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Really people, asking for buildings being able to be rotated would basically make the entire game obsolete to play. You could just plot down a 100% efficient plant every single time. The one and only aspect why this game is fun is the fact you have to think about builds and managing to put them down. If you want to rotate the shapes, I suggest playing Tetris where you get to choose which brick comes up next.
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the need for the game to be open at all times so that it can play it making me lose the interest on this fake-idle game
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Very nice game. If you are thinking about possible improvements, think about adding different "views". For example - view mode showing efficiency of building instead of their images (would be helpful to quickly check if everything works properly). And btw: in pro tips you put a sentence about getting 100% efficiency with 2 output lines with 20 items per 10 ticks. Technically you need another output line when you exceed 10 items per 10 ticks as line can take 1 item per tick, am I right? I took me a while to fully understand it - I'm not sure whether you spelled it like this by mistake or with intent of giving a little bit misleading tip making players wonder what is going on and learning about it by themselves. Anyway - great concept!
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Fromanx, the only reason I can think that the sorter wouldn't work properly is because you haven't configured it properly or at all. Check the sorter/pro tips help page
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Please add functionality to press 'R' to rotate item when placing things. Would be SOOO helpful and would earn a star rating from me.
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For instance on the bottom one of the first factory. i am able to build to plastic makers one on each side. but when it goes to the sorter, the sorter still sends plastic to waste and waste to plastic seller. it seem moronic to me that a sorter can't distinguish between waste and plastic.
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i still don't undertsand the sorting of plastic and waste. why is it that the sorting configuration has to be in a certain way for plastic to not go to waste. it should be automatic no matter the formation.
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Top tip: Make sure you have read and understand the whole help menu before you comment with stuff like "how do I delete", "why is waste being sent to plastic seller sometimes" and "why don't my conveyors work properly when they look full"
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What the heck IS this company that I'm in charge of? We manufacture iron bars, steel bars, plastics, and fully loaded firearms that are ready to fire right out of the box!
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I don't know if you can do this, but i wold love to have some a place to storage materials close to the entrance of the building and trucks takes these materias and puts on other storage in other building. sorry for my bad english
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For anyone saying this is a web version of factorio, it's not. It might have gotten some inspiration from it, but factorio is also a top down gritter minecraft in more ways than this is like factorio. It might have a similar mechanic or two from factorio, but the developer has made it his own. I also like playing this a lot more than factorio.
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iron ore, iron foundry, iron seller
upgrade seller, more opportunities for foundry to upgrade w/o waste,
upgrade foundry, more opportunities for iron ore to upgrade w/o waste,
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really simple but really good and well thought out game. would be nice to have a view all button not just a screenshot version
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Maybe you should have taken note of how outputs are handled, Krisos, you will never screw up again since it is pretty simple, but you will have to work a bit harder for functional builds. Oh, and it is: clockwise, end of.
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I love this game. Especially to optimise and make everything as compact as possible. But the whole plastic and waste thingy is pissing me off too much. There's countless times i have made everything perfect, but then it sends waste to plastic seller. It's almost becoming game breaking at this point. If there's one reason why i'd stop playing, it's not due to i need to rebuild everything when i upgrade, but due to the bloody waste/plastic is ruining the fun for me. It should have been enough to have a waste conveyor and a plastic conveyor. And also, the sorter is not an option due to the size of it.
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The upgrades are just too big. Once you upgrade a component, other ones just can't keep up or produce too much. And you don't have enough money to upgrades the ones that are affected.
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there's some problem of the plastic maker, it's need 1 gas buyer, 1 coal buyer, and 2 oil buyer to make plastic,but when i build 2 oil buyer, plastic maker's stock is max of oil but gas and coal is still empty
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For those players who aren't there yet, once you hit engines (4 billion research points), you unlock and lot of new and sweet upgrades to buy. So once you research analytic centers, do as much research as you can without getting a negative income. Its worth it.
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I have a slow PC, and it's irony that Bonus Ticks makes my game run insanely fast(~175 tick/sec) in background mode, while making my browser extremely laggy.
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you should totally add a test map. where you can make a layout of all the things you have, without it costing money but it doesnt earn money or anything either. sortof like a sandbox map. or like a schematics page.
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Baldurans, there is a bug with conveyors on fast, they dont seem to be faster, and for me, they always fill up and my factory doesnt have a full production.