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@kenko19 I would agree with you that would be amazing make it like One U.S dollar or something so he had some form of income,(pun intended) then we could get faster updates on his progress as well as a way for the community to participate by making mods or missions or scenarios etc. Those are my reasons for agreeing with you, how ever some people don't want or can't get steam for the game its self. Not to mention that people could mislead others with a bad rating because I've seen good games with bad ratings because they don't like the genre. So pro's and cons of steam game version I personally want a steam game though.
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hey Can someone explain why carbage always goes on the wrong conveyor????? I tried to build garbage conveyor first then plastic conveyor first it doesn't matter. It seems to be pure random.
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Good game I like that you fixed the little bugs in this one from Reactor.
I would love to see this or your next one on steam and updating. anyone else.
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Agh... I forgot about bonus ticks. Why would you take the most hated feature from reactor idle and reuse it here?! For goodness sake, please just transition to a system where your earnings during offline time are calculated and added to your total, as though the computer had been running the whole time.
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It would be very useful if you can make plastic makers export the waste before the plastic, so you can fit the plastic maker in a spot in which the garbage and plastic seller are in wrong positions
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Too bad, the second time I open the game, I received this message: Script error
http://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js
line:0 col: 0
And now when the game start, I'm no more able to buy something :/
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Upgrades are broken, when you attempt to buy upgrades it goes from 100% more sold to 0% sold, thus it's impossible to turn a profit.
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here is something, it seems like materials like going on the earliest path possible, so if you do a split off at the same point, you will get equal amounts on each path
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I think there should be conveyor upgrade that either allows it to take more items at a time or to take the items faster.
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My suggestions are
1. There should be a "remove all" button so that we can easily rework a factory.
2. When the game is paused, bonus tickets should be earned at the same speed as if you are offline.
3. There should be an upgrade for conveyor belts. I lose a lot of efficiency because my conveyor belts are not fast enough.
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If you're going to make a game this hard to get the hang of I think making a interactive tutorial will help a lot. I learn better by seeing what I need to do.
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Maybe a Money per tick off a completed system. I'd like to know what one plastic setup gets me per tick rather than the average of my entire setup.