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Okay, so if multiple players have men on the same road or city when it becomes complete during play, in this version of the game there is some ridiculous multiplier applied when it scores. What I haven't figured out is how the game decides who gets the points. I've ruled out most men and first player to place a man on the road/city so far. Maybe the last player to place???
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Wow. I _love_ the board game, and was *really* excited to see it here, but this sucks the proverbial donkey balls right off the animal. The controls are abysmal, the graphics are cartoonish in a bad way, and aside from the fact that it follows the rules (leaving aside the factor of ten applied to scoring for no apparent reason) it is in no way like the original board game. 0/5
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Anyone who has played the board game would know how to play this game, but apparently if you haven't you're on your own. Solution: TUTORIAL!
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Once me and another computer player got over 1000 points in one go, and I ended up with 12 meeples...
And what is the difference between the alien heads and the robot heads, when you choose characters?
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Fantastic with a possibility to play Carcassonne, but needs some features and flicking to become perfect. Tutorial, multiplayer with friends, possibilities for the expansions, more players, slow motion or maybe an easier way to see who, how and why you get the points (especially at the end).
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Can't rotate tiles? I've seen way better flash implementations of carcassonne. Not sure why people ask for tutorials for simple ports of board games, there are plenty of sites around with the rules.
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Good clone of the original boardgame, needs better controls over the tiles and of the map, as sometimes you place a tile by accident while scrolling around. Needs more consistency as well (1 point =/= 10 points) and a better AI, but it's a very good start.
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To bad the developer don't take the requests for a proper tutorial seriously, otherwise they would have a great game...
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Excellent game! Couple of things: When you switch the portrait during game setup, it doesn't change your character during the game. If you want to play as Richard, for instance, you have to deselect the first guy and select a human player for Richard, you can't just change the first guy's portrait. Also, it might be helpful to just have the game remember your settings, so you didn't have to reset them every time, if you wanted to just play the same game over again.
The only other thing I could suggest would be (obviously other than a tutorial), would it be possible to increase game length? You could have an option in game settings for game length where you could have a standard game or a double or triple length game. That would be great! Keep up the good work!
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It should be possible to choose the orientation of the tile you are placing. It can make a huge difference! Also, scrolling is terrible.
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Looks to be a great concept, but no instructions, no easy movement of the map (WASD or arrow keys dont scroll). Keep trying
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For all those having problems with understanding the game even after reading others help.Try to play 1 on 1 versus yourself.you will learn very fast.
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Ok, this Game gives you no feedback whatsoever. What am I supposed to do? It looks like there is a mechanic behind this, but I can't figure it out. The How to Play Button does not work. Seriously, it looks interesting, but that is not how you should present a game. It's probably your first game, still, I want to play a game, not try to figure out what the heck I am doing. 1/5 until you make it playable.
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Paladins gives you 2 (in the game seems to be 20) points for every tile the city is composed after you close it or at the end of the game if is still open. Sheriff 1 (or 10) points for every tile with the same rule. Same of the monastery. Pesants give you 3 (or 30) points for any CLOSED cities their land border. A pesant land is made by ANY field (grass) tile they border. The pesant's field is closed only by roads and cities, and get over ANY empty space that objects doesn't physically close. You CAN'T place any of your minions in an object already occupied (you can't add a piece of a road palcing your man if it's the pursuance of a road already occupied by an enemy sheriff, same for the cities and the pesant's fields), but you can link up two objects that was unconnected before to share the points. This game is a complicated strategy game, it's hard to write all the rules here. I hope it helps :)
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*Tutorial*
At any turn players pick a tile. Rotate the tile pressing "R" button. You MUST place the tile making a sensible landscape. Roads or cities can't end into nowhere. After placing the tile, you can place one of your men on the tile. Depending of the kind of the objects present on the tile, you can place different kinds of men. Paladins on the cities, sheriffs on the roads, monks on the monastery (the only one building that is complete in a single tile) and pesants on the fields. Men can't be recalled until the object you are "drawing" on the map is completed (cities closed, roads colsed by crossroads, city entering, closed on theirself, monastery completely surrounded). The pesants can't be recalled until the end of the game. (Continue in another comment)
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The in-game menu doesn't work properly. Several buttons don't work. Would be nice if at least the "How to play"-button was fixed. Not everyone knows the board game. Controls aren't explained. Trial and error got me to learn that R rotates tiles.
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how do you play or whats the point? i dont feel like i have anycontrol over this, it just kind of randomly does things on its own