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i love this game. sad the developement as stop, but still fun, one of the best think is using part of the factory that would have no use to produce by semself and use them to bring stuff to another area to actually PRODUCE stuff because that area is too crowdeed too but have just enoug space to recieve resource from another part
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Fun game to this day! Played it years ago and came back to redo it from the start! Really makes you think about designing and trying to make your machines run at 100% without waste.
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Oh man this game is great... most idle games are trash (controversial opinion: waiting for timers is not gameplay), but this one requires actual thought! I also love packing suitcases, which might explain why I enjoy this game so much...
Ah but I'm sad to have discovered this 5 years after development stopped :o/
Hope you landed a nice job in game dev, you're clearly talented!
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the game is starting to lag. Should i be worried? It's probably because of the amount of iron and iron ore, but i can't be sure.
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nothing gives you that warm fuzzy feeling quite like that system design that's space efficient and completely without bottlenecks
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Though this game might now be very old but is it possible to have rotate feature pls and should have used some features from reactor idle to reduce some space
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awesome game! I have two things to say though. First of all, does the hash code stay the same throughout your entire playthrough? Cause i’ve seen games with hash codes that change as you progress through the game. Also, another thing thats worth to note is the fact that the game goes extremely slow at the point where you are waiting to buy that one patch of land in the factory that costs 26 mil dollars. IDK whether im missing something that’ll make it go faster, or if this is just a part of the game where i’m gonna have to let it grind throughout the whole day.
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I think that you should add a way to rotate the buildings. I just started the game and think that would be helpful for space management.
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Do you only pay for the efficiency percentage? If component 'X' costs $100/tick at 100% efficiency, does it only cost $10/tick at 10% efficiency? Just trying to figure out why my (all research) factory varies its negative income amount so wildly.
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The sorter should be called the spreader... As it doesn't actually seem to sort rather it just evenly distributes the items coming in among the out going lines.