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Comments for Elite Forces:Defense

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burnacid

Feb. 22, 2008

Under rating threshold (show) ps the girl gets smg when guy gets ak-46 is that the way it is supose to be?

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burnacid

Feb. 22, 2008

Under rating threshold (show) i like this game for lots of reasons.. a really good one is.. you are fixing/upgrading it was needed :] i love when game devs do this... just make sure it is needed and not something that is pointless...

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Badim

Feb. 22, 2008

Under rating threshold (show) 2Psilo707: Just add 10 powers to Earth, then you will get +10 damage against ground troops. Another 'strategy' can be earth+fire(dmg vs ground+splash)

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Badim

Feb. 22, 2008

Under rating threshold (show) 2sdic: plz, tell me why, and i`ll fix it right now. no problem with it.

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habeus

Feb. 22, 2008

Under rating threshold (show) My favorite tower game I've ever played. The best part is you have a man that moves around the battlefield while your towers do the work.

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Psilo707

Feb. 22, 2008

Under rating threshold (show) To anyone who can't seem to beat one of the levels, I have a tip on how this game differs bigtime from other tower games in one aspect that might not seem apparent at first: And that is that the more towers, the stronger you are by far. In most tower games, you can only use "a few" towers if they are well upgraded and well placed. But in this one, damage rises with quantity of same-tower. This is a very sloppy setup, but this screenshot of my first game on the 2nd map shows how powerful even Needler#2's can get when you have 300+ points in them: http://img341.imageshack.us/img341/4547/towero2zf7.jpg .... check the damage on those. its high for a $55 tower

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Psilo707

Feb. 22, 2008

Under rating threshold (show) Where can I see the list of high scores again?

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sdic

Feb. 22, 2008

Under rating threshold (show) This game sucks like shit!

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Badim

Feb. 22, 2008

Under rating threshold (show) 2burnacid: highscore system work? any problem in it? or how scores calculated? -all money, except you spend counted as scores, and every wave*difficult also add some scores. Highest scores for now is completing 2 maps on impossible.

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Badim

Feb. 22, 2008

Under rating threshold (show) 2KSmarts: You right, i should warn players before 2-3 waves of air! not before 1 min. tnx. will do it in next update.

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Badim

Feb. 22, 2008

Under rating threshold (show) 2Psilo707: I have changed it to medium.

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Badim

Feb. 22, 2008

Under rating threshold (show) Here is basic stats for game: http://badim.ru/tmp/data.txt and lang file if some wana change/pump_up it/translate: http://badim.ru/tmp/elite_forces_en.txt

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burnacid

Feb. 22, 2008

Under rating threshold (show) i also noticed if the road kills your towers u get like 50% of it back or less... not full 100% like it says it does

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lucdem

Feb. 22, 2008

Under rating threshold (show) To easy and boring

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burnacid

Feb. 22, 2008

Under rating threshold (show) and how does the highscore system work...

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burnacid

Feb. 22, 2008

Under rating threshold (show) Badim good game.. and i like how you read comments and update your game :]

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KSmarts

Feb. 22, 2008

Under rating threshold (show) There are lots of good ideas in this game. I especially like that most towers not only attack, but also power up your hero or other towers. The changing effects of towers when upgrading adds some strategy, but in order for it to work well, people need to know what the towers do. If they haven't figured it out, they may get to frustrated to keep playing. The same thing goes for the new paths/shortcuts. If you're not expecting them (you haven't played before), they can cause serious problems. You should give some warning a round or two before they appear. I also think that the instructions could be better written, with clearer descriptions of towers' effects.

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noobiePT

Feb. 22, 2008

Under rating threshold (show) nice game, i like the idea of opening new roads through the game

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Psilo707

Feb. 22, 2008

Under rating threshold (show) Nice job updating things very quickly Badim, people commenting seem to have an impact on a game (a lot) for once..... One thing, I think the Morale Booster (top level Grey) should be changed from "Slow" to "Fast". The reason is that the Fountain of Mana does more damage than it it looks like, because Fountain is "fast". So its basically a downgrade to buy the Morale Booster.

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midgetmorse

Feb. 22, 2008

Under rating threshold (show) how do i get energy tower

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HadroLepton

Feb. 22, 2008

Under rating threshold (show) needs a quality setting. NEEDS A QUALITY SETTING!!!

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burnacid

Feb. 22, 2008

Under rating threshold (show) TENYA or whatever is bugged.. she starts with smg.. and if u hold shift it spends up the game.. but it speeds up building process more then rest of game "so use it to upgrade quicker then game"

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Unstoppable

Feb. 22, 2008

Under rating threshold (show) this is a stupid game

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Badim

Feb. 22, 2008

Under rating threshold (show) 2burnacid: how much exactly nowhere... ok i`ll add it in tips/help and i`ll add hero_info in-game, lite towers has.

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burnacid

Feb. 22, 2008

Under rating threshold (show) how exactly does it make your hero do more damage? and where does it say by how much.. it doesn`t :[

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Badim

Feb. 22, 2008

Under rating threshold (show) 2Halojinix337: are you sure about that? because I don`t see you name in LeaderBoard.

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fatalterror

Feb. 22, 2008

Under rating threshold (show) nice game especially because u cn control ur hero nd stuff

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Halojinix337

Feb. 22, 2008

Under rating threshold (show) Very simple and easy game to beat on any difficulty. Just drop needle towers along the roads to start, then just drop nothing but Energy towers everywhere you can. Upgrade the energy towers as you make money and nothing will come remotely close to getting to your base. Excellent tower defense concept, needs a lot of tweaking. 3/5

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Samanoske

Feb. 22, 2008

Under rating threshold (show) wow... nice spelling and grammar in the game description... lol

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burnacid

Feb. 22, 2008

Under rating threshold (show) it says you dont lsoe money for selling towers.. but ya do? and the girls starts with smg and guy starts with ak47?

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Pahwraith

Feb. 22, 2008

Under rating threshold (show) Lots of customizability. Nice game.

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Gaka

Feb. 22, 2008

Under rating threshold (show) OMG i hate it when a random new "shortcut" or "path" comes in and deletes your strognest towers, while also killing your strategy

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phsyko

Feb. 22, 2008

Under rating threshold (show) pretty good game needs a bit of work though....

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ThinkTank

Feb. 22, 2008

Under rating threshold (show) Make each tower have its own dissadvantages and advantages instead of completly changing them between upgrades. I dont want to buy a great tower next to my road and upgrade it twice then realize upgrading again only makes it hit air targets. It also sucks when putting in a couple of splash damage towers just to find out if i keep upgrading they will lose the ability. Just increase the strength or abilities of the towers with each uprade instead of completely changing what they do.

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sigma

Feb. 22, 2008

Under rating threshold (show) ok i would have given this game a 4 but after buying all the guns I was pissed due to the smg being the only gun any better than the ak that you start with....i bought the air defense gun and it was worse vs the air dudes so you get a 2 for pissing me off

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Alvarenga

Feb. 22, 2008

Under rating threshold (show) Im still not sure if I like this game.

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manipmatt

Feb. 22, 2008

Under rating threshold (show) Needs more variety, but overall it's a good game.

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cbtu31

Feb. 22, 2008

Under rating threshold (show) I've been playing for a while and sticking with it. I think planning better will just come with practice. I've already beaten sandbox and normal without losing a life. Took a fair number of trys though

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Dudleydino

Feb. 22, 2008

Under rating threshold (show) There's a bug: You keep the gun from your last game you played, so you can have a good gun in a new round.

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beast599

Feb. 22, 2008

Under rating threshold (show) if the screens to big just press F11

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beast599

Feb. 22, 2008

Under rating threshold (show) if the screens to big just press F11

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Corgar

Feb. 22, 2008

Under rating threshold (show) Good game, needs some balancing for sure... Girl starts out with a much stronger weapon than the guy. Air level not following the path makes the game too hard since it limits your choice for building locations. Also, the towers always seem to like to target the things farthest away from them, letting enemies with low helath to slip by as soon as a new enemy comes in range

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Rallik

Feb. 22, 2008

Under rating threshold (show) Hmm... I don't like it...

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deleteduser

Feb. 22, 2008

Under rating threshold (show) I hate it in the defense games where a poison-style tower stays on a singular target... why not just attack once, then target another person?

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Ghost_The_hunter

Feb. 22, 2008

Under rating threshold (show) fun? Possible, just needs more things like varrying monsters, they all look the same. 4 from me

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Psilo707

Feb. 22, 2008

Under rating threshold (show) To make it slightly easier, I suggest that you increase the damage of the "final upgrade" of each tower type. It seems they get pretty weak once enough waves go by. Maybe like a 15-20% increase or so? That's the only thing I can think of now that you are fixing the tower-targeting

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Badim

Feb. 22, 2008

Under rating threshold (show) 2ThinkTank: but you can check tips/help, if you like to plan. i don`t know what else i can do for make planing easer... any suggestions?

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ThinkTank

Feb. 22, 2008

Under rating threshold (show) tower abilities completly change from one upgrade to the next. At one stage they can cause lots of damage with splash and the next upgrade low damage with high attack rate. This makes it confusing and hard to plan a good set up.

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SolaceEternal

Feb. 22, 2008

Under rating threshold (show) screen way too fuckin' big also, defense and jail are the same fuckin' thing

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Arbusto

Feb. 22, 2008

Under rating threshold (show) The towers change too drastically when upgrading and upgrading seems to cost a random amount of money. I like the variety of towers and could probably get used to the new roads. The "plot" is poorly done.

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(0)

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