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The entire cash problem and the need for farming could be easily solved by adding more cash to the 10th battle on every level by about a 1000 gold increments. Goblin Caves #10 could be 1000 gold, #10 of Green Forest 2000, #10 of Trolls Valley 3000, etc... up to #10 of Endless forest being 10,000 gold. The Agility tests' last fight could be also just a flat 10,000 gold each. That would mean with 10 fights one could do a recycling of 4th level items, that would be tolerable.
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The forgery is rather random. You can not get mithril things with copper, and it usually does not give you the same level thing you used, normally downscaling the result. So the easiest way to get a fire rune is to use water shards. the easiest way to get water rune is to use fire shards. Because of the randomness this will not work all the time either, but this has the highest probability to get the intended result.
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I think its a bug. I equipped bronze shield blueprint, then deselected it, then in empty forge I laid iron ingots and got bronze shield.
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"Welcome to our kingdom. You have just been promoted to General." Oh, I just came, but sure, I will be your General. :P
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There is a problem with one of the magic runes. When you get the earth rune in the wizard guild and click on it, IT DOESN"T WORK!
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How can I submit my score? I play daily, but my score hardly ever gets on the daily board, even if it is much higher than the best of the day.
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theres a glitch where the battles end instantly and it acts like i won please fix this so i can play the game plz fix it developer! :(
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i think i found a bud/glitch when im battle highborn goblins the bottom right hand goblin front liner leader just stands there not moving or attacking me
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It seems ok at first. Then you play for 20 minutes and realize: Balance is nonexistant. Grind is ridiculous. Crafting costs are horrible, as is resource aquisition. Don't even try to create a flashgame if you're going to fail so hard.
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Really nice game, I like the wide variety of ways you can upgrade your troops, but as has been mentioned the upscale in costs don't balance well with the upscale in earnings, add in the lag and it starts to become a monotonous grind after a while...all things that can be fixed though
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Well, if you just want a playable demo that is small, get rid of the Strength, Wisdom and Agility tests, Great Cloud and Whirlpool of Destiny. change the item creation to a deterministic one similar to the full version, and maybe add a chance to get runes from victories. If you want to simulate warping just give a chance to warp whenever a spell is leveled up, the higher the level of the spell is, the more chance to warp. Maybe a bit more money wouldn't hurt either, since you want in the demo demonstrate all the nice goodies we can have.
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...lv 1 material makes steel and lv 2 or higher makes bronze? WTF IS THIS WHO IS TRYING TO TROLL ME HERE? I AM LIKE: WHAT IS GOING ON??????????????????????????????????
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I did buy steam version becouse of how slow it runs. Turned out my video card is old since it doesn't support OpenGL. Still great concept of the game. 4/5
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what is the point of different types of metal and wood and stuff? copper the only metal ever to give me anything good
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@padowned go to rally page and the troops deploy from right to left so put ur footmen on right then archers behind them
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I really wish the Dev would show some support to the free players who cant afford a copy on steam and try to update this version a bit.
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this is killing me, there wasn't much lag righ up until Transylvania but now i can't take it. I really wanna have fun with this game its a shame. . .
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There... All done.
Yes, as they all say. way to much grinding. But it could so easily be made better. The blacksmith is the first i would adjust. Make an autofill button to just fill up with max/min resources. Make a sorting mechanism so it is easier to pick equipment (T1-T5) to get enough to make sure it is all upgraded. Way to little info about upgrades and that brings me to the wizards guild.
What Runes needed to upgrade cant be seen before you are ready to upgrade(XP) so you end up using a lot of magic before finding what magic you actually can use that first rune on. (hint:google)
All in all it was tedious but quite interesting game. Liked it and might even consider the steam/iOS version in the future.
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Oh yay. Developers that only fix problems in the steam version of the game and not the actual flash version we're all playing.