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please give me more tips for level 12,13,14 i cant beat the AI in that level please help me!!!!! and this is a good game i rate it 5/5 or 1000000/1000000
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To beat 12 and 13, be *very* offensive. As soon as the large green cells are low in numbers send everything you can at um. in 12 you have one 70 in 13 you have 2. The ai *always* goes for the easiest mark
so as long as you have small little cells to conquer, he won't try to take back his lost big cells.
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Another game on Kongregate that would transfer to the Nintendo DS. It would need a bit more depth, but the concept is worthy
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THIS GAME RULES!!!...ALTHOUGH IT NEEDS A LITTLE BIT OF WORK...IT CHUGS MY COMPUTER DOWN...I THINK YOU HAVE SOMETHING GREAT HERE...MORE LEVELS NEEDED...YOU REALLY HAVE TO USE SOME STRATEGY, ESPECIALLY WHEN THEY START WITH MORE 'TROOPS' THAN YOU DO.....AND I HATE HAVING TO DEFEND BOTH SIDES OF THE BOARD AT ONCE (so thats good!)....SERIOUS CARPAL TUNNEL(click, drag, click, click, click, click(to blow up the troops to be sent))...GREAT GAME~KEEP UP THE GOOD WORK(and work on it a bit more)...
a couple of ideas-
you could have mountains to block off some of the bubbles in the higher levels...(or not)
MAYBE YOU CAN MAKE THE OPPONENT SHOOT FASTER IN THE HIGHER LEVELS (maybe not)
I LIKE IT AS IS TOO...
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Got pwnt for my first time on level 13. Even level 12 wasn't hard enough to stop me, but these two new levels, 13 and 14... I don't even want to know how tough level 14 is until I can actually beat level 13. Any tips?
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dude just wonder the site a little past your sonny and other great games kongregate is all great games
4.5\5 but ill push a 5 just for this game :)
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Yea, that seems to be the downfall of flash developers these days, none of them have and training in writing efficent code. I imagine your taking a very brute force approach at collision detection. Some advice from a fellow programmer, consider a if loop before your collision detection to check if the things are even remotely close. Since a subtraction and less than operation take up nowhere near the resources 2 multiplications,2 subtractions,1 addition and 1 sqrt that your collision detection is using, and since almost 99% of the time there not coliding I'll bet this if loop decreases your resources used by like 80%.
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Stuck on lvl 12. This is a really neat game, up until lvl 12 it was really easy though. Guess i just have a weird strategy.
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Very nice concept....but you need to re-write your on frame events. I'm on a core 2 cpu and it eats up to 60% of it. Did you write this in actionscript 2 or 3?
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Easy feature request: Add score category where you get points based on how many levels completed, but with how quickly you completed them taken into account. That would make it more competitive! And make it hard to hack!
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The game really slows down bad when you have several blobs floating around. I'm on a 2GHz Core 2 Duo with 2GB RAM. That should be more than enough for this kind of game.
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Let me give you alla tip....Keep the big cells as emty as posssible and the little cells overloaded. This is much better then just letting biggens over fill because they spawn units quicker.
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I suggest improovements as:
1. Speed Cells... (they got low production rate... But the holder has the power to send the bubles as duble speed, or more... This could be used as either offence or defence tactic... when either speeding with alot of bubles to the enemy, as an attack... OR you could send fast reinforcement to a buble you think is under attack!)
2. ... Other players will give their suggestions to new "modes" or "bonus cells" ^^,
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I've gotten to level 12 before, but I started over, and now I can't beat level... 5. :( I know it's pitiful, but I still LOVE this game! Keep adding updates!