008

Under rating threshold (show) needs work, but has the potential to be a really awesome game. 4/5

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brainclog

Jun. 09, 2008

Under rating threshold (show) Easy feature request: Add score category where you get points based on how many levels completed, but with how quickly you completed them taken into account. That would make it more competitive! And make it hard to hack!

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Asgard

Jun. 09, 2008

Under rating threshold (show) The game really slows down bad when you have several blobs floating around. I'm on a 2GHz Core 2 Duo with 2GB RAM. That should be more than enough for this kind of game.

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scgmd2mastaBHAZZ

Jun. 09, 2008

Under rating threshold (show) Let me give you alla tip....Keep the big cells as emty as posssible and the little cells overloaded. This is much better then just letting biggens over fill because they spawn units quicker.

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CYrusmaster

Jun. 08, 2008

Under rating threshold (show) the lvl 14 is so easy belive me but the levels 11 12 13 are hard belive me

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Adare

Jun. 08, 2008

Under rating threshold (show) Not sure that I like units being able to pass through enemy cells but not allied cells.

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SlashDuffIzzy

Jun. 08, 2008

Under rating threshold (show) lvl 5 is kickin my a**

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PandaKnight

Jun. 07, 2008

Under rating threshold (show) What I find works best is just throwing EVERYTHING into taking a big cell or two at the beginning.

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Bigbasherboy

Jun. 07, 2008

Under rating threshold (show) Keep the updates COMEING !!

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Chris2pher

Jun. 07, 2008

Under rating threshold (show) I suggest improovements as: 1. Speed Cells... (they got low production rate... But the holder has the power to send the bubles as duble speed, or more... This could be used as either offence or defence tactic... when either speeding with alot of bubles to the enemy, as an attack... OR you could send fast reinforcement to a buble you think is under attack!) 2. ... Other players will give their suggestions to new "modes" or "bonus cells" ^^,

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xquestion

Jun. 07, 2008

Under rating threshold (show) can become a great game with a few improvements

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Pro_Hou

Jun. 07, 2008

Under rating threshold (show) good game

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pookey

Jun. 06, 2008

Under rating threshold (show) wooh finished

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rickfury

Jun. 06, 2008

Under rating threshold (show) very fun, could use a little more variety in cell size.

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Yevon007

Jun. 06, 2008

Under rating threshold (show) You need Multiplayer, And a stage maker.

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valanirving

Jun. 06, 2008

Under rating threshold (show) My god this would be awesome multiplayer!

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Garethp

Jun. 06, 2008

Under rating threshold (show) I found one way. Head for THEIR biggest cells at the beginning. You get big cells, they lose major factories

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pookey

Jun. 06, 2008

Under rating threshold (show) im stuck at 12 how do u win it

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Doomrider7

Jun. 06, 2008

Under rating threshold (show) Here's a tip. Capture bigger cells. They can not only hold higher numbers but they produce them faster too.

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Joelansing

Jun. 06, 2008

Under rating threshold (show) I've gotten to level 12 before, but I started over, and now I can't beat level... 5. :( I know it's pitiful, but I still LOVE this game! Keep adding updates!

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