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Its rated bad because its too easy, boreing, not origanal at all, and that story line is just plaine stupid. I like protector though because it is orginal, fun, and not too easy. Oh and burnacid... Protector is pretty high rated
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i dont realy like it becouse the graphic seems way too 3d should be flash drawn in my opinion else nice a new td. :P 3/5
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i meant to say "MAKE THE GAME THE WAY I WANT IT OR I RATE IT 1/5" that is how a lot of people on this site are... me on the otherhand.. i will adapt to the way a game maker makes his game.. a lot of people hate protector because you cannot sell mages.. i like that it makes it more strategy... i like how your turrets get stronger and such... the people rating it 1/5 want it to be exactly like all the others.. and in turn will make it boring
*GREAT* game
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Badim i found your game on newgrounds NICE 9/10 over there... the rating on this site is biased as to "MAKE THE GAME I WANT IT OR I RATE IT 1/5" type people...
Anyway the attack closest to end of map is um... done poorly.. you made it literally attack whatever person is closer to the end.. so if the enemy loops you will actually attack the one farthest away... make it so it targets the one that is alive the longest to fix this problem
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Was playing delta map and got to flying boss (With shortcut), seconds after starting I suddenly lost. What's going on, eh?
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2nate451:
try earth+fire
then add ice towers with splash damage.
try put towers in corners of road.
against air - always add some wind towers, 2 level is good to it chain ability and that it strike both air and ground.
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Dear Lord. I finally beat it. (On, umm, Sandbox difficulty.) I basically spammed all available areas with pulse towers and upgraded some in central locations to power stations (max upgrade). Even so, I was leaking enemies by the end. Anyone have better strategies?
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2msmith7811:
you right, In new version, that i `ll realese with new map, will be feature against lots of low level towers of 1 group.
what problems you suffer with hero? move? shooting? buying new weapons?
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It has a lot of promise, but doesn't quite live up to it. The instructions are very difficult to understand, and I still don't quite understand how the hero is supposed to work. I agree with other posters who dislike the 1 tower type bonus structure..
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Although I do like the idea of the hero, the rest of the game has a lot of work. The graphics need a different approach, music is annoying, and the game play is more basic than most tower defenses....which is a pretty bad thing. The fact that there is a bonus to only building one kind of turret is a horrible idea if you are trying to make this have strategy...I give it a 1 star, but you do have some good concepts to build from.
-please get an english translator if you need one. mispelled words and horrible grammar is nearly as bad as "all your base are belong to us"
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I usually hate tower defense games, but I kinda like this one. It adds things the others don't have like a movable character and better graphics. Any complaints people have should be the same complaints any tower defense game has. They're all boring, long, and usually very hard.
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the people who say omfg this game sucks or OMFG game needs "improving" and such just dont know how to play...
if there were a little better instructions and stuff more people would like it... for me to know how to beat impossible.. i had to learn what the towers done, the instructions dont tell much but once u learn what to do impossible becomes easy
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man this game needs major improving, good start for a series such as desktop tower defence or bloons tower defence. 2/5
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chieffhisy: unlocking "better" towers just doesn't work well for tower games.
zergaloth: that was probably due to your character dieing 3 times or one enemy reaching its goal on impossible.
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I agree with mew and why r there so many choices and like no unlockables? u gotta chose the level, the character, the difficulty then 9 towers.... could maybe make it have more of a campaign or somethin and u unlock "better towers" later on or somethin
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OK, if you try to beat the game with just ONE tower type, All but the Pulse tower fails miserably after a few levels.
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burnacid: im not sure why i got more points. im not going to beat the other impossibles, since it's really tedious and slows down my comp.
badim: nice game. several new ideas make this stand out. i prefer a grid where towers must be placed, rather than having to line up towers pixel by pixel to cram the max number in. sometimes it'll show green, but when you try to place the tower it won't let you. also, i prefer numerical fire rates (2/sec) so i can do the math, instead of general stuff like "fast", "slow". i'll still upgrade my rating to 4/5 despite this, and appreciate your hard work and upgrades.
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that number is the power of the tower effect, but on some it's not noticable until very high numbers (100+ on the light allows the very fast dtowers to fire at fastest rate possible
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fighterspirit.. u die because your guy got run over by a bat... move him.. if a bat gets on you where it spawns.. then u instantly lose
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Suggestion: instead of drag and place towers, you should stick with click and point. This way you don't have to keep on dragging the tower when you place it on a forbidden spot.