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Building rotation would be nice. Or at least an explanation of why the long side of a foundry must be parallel to the equator at all times.
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I suddenly got negative icome and i guess the game is unplayable now.
Would like to know what the hell happened!!
Here is my key. oq9ZKtH1oH1N2SMfqnFv9Ufvm9dDgM242JHvaHgI
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Maybe multi-level map where you have elevators? Also, conveyor upgrades/tiers. I don't know if there are any, but it would be useful on early stages at least for me.
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I can only assume that the random walls and not being able to rotate things is only to limit your productivity for no reason
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Well i have gotten rockets and 2 maps full money and 2 full research. Getting rest chrono upgrades would take too long. So i consuder this game complete for me. Now off to another idle game and waiting for updates ^^ 5/5
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It's nice to finally have an Idle game that doesn't induce carpel tunnel. Thanks for making this more about planning and less about clicking fast.
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I've been idling making tanks for about 8 days now. 1 factory isn't optimised yet but don't see point as money isn't the big holdup, its research. I even have one of the 'extra' research boosts and its still going to take weeks to unlock the next thing; this is far too slow progression, as mentioned before you need smaller steps more often to keep things interested.
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Maybe an option to manually go into background mode. I keep wanting it to go to background mode but it's just sits in normal mode sometimes
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Yes, YES! An idle factory manager with long chains of component processes and sprawling conveyor belt spaghetti! Transport logistics! Resource rate management! Other than heavily modded minecraft, I've had yet to find a game with such in-depth and delicious factory management mechanics. Baldurans; you, sir, are hitting the metaphorical nail on the metaphorical head with the shiniest metaphorical wrench you've (n)ever seen! Keep up the awesome!
((Side note: Speaking of wrenches, I'm finding the lack of wrench iconography in this game slightly unsettling. Sure, wrenches might be a bit cliche at this point, but I find that they are quite like strips of bacon; you can never have enough of them.))
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This game can be summed up pretty easily with "web-based Factorio". Did I love that game? Yes. Do I love this game? Yes. Is it a win-win for me? Of course. "Ripoff" or not, if it's enjoyable, it's fine with me.
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Is there a way to get rid of equipment you lay down? One mistake and that's it, you could be done. Especially later on with the more expensive pieces of equipment.
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I agree with kooskotopia, a sorting facility that you can designate certain resources to come out of different areas and it is able to store a upgradeable amount of resources, or you can implement color coated conveyors that do not interact with each other, just some ideas. loving the game so far.
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Great, fun game, an excellent feature would be the ability to rotate objects so that you could more efficiently fit things into small places!
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instead of flooding the comments with nooby questions (no offense,) it is better to ask on chat or look in instructions. thank you
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i was afraid of that. buying the "research points per research paper" upgrade increased the operating cost of the research centers.
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Just another junk game that is fun for a few days, but after you start getting into it, you realize it's full of bugs. And of course, the developer has 'extras' where he begs for money in order to make the game flow like it should.
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So, I wait 5 days to progress, and when I finally have enough for plastic, I find that the sorters are randomized. Sure, they work one way when you place them, but when you log back in, they are working a different way. Like I said, if I am going to spend money on a game, I'm going to the used bin at GameStop or somewhere like that and buying a real game. This game was fun for a few days, but it's just like the rest of flash games. One Developer alone just can't make a game worth someone putting money into.
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Can you add a thing that can store the resources you feed into it with conveyor belts and outputs the resources you configure it to output(like sorters)?
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Is it possible to turn machines 90 degrees, that way some very rectangular shaped machines can be put in narrow high gaps?
If it isn't, then I would like to suggest it.
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I'm sure someone's already said this, but this reminds me a lot of Factorio. I wouldn't be very surprised if you were actually inspired by it at all.
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OMG I DIDNT REALIZE THAT IF THERE IS JUST A SINGLE BLOCK BETWEEN BUILDINGS YOU CAN BUILD STRAIGHT FROM ONE BUILDING TO ANOTHER