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died and robot is restored on a platform that gives no possibility to carry on... new game. :( -> -1 star
buy premium... -1 star
-> 3/5
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Drama asside, its a pretty nice game. Its just a mech game, sure, but you cant take Robokill (who was also a pretty decent game, but by all means not even close to the best out there) and say this is a clone, cause its not. I liked the effort, the "downgrading of graphics". Nothing needs to be graphic heavy to be considered good. Far from it. Although there might be some changes I'd like to see here (possibility to repair on bases, and so on), i'd leave the dev to worry on that on a sequel. Pretty rare score, but 5\5, and gratz.
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I take it from the hammer and sickle at the start of the game that the person who made this game is russian. Just a guess.
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I take it the creator of this game isn't english or doesn't speak good english because there are many mistakes in the text.
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I think my main point is... I know this is going to be just like Robokill. And you're right, it isn't. But don't try pulling that "Inspired by Mechwarrior" junk with me. Robokill was inspired by Mechwarrior. You simply took Robokill, ripped some of the best ideas out and threw them in the trash. Then you downgraded the graphics and programming. Then you chewed it up a little and spit it back out to make this.
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I can tell you only get money from killing. You got money from killing in Robokill also. The point is that in Robokill they awarded you for your time by allowing money and equipment drops from the boxes you destroy. They also allowed extra money and equipment to be dropped from enemies which I always liked. I felt that from developer to player it was a gift for spending all that time destroying everything. As a game mechanic I felt like I was scrapping parts and what money I could find from the enemy. In this it just doesn't happen.
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mordor21, actually you getting money from killing. not as loot, but instant. dont expect this game to be 100% same as robokill - couse that is not our purpose.
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Not a single bit of extra cashed is dropped by anyone. The equipment that does get dropped gets dropped by enemies, not by the boxes. Pay attention. I have yet to see any drops made by any boxes, period. Also, the "store" doesn't refresh it's inventory. Bought everything from one place, made it half-way across the map only to discover I was stuck with the same crappy weapons I made it that far with. Wasn't until the next stage that I managed to buy new weapons. Also, the "store" is incredibly bland. If you're going to imitate another game also try imitating it's feel. The "store" should make itself more obvious. It could also use with a bit of an update like possibly a clerk of some sort like on Robokill. Make it feel more like a store or a parts requisition department, something. Right now it feels like I'm poking my head in the Rusky lost and found bin.
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I was wrong. This isn't as good as Robokill. In Robokill new weapons and money are left behind after destroying the environment. Which makes the environment more than just a bunch of annoying boxes in my way. This game gives no reward for taking the time to truly clear a room and so turns the objects into the room nothing more than a highly unpleasant obstacle.
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I give it 3/5. It really is worth more than that due to programming and what not, but it's so unoriginal it isn't funny. I would say this is almost an exact copy of "Robokill" but it isn't. It is exact. Sure you changed the sprites and added cut-scenes, but other than that, this is Robokill all over again.
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yeah, kinda sucks, mostly because of the ''sticky buttons" that only seem to bother me... next to that, this game has already been made like this, other game, exactly the same idea
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The funny component ... ill just storm right into the room, firing all my missiles... at the end i got ~ 50-200 hp left, but i already get 400 through repair kits... so i dont loose any health -.-