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Comments for World Idle

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Ardagan

Aug. 03, 2015

Under rating threshold (show) Quite fun. Seems it is much better not to produce medicine, then there will be bigger working population percent and less hungry throats.

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(-1)

Developer response from Baldurans

But you will get less money. With next update, I will make medicine bring in much more money. Currently it seems to be a bit under valued.

rpgmanes

Aug. 03, 2015

Under rating threshold (show) I can't uderstand how it's possible.... i was in positive production on everything.... like 5K+ food.... and suddently -10K food production, lost everything.... it's stupid

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(0)

Developer response from Baldurans

It could be because of the update, but I doubt you lost everything, it should be that balance is at a different point now. Could it be it?

rpgmanes

Aug. 03, 2015

Under rating threshold (show) For an Idle.... you rly have to be there.... clicking farm every 5 second.... can't rly say it's a idle

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(0)

Developer response from Baldurans

Nothin very bad actually happens if you don't. Population will go down, but it will go back up soon.

Darkkenia

Aug. 02, 2015

Under rating threshold (show) Quote:" Small updates + CTRL switched to SHIFT. Now it doesn’t open another tab. " Great, now it opens a whole new window! Haha.

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(0)

Developer response from Baldurans

Oh no, I wonder why it doesn't work like that for me.. But well we have to switch the button again...

4rowdy4

Aug. 02, 2015

Under rating threshold (show) I'd like to suggest a page that tells what the updates to the game were.

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(1)

4rowdy4

Aug. 02, 2015

Under rating threshold (show) Looks to be an exciting prospect. I can't wait to see what you do with it. Also worth the money to get those extra years. Keep it up

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(1)

Ardagan

Jul. 31, 2015

Under rating threshold (show) There should be some connection between food production/cars and tools. I have 100+mil people with no cars, no medicine, no tools. only farms... Seriously, there should be some constraint for all this. I don't see civilized society living without tools or cars. How about limiting territory?

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(0)

Developer response from Baldurans

You could earn a LOT more money if you use cars, medicine and tools. With latest updates cars and tools will give a lot more bonuses to food and wood production, so much faster expansion. Medicine increases max life expectancy around 20 years

MachuPichu

Jul. 31, 2015

Under rating threshold (show) On Firefox windows 8, ctrl + click opens up a new tab as well

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BloodWOLF1

Jul. 31, 2015

Under rating threshold (show) mmwwhahaha my people shall go to war for nothing and lose everything!

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(0)

vovillia

Jul. 30, 2015

Under rating threshold (show) Almost feels like I'm playing a very nerdy version of the original civilization games :P

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(1)

itztaytay

Jul. 30, 2015

Under rating threshold (show) I like the idea of this game, wish you could put a cap on your population more definitely though so your people don't continue to starve themselves and then immediately overexpand over and over. Also please remove the "bonus years" and just leave in the fast forward button >.> I'm not paying $2 to be able to fast forward for another like 5 minutes, when I ran out of bonus years all motivation to continue playing dissipated

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Dailen

Jul. 29, 2015

Under rating threshold (show) This becomes more of an idle game when you're 100k+ years in and even more so when you run out of bonus/fast forward years.

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alyniana

Jul. 29, 2015

Under rating threshold (show) Also, would be nice to know why my fast forward button disappeared.

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alyniana

Jul. 29, 2015

Under rating threshold (show) It feels like wood is too low a drop, especially with the price ($828,000 for my 162nd?!!), to keep up with the demands for all the buildings. And food is always in the red. Little depressing to have the world population graph take huge waves of people to death as the food runs out, only to have them somehow breed up again. And yeah, doesn't feel very idle.

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(2)

firecat6666

Jul. 28, 2015

Under rating threshold (show) 4000 years and 360k population... I think Greenland got populated faster than this.

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(0)

firecat6666

Jul. 28, 2015

Under rating threshold (show) Fast forward button 5/5, now I don't need to use Cheat Engine!

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blexmer1

Jul. 28, 2015

Under rating threshold (show) This is the first game to make me unironically complain "Danmit grandma, just die already so you stop draining my food."

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(50)

Developer response from Baldurans

Now medicine increases their lifespan :o (but gives quite a lot of money)

Ardagan

Jul. 28, 2015

Under rating threshold (show) ctrl+click doesn't work as expected -- it opens new tab.

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(5)

Developer response from Baldurans

Switched to SHIFT with latest update

jwbigredd

Jul. 27, 2015

Under rating threshold (show) This game should be called well fed nyphomaniacs. It seems like a losing race to build enough farms to keep everyone fed, and the population explodes as soon as there is a positive food production lol

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(18)

Developer response from Baldurans

Hehe, pretty much :p

DarkNSinth

Jul. 27, 2015

Under rating threshold (show) I think one law that clearly needs to show up in the future is China's "One child policy" so we can actually force these dang people to stop having all these kids.

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(1)

Lunarmage

Jul. 27, 2015

Under rating threshold (show) Is there a point when this actually becomes an Idle game, and not just a Time Management?

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(1)

Darkkenia

Jul. 26, 2015

Under rating threshold (show) More food production than demand, yet food still goes down. Why?

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(0)

Developer response from Baldurans

It is a small bug, but it doesn't really affect much. It happens because food displayed = max food - consumption. So if consumption increases, food displayed reduces. Will get it fixed so it is more straight forward.

VinnyC1

Jul. 26, 2015

Under rating threshold (show) love the game but i feel like wood needs to be re balanced you dont get enough to expand your country or the wood costs are to high the amount of my people i have to dedicate to farming is completely crazy aswell

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(0)

calarooni

Jul. 26, 2015

Under rating threshold (show) I looove control click, but because this is one of those newfangled html5 or something games, Ctrl+click opens a void java page :)

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(0)

Developer response from Baldurans

What browser? I tried to reproduce, but didn't succeed

DarlBobob

Jul. 26, 2015

Under rating threshold (show) I'm starting to produce a positive amount of tools at lvl 11... how?

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(0)

Developer response from Baldurans

People want tools all the time, even if you don't produce them. If you buy a few, they will immediately use al the tools you produce. You still get money for the tools. (And production can be negative, it is not a bad thing, you just have potential to earn more money.)

Orangatuan

Jul. 25, 2015

Under rating threshold (show) Also I don't know what equations you are using but there is something wrong with them. I clicked send to war multiple times, until the male war age group was entirely gone, yet after 9 months there was no sudden dip in the birth rate.

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Developer response from Baldurans

It doesn't affect birth that much, as there are always some lucky males :p

Cuxke

Jul. 25, 2015

Under rating threshold (show) Research options to make people life longer an eat less food?

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(0)

Kevlar_922

Jul. 24, 2015

Under rating threshold (show) this game should be called keep buying farms or your people will die

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(205)

Elijah1111

Jul. 24, 2015

Under rating threshold (show) How about for the dictator/communism section legal building of breeding camps and work camps. work camps increase production in a desired place but drains moral .05 x workers in building. The breeding camps would work as a ability press a button and you enslave a set amount of people and they stay enslaved until they make a certain population quota. This however would drain the moral greatly and the camp would take time to "recharge" before it can be used again. Thank you for listening to my rambling and AWESOME GAME.

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(1)

Developer response from Baldurans

Haha, what an evil idea for dictatorship :p

Sillinde

Jul. 23, 2015

Under rating threshold (show) Being able to see how much each unit of whatever production is valued at would be nice. That way I could figure out the best bang for my research buck.

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(2)

Ardagan

Jul. 23, 2015

Under rating threshold (show) Summary: 1) description is wrong. There is no challenge. Pure increasing of stats, population can't die out by itself. 2) Only tools, medicine and cars. Bring only income. No life increasing, proportional benefit to production of other items, etc. 3) Add statistics graphs fro like last 5-10 minutes 4) Development automation? 5) I don't think people will make children if they know, there is nothing to eat. 6) I want to set proportions of how to split my workers. Not just 10% steps. 7) Future tab is the worst possible. If you want to ask for money and promise something if you get N amount, please, go to crowd funding platforms or at least add counter of how much money you have already got. So far overall negative impression.

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Developer response from Baldurans

With last update we addressed some of these issues. Medicine now increases life expectancy, if they have it all people live over 20 years longer. Question about people making more babies if there is no food - think about Africa and some Asian countries. Statistics graphs are a good idea and will work on those. As kongregate doesn't have API to automatically update the counter on Future page, I will do it manually from now on.

Ardagan

Jul. 23, 2015

Under rating threshold (show) Might be weird, but in real life, people with good income and happiness tend to have less children and later in life. In this game it's vice versa...

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(1)

Developer response from Baldurans

Actually birth rates are taken from English statistics, so most babies born at the age of 25-29. But it doesn't show well on distribution chart, as it is all summed up.

sombretie

Jul. 23, 2015

Under rating threshold (show) Ran out of characters, but I love what you have so far and how the population never reaches an equilibrium. I eagerly await more updates. My only gripe at the moment is that late game (such that it currently is) wood seems to be the bottleneck for everything else. I’m not sure that’s necessarily a bad thing; having to make decisions about your people’s future with limited resources available, but it does kind of slow down the fun a bit.

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sombretie

Jul. 23, 2015

Under rating threshold (show) I want to give you all the money so you can work on the law to make me a dictator just to make everyone stop having so many damn babies! For a while I was killing them off with the surprisingly useful war, but they just kept coming. - I would like to see the population age start out considerably lower and increase as they get access to medicine and other research/laws. And I was disappointed to find I can't completely snuff out my people (which I tried on a whim). I would like it if the population dropped to zero and then a year or two later some immigrants wandered over to start a new civilization using to old's buildings/tools/tech. - Some things I noticed, but may have already been mentioned: Medicine Factory Achievement popup says it gives a 10% bonus to cars; not sure if that is a typo or intentional, but I wasn't paying attention and have no idea what actual stats were changed. In the research tab Medicine and Car price upgrades are listed as Medicine tools and Cars tools.

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Developer response from Baldurans

With latest update many of the ideas you proposed were done! Medicine now does increase life expectancy + as a bonus, cars and tools also increase production.

ryanpowell17

Jul. 23, 2015

Under rating threshold (show) I really like the concept of this idle game! the only thing I would improve is keeping the population happy and fed is a lot harder than I figured. haven't been able to make it any farther than 600 years yet. But overall cool! hope to see some badges :)

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Rageburst

Jul. 23, 2015

Under rating threshold (show) you have to research some stuff like Workers Destribution to use + and -

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Pooie

Jul. 23, 2015

Under rating threshold (show) I can't seem to see the "+ or -" too adjust workers in my buildings

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Teroc

Jul. 23, 2015

Under rating threshold (show) Maybe use the rate of change of food for your D term on the population growth. I guess in real life if food is getting scarce, people make less kids... That might dampen the oscillations a little bit.

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Acemarch

Jul. 23, 2015

Under rating threshold (show) The current war thing... I know it's just for fun and a little extra management... but why do only males go to war? Doesn't really help gender stereotyping etc, just saying. May wish to make it affect both men and women.

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(0)

Rageburst

Jul. 23, 2015

Under rating threshold (show) Medicine Factory archievments shows +%car bonus instead of +medicine

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Cuxke

Jul. 23, 2015

Under rating threshold (show) It's quite different than regular idlegames, gotta pay a lot more attention to this. I like it. i hope for a lote of future update to be coming in soon :)

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(0)

Developer response from Baldurans

Thank you, I am surprised on the amount of feedback already, some really good ideas sent to private messages and comments. Thanks!

Teroc

Jul. 23, 2015

Under rating threshold (show) Also, the fast that you can never reach a population equilibrium because of the inertia in population growth is a bit annoying. It looks like a badly tuned PID controller.

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Developer response from Baldurans

Haha, PID controller is a nice comparison on the population :D But in reality, this is how it is designed.. And kind of works in real life also :p (Not so well in todays world though)

Teroc

Jul. 23, 2015

Under rating threshold (show) It'd be good to have a total workers count and workers per building so you know how many are unemployed and how many buildings you can build. Also, medicine research gives +car production? Medicine should increase life expectancy and you should be able to raise working age accordingly. Tools should increase production.

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(108)

Developer response from Baldurans

medicine to increase life expectancy and therefore worker age is a really good idea, thanks!

Tenzhi

Jul. 23, 2015

Under rating threshold (show) Need population control laws. ;P

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(1)

Zgod

Jul. 22, 2015

Under rating threshold (show)

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Baldurans

Jul. 22, 2015

Under rating threshold (show) Let me know things you like and dislike so I can improve on it! :)

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n4zarh

Jul. 22, 2015

Under rating threshold (show) And sorry for bad formatting, it's just how comments work around here. Howgh!

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Developer response from Baldurans

Thanks for feedback. I will try to improve on building descriptions, easier starting pace. Tool, etc buildings produce resources with same name that people buy, therefore you get more money. With food stat - good catch! And now I see what you meant with bad formatting, all line breaks lost...

n4zarh

Jul. 22, 2015

Under rating threshold (show) - lack of any law options - I know, it's still under construction, but it's not nice to lure someone with cake and then letting them down. Last time someone (or something) did it whole facility went down. - I really cant see this game as something more complicated than the others. It might be complicated for you, since you made whole simulation of pop growth based on buildings, stats etc, but overall it seems like a generic (and cheap) idle game. Not sure if I want to get to the wars, when game is so repetitive. - later on building farm is still kind of expensive in gold/wood, but you get like NOTHING from getting it (flat growth suxx on high levels). - Food growth stat is not working properly. I can have 2400 food, I can see +300, and after a second/2/3/4 (and so on) I can see both food and growth stat falling down (2395/+278, 2388/+243 (...)). Must be fixed.

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n4zarh

Jul. 22, 2015

Under rating threshold (show) - you dont know what are buildings for. I did build tool maker and I have no clue at all what does it do - except for being kinda useless. - when you start game, you rapidly lose much of your food and your population falls down rapidly. It's not nice to starting player, since game speaks something like "quick! quick! do something NOW or your tribe will fall!". That's not nice, even if thats not true. Give players more food at start and less population, so they can see growth - it's much better. - early on I felt like I had to build stuff quick. When I realized I dont actually have to, I had like 25k pop, 80 farms, 45 wood cutters and NO TOOL MAKERS AT ALL. (to be continued)

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yumyum36

Jul. 22, 2015

Under rating threshold (show) Why do I have to click through bonus fast to pause.

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(2)

Developer response from Baldurans

Good point, I will improve this!

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