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slow gameplay and more often then not (over 75% of the time) when you craft something it ends up being a teir 1 instead of a tier 5 that you were trying.
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It lags way too much - even without chat or ads.
The crafting should be free.
The spell upgrades should be free.
THEN we may move into some balanced direction. So its way too much grind.
And if I use only Mithril, then the result should a Mithil Plate. Not just an 'increased' chance for better quality. I tried it 3 times and always got iron quality ... an other waste of money.
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At the beginning I thought, that looks really nice, but than, but than the grinding started. It is so damn annoying... Too much grinding for too little reward...
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The biggest bummers for me is that is kind of end. You complete the game (get credits) before doing anything. Wish there were a few more Worlds.
And crafting items is quite the bother with having to drag them each each individually. Would be neat to just quickly craft a bunch of something with the best available material.
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Good Game, theres no lagging for me (Just when playing in film mode). But you have to increaset the bonus for finishing a level. Replaying the first lvl gives ~600 gold in 5 sec and playing one of the vampire levels gives 1400 at the first time. But the upgrade cost is scaling much faster.
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Lol yeah I'm not going to play this game on Steam. I wouldn't pay a penny for it in this shitty condition. Good work Dev.
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I feel like the quality of my crafting ingredients has little to no effect on the quality of the resulting item. I just crafted a set of caps for my team. Toss in mithril? Get out a bronze helmet. Put in some Adamantium? Get more bronze. Put in steel? Here, this one's iron. Put in bronze and iron? Boom, adamantium!
Does ingredient quality have ANYTHING to do with item quality? At the moment it seems totally random, and combining tier 4 or 5 ingredients seems to produce more tier 1 than using tier 1 ingredients.
Maybe I just have terrible luck?
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Get a wizard with polymorph and place him in the front row of your army. Then take on the boss "Skyscraber", the fight takes about 6sec. and gives you 2400g. Really speeds up the grinding process.
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Hey guys,
If Royal Heroes will win monthly contest - I promise - I`ll give 10-100 keys for steam(depens on place=) and some more - just couse I love Kongregate too much.
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Nice, i liked all the "royal saga" but this one is the best, is incredibly tedious to grind all the stuff you need i guess even if you have a x10 on gold it will take a lot :D i did a little math just for the troop size and it will cost around 5 milions to get the full upgrade killing the skycraper that is the faster map you get 2400g every 15 seconds more or less(6 sec for the kill + the rest). that means 2084 times to reach 5mil gold x15 sec =31,260 sec almost 9 hours non stop of full griding only for that + the is all the other stuffs like spells, object, troops lvl, chalices etc..
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to kill the jackali without using a single hit point: make a healer with 110 resistance (equip with healing+resistance encyclopedia, lvl up res skills). Put all your warriors away. Put the healer way up in the front so that he alone is targeted. Done.
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As it was said, there is too much grinding in this game for very little reward. Everything it so expensive and of so little use that they become irrelevant. What is there to enjoy in this game? As a developer, do you enjoy playing your own game? How long would you do that for?
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On the After-Battle screens, one click to show all results and then another to close would be good. I find the extended delay when showing the Experience points and loot tedious, but do like to see the end-result. Adding that extra click to "reveal" all would be excellent.
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So far game is great. Speed button is missing and grind is epic but in all i quite enjoy strategy with rpg elements and more upgrading is more fun. Maybe there should be added smth like "Chance to craft tier x eq x%" shown in Blacksmith so it's not like crafting in blind.
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Good job, by the developer using a steam key as an incentive to play the steam version of the game. This really makes me curious to see the steam game, however to what extend and for how long will it capture players. I wish the very best.
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Fix the lag. If this game wasn't so laggy the farming required late game and for the challenges might be bearable, but its not! 3/5
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Graphicsettings would be nice, maybe we can get the game to move faster. It's a shame because I really like the gameplay but the lagging is a gamebreaker :/
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Wood is the least used element in recipes, but has probably the same drop chance of the others. I end with so many wood pieces and so few metals for my actual need. I can only think to craft tons of staff, still I don't have enough money to do it.
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It would feel less of a grind if I could clear all stages, even at the price of loosing all my 1-3 star heroes with their equipment. Even if this came as an event instead of a button: 1% chance after each battle there would be some kind of Dark Moon spell let loose on the planes that would kill all my 1-3 star heroes and mark all the battlefields unconquered. The ninjas of the main boss kill every hero and every troop not strong enough, and his minions take over all the lands.
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It's really too laggy to play. I hear the steam version is more smooth but I'm not about to pay for a possibly laggy experience.
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First half of the battle takes about 3 seconds for my computer, the second half of that HP bar takes over a minute. please do something about the lag, it's caching over 20 MB in 5 minutes for me.
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I really liked the concept and the game itself. I definitely could pay (just a bit i'm not that rich ^^') for an expansion of this game (more mission, more skills, more everything and even more...). Thanks for this game. I hope to see more game like that
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money income end game is so low that the grinding is detroying the joy of the game, let us sell the droped materials at least
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@somosdios Discovered that after a while, btw If you have a genie with the skill "polymorph" you can farm/grind the greatcloud boss by having him in the front lines which would result in an almost instant win if the game wasn't so slow..
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I like this game much more than the steam version. We get more money there, but that also becomes the solution, I can just throw money at problems. More thinking is needed here. The game would have a potential at making very custom armies and hitting different stages with different armies, but the resources are still too scarce in the steam game to do so, which makes it a dumb solve your problems with money type of game. This could be also an interesting alchemy based game, but that would need way more resources or control at how higher level artifacts can be made, for example a space in blueprint where additional material could be placed to improve quality. No such luck in the steam game either.