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I beat all levels in hard Mode. I guess the game is not too balanced.
- I disagree with the Speed button, because you can catch unit, and to complete 3 last levels in hard mode you have to be well reactive.
- I agree concerning a minimap, or a key button to drag you unit speedly.
-Concerning Spells : Storm is too damn powerful. To finish the last level in hard mode, just put 1 or 2 storm in the enemy base, and farm gold with 4 or 5 taxer to start building a great army. Use bless every 10 sec on Melee units, and do not forget to place a Storm when you can. Storm(level 5) is better than any army ...
-The game concept is great, because you need to focus on the battlefield and on your economy : your APM must be high to maximize your winning chance.
-Finally, what the hell is your score base calculation ?You earn a great score if the battle lasts very long. If you beat a level in hard mode in no more than 3min, your get a poor score : illogical.
You have to balance it much better.
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Trying to heal a unit in a group is difficult and annoying. Keep trying to heal the unit that's about to die, and instead, I end up healing the unit who is only missing a little health! I suggest a group heal or an easier way to select the unit. Other than that, it's an enjoyable game...4/5.
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amazing, long time since im waiting to play a lot of time again in kongregate! grat work guys! althought speed up button would be apreciated
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Nice Game, but very easy to win all missions on Hard.
Upgrade Mage skill tree until Storm spell. Than at the beginning of every lvl, summon 8-10 Taxcollectors and kill the Monster with Storm.
Wait till u`ve 15-20k silver than summon ur army all at once.
Win in about 4-5min.
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Reminds me of Majesty. In general: good idea, but could use better unit control (hotkeys) and improved performance (lags). Good job overall, though.
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Pls add these things: 1. Ability to reset skills. 2. clickable minimap 3. show health bar of a unit, when clicking or "mouseovering" it. 4. ability to select more units then 1 (shift + mouseclick or drag and drop). 4/5 so far
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Pls add these things: 1. Ability to reset skills. 2. show health bar of a unit, when clicking or "mouseovering" it. 3. ability to select more units then 1 (shift + mouseclick or drag and drop). 4/5 so far
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So. I'm up to the first castle and i think it's time i write my review. I got bored not because the game is not good but because it needs some gameplay improvements desperately.
1. You should be able to pause and drag n drop. Or select multiple units. Also i think you should only drag n drop backwards.
2. You should have the options to adjust the game speed x2 and x4
3. My lightning spell won't work most of the time, i don't know why. Also the enemy needs to be in the center of the spell to get any damage, but maybe it would be best if we could just select the spell and the enemy and the spell would be cast automatically.
4. If you're gonna put a training unit cooldown, then also put a queue.
The game feels extremely slow as it is now. Imagine i replayed level 1, to grind, and it still took me as much time as it did in the beginning simply because i had to wait and wait although i knew i would win from the start.
Nice idea though. 3/5 from me.
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I'm not sure whether it was mentioned before but the graphics (or at least majority of it) comes from the Majesty: Fantasy Kingdom Sim game (https://play.google.com/store/apps/details?id=com.herocraft.game.majesty&hl=en)
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And Zygfryd123 is right - the Black Market upgrade doesn't actually reduce the cost of units. They still cost the same, though the price on the screen appears reduced.
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It's a good game, but not without its flaws. Quite simple things really, such as no option to speed up the game, and as far as I can tell, no way to select all combat units or all units of a particular type. My only other gripe is that the spells (lightning in particular) seem to be very inaccurate. I can aim with the center of the marker on a target and the spell will kill a weaker enemy that isn't even within the yellow circle. Enjoying the game so far though.
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depanding on how they're facing, units don't hold their sword in the same hand. They suddenly become left handed when facing north east
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6/5, seriously, great job - I'd love to see some improvement, such as knowing how much a lvlup on units give, shortcuts and move a GROUP of units! Keep up the good work!
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I really like the game so far, I like the difficulty and I like how I am rewarded for positioning my units (speeding up tax collectors, maneuvering my units closer to certain enemies). There are a few ideas for improvement though: hotkeys. I find myself using heal very often and it would redude the strain on my arm if there was a shortcut. Heal priority: when I use my heal on a group of units, I'd like it to heal the lowest unit first, right now it seems random. And lastly combat focus, if I place a unit near a building I want it to attack that building or that building's spawns. As it is now they will sometimes move away randomly to attack stray monsters. That's all I had for now, will keep playing and see if more pops up.
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I love the idea with the boss hiding in the buildings. Besides that the game has several problems. First of all, the game slows significantly down when new units appear. Even in lvl 3 with about 20 units on the map the game lags. Furthermore, it is resource intensive. In lvl 3 it too 77 % of my CPU time. That is too much for such a simulation. Also there is no button to change the difficulty. It says "Completed on easy" but how to activated hard mode? I really like your game and would like to play it to the but I dont know if that is possible, considering the preformance probs mentioned above.
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How do i start over entirely? It seems to me that it goes from way to easy to way to hard. You never mention anything about the option to upgrade in the tutorial. Moving troops one at at ime is super annoying in my book. Perhaps make it possible to move a squad. Or mark and tell an entire squad where to go. Other than that it has a lot of potential.