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i like this game for lots of reasons.. a really good one is.. you are fixing/upgrading it was needed :] i love when game devs do this... just make sure it is needed and not something that is pointless...
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2Psilo707:
Just add 10 powers to Earth, then you will get +10 damage against ground troops.
Another 'strategy' can be earth+fire(dmg vs ground+splash)
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My favorite tower game I've ever played. The best part is you have a man that moves around the battlefield while your towers do the work.
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To anyone who can't seem to beat one of the levels, I have a tip on how this game differs bigtime from other tower games in one aspect that might not seem apparent at first: And that is that the more towers, the stronger you are by far. In most tower games, you can only use "a few" towers if they are well upgraded and well placed. But in this one, damage rises with quantity of same-tower. This is a very sloppy setup, but this screenshot of my first game on the 2nd map shows how powerful even Needler#2's can get when you have 300+ points in them: http://img341.imageshack.us/img341/4547/towero2zf7.jpg .... check the damage on those. its high for a $55 tower
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2burnacid:
highscore system work?
any problem in it?
or how scores calculated? -all money, except you spend counted as scores, and every wave*difficult also add some scores.
Highest scores for now is completing 2 maps on impossible.
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2KSmarts:
You right, i should warn players before 2-3 waves of air! not before 1 min. tnx.
will do it in next update.
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Here is basic stats for game:
http://badim.ru/tmp/data.txt
and lang file if some wana change/pump_up it/translate:
http://badim.ru/tmp/elite_forces_en.txt
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There are lots of good ideas in this game. I especially like that most towers not only attack, but also power up your hero or other towers. The changing effects of towers when upgrading adds some strategy, but in order for it to work well, people need to know what the towers do. If they haven't figured it out, they may get to frustrated to keep playing.
The same thing goes for the new paths/shortcuts. If you're not expecting them (you haven't played before), they can cause serious problems. You should give some warning a round or two before they appear.
I also think that the instructions could be better written, with clearer descriptions of towers' effects.
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Nice job updating things very quickly Badim, people commenting seem to have an impact on a game (a lot) for once..... One thing, I think the Morale Booster (top level Grey) should be changed from "Slow" to "Fast". The reason is that the Fountain of Mana does more damage than it it looks like, because Fountain is "fast". So its basically a downgrade to buy the Morale Booster.
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TENYA or whatever is bugged.. she starts with smg.. and if u hold shift it spends up the game.. but it speeds up building process more then rest of game "so use it to upgrade quicker then game"
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Very simple and easy game to beat on any difficulty. Just drop needle towers along the roads to start, then just drop nothing but Energy towers everywhere you can. Upgrade the energy towers as you make money and nothing will come remotely close to getting to your base. Excellent tower defense concept, needs a lot of tweaking. 3/5
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OMG i hate it when a random new "shortcut" or "path" comes in and deletes your strognest towers, while also killing your strategy
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Make each tower have its own dissadvantages and advantages instead of completly changing them between upgrades. I dont want to buy a great tower next to my road and upgrade it twice then realize upgrading again only makes it hit air targets. It also sucks when putting in a couple of splash damage towers just to find out if i keep upgrading they will lose the ability. Just increase the strength or abilities of the towers with each uprade instead of completely changing what they do.
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ok i would have given this game a 4 but after buying all the guns I was pissed due to the smg being the only gun any better than the ak that you start with....i bought the air defense gun and it was worse vs the air dudes so you get a 2 for pissing me off
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I've been playing for a while and sticking with it. I think planning better will just come with practice. I've already beaten sandbox and normal without losing a life. Took a fair number of trys though
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Good game, needs some balancing for sure...
Girl starts out with a much stronger weapon than the guy. Air level not following the path makes the game too hard since it limits your choice for building locations.
Also, the towers always seem to like to target the things farthest away from them, letting enemies with low helath to slip by as soon as a new enemy comes in range
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I hate it in the defense games where a poison-style tower stays on a singular target... why not just attack once, then target another person?
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To make it slightly easier, I suggest that you increase the damage of the "final upgrade" of each tower type. It seems they get pretty weak once enough waves go by. Maybe like a 15-20% increase or so? That's the only thing I can think of now that you are fixing the tower-targeting
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2ThinkTank:
but you can check tips/help, if you like to plan. i don`t know what else i can do for make planing easer... any suggestions?
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tower abilities completly change from one upgrade to the next. At one stage they can cause lots of damage with splash and the next upgrade low damage with high attack rate. This makes it confusing and hard to plan a good set up.
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The towers change too drastically when upgrading and upgrading seems to cost a random amount of money. I like the variety of towers and could probably get used to the new roads. The "plot" is poorly done.