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Quite fun. Seems it is much better not to produce medicine, then there will be bigger working population percent and less hungry throats.
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I can't uderstand how it's possible.... i was in positive production on everything.... like 5K+ food.... and suddently -10K food production, lost everything.... it's stupid
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Quote:" Small updates
+ CTRL switched to SHIFT. Now it doesn’t open another tab. "
Great, now it opens a whole new window! Haha.
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Looks to be an exciting prospect. I can't wait to see what you do with it. Also worth the money to get those extra years. Keep it up
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There should be some connection between food production/cars and tools. I have 100+mil people with no cars, no medicine, no tools. only farms... Seriously, there should be some constraint for all this. I don't see civilized society living without tools or cars. How about limiting territory?
You could earn a LOT more money if you use cars, medicine and tools. With latest updates cars and tools will give a lot more bonuses to food and wood production, so much faster expansion. Medicine increases max life expectancy around 20 years
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I like the idea of this game, wish you could put a cap on your population more definitely though so your people don't continue to starve themselves and then immediately overexpand over and over. Also please remove the "bonus years" and just leave in the fast forward button >.> I'm not paying $2 to be able to fast forward for another like 5 minutes, when I ran out of bonus years all motivation to continue playing dissipated
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This becomes more of an idle game when you're 100k+ years in and even more so when you run out of bonus/fast forward years.
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It feels like wood is too low a drop, especially with the price ($828,000 for my 162nd?!!), to keep up with the demands for all the buildings. And food is always in the red. Little depressing to have the world population graph take huge waves of people to death as the food runs out, only to have them somehow breed up again. And yeah, doesn't feel very idle.
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This is the first game to make me unironically complain "Danmit grandma, just die already so you stop draining my food."
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This game should be called well fed nyphomaniacs. It seems like a losing race to build enough farms to keep everyone fed, and the population explodes as soon as there is a positive food production lol
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I think one law that clearly needs to show up in the future is China's "One child policy" so we can actually force these dang people to stop having all these kids.
It is a small bug, but it doesn't really affect much. It happens because food displayed = max food - consumption. So if consumption increases, food displayed reduces. Will get it fixed so it is more straight forward.
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love the game but i feel like wood needs to be re balanced you dont get enough to expand your country or the wood costs are to high the amount of my people i have to dedicate to farming is completely crazy aswell
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I looove control click, but because this is one of those newfangled html5 or something games, Ctrl+click opens a void java page :)
People want tools all the time, even if you don't produce them. If you buy a few, they will immediately use al the tools you produce. You still get money for the tools. (And production can be negative, it is not a bad thing, you just have potential to earn more money.)
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Also I don't know what equations you are using but there is something wrong with them. I clicked send to war multiple times, until the male war age group was entirely gone, yet after 9 months there was no sudden dip in the birth rate.
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How about for the dictator/communism section legal building of breeding camps and work camps. work camps increase production in a desired place but drains moral .05 x workers in building. The breeding camps would work as a ability press a button and you enslave a set amount of people and they stay enslaved until they make a certain population quota. This however would drain the moral greatly and the camp would take time to "recharge" before it can be used again. Thank you for listening to my rambling and AWESOME GAME.
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Being able to see how much each unit of whatever production is valued at would be nice. That way I could figure out the best bang for my research buck.
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Summary: 1) description is wrong. There is no challenge. Pure increasing of stats, population can't die out by itself. 2) Only tools, medicine and cars. Bring only income. No life increasing, proportional benefit to production of other items, etc. 3) Add statistics graphs fro like last 5-10 minutes 4) Development automation? 5) I don't think people will make children if they know, there is nothing to eat. 6) I want to set proportions of how to split my workers. Not just 10% steps. 7) Future tab is the worst possible. If you want to ask for money and promise something if you get N amount, please, go to crowd funding platforms or at least add counter of how much money you have already got. So far overall negative impression.
With last update we addressed some of these issues. Medicine now increases life expectancy, if they have it all people live over 20 years longer. Question about people making more babies if there is no food - think about Africa and some Asian countries. Statistics graphs are a good idea and will work on those. As kongregate doesn't have API to automatically update the counter on Future page, I will do it manually from now on.
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Might be weird, but in real life, people with good income and happiness tend to have less children and later in life. In this game it's vice versa...
Actually birth rates are taken from English statistics, so most babies born at the age of 25-29. But it doesn't show well on distribution chart, as it is all summed up.
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Ran out of characters, but I love what you have so far and how the population never reaches an equilibrium. I eagerly await more updates. My only gripe at the moment is that late game (such that it currently is) wood seems to be the bottleneck for everything else. I’m not sure that’s necessarily a bad thing; having to make decisions about your people’s future with limited resources available, but it does kind of slow down the fun a bit.
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I want to give you all the money so you can work on the law to make me a dictator just to make everyone stop having so many damn babies! For a while I was killing them off with the surprisingly useful war, but they just kept coming. -
I would like to see the population age start out considerably lower and increase as they get access to medicine and other research/laws. And I was disappointed to find I can't completely snuff out my people (which I tried on a whim). I would like it if the population dropped to zero and then a year or two later some immigrants wandered over to start a new civilization using to old's buildings/tools/tech. -
Some things I noticed, but may have already been mentioned:
Medicine Factory Achievement popup says it gives a 10% bonus to cars; not sure if that is a typo or intentional, but I wasn't paying attention and have no idea what actual stats were changed.
In the research tab Medicine and Car price upgrades are listed as Medicine tools and Cars tools.
With latest update many of the ideas you proposed were done! Medicine now does increase life expectancy + as a bonus, cars and tools also increase production.
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I really like the concept of this idle game! the only thing I would improve is keeping the population happy and fed is a lot harder than I figured. haven't been able to make it any farther than 600 years yet. But overall cool! hope to see some badges :)
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Maybe use the rate of change of food for your D term on the population growth. I guess in real life if food is getting scarce, people make less kids... That might dampen the oscillations a little bit.
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The current war thing... I know it's just for fun and a little extra management... but why do only males go to war? Doesn't really help gender stereotyping etc, just saying. May wish to make it affect both men and women.
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It's quite different than regular idlegames, gotta pay a lot more attention to this. I like it. i hope for a lote of future update to be coming in soon :)
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Also, the fast that you can never reach a population equilibrium because of the inertia in population growth is a bit annoying. It looks like a badly tuned PID controller.
Haha, PID controller is a nice comparison on the population :D
But in reality, this is how it is designed.. And kind of works in real life also :p (Not so well in todays world though)
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It'd be good to have a total workers count and workers per building so you know how many are unemployed and how many buildings you can build. Also, medicine research gives +car production? Medicine should increase life expectancy and you should be able to raise working age accordingly. Tools should increase production.
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One of the most boring idle game I've seen around. The population graph is nice but that's about it. Not sure how this made it to the beta section.
Thanks for feedback. I will try to improve on building descriptions, easier starting pace.
Tool, etc buildings produce resources with same name that people buy, therefore you get more money.
With food stat - good catch!
And now I see what you meant with bad formatting, all line breaks lost...
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- lack of any law options - I know, it's still under construction, but it's not nice to lure someone with cake and then letting them down. Last time someone (or something) did it whole facility went down.
- I really cant see this game as something more complicated than the others. It might be complicated for you, since you made whole simulation of pop growth based on buildings, stats etc, but overall it seems like a generic (and cheap) idle game. Not sure if I want to get to the wars, when game is so repetitive.
- later on building farm is still kind of expensive in gold/wood, but you get like NOTHING from getting it (flat growth suxx on high levels).
- Food growth stat is not working properly. I can have 2400 food, I can see +300, and after a second/2/3/4 (and so on) I can see both food and growth stat falling down (2395/+278, 2388/+243 (...)). Must be fixed.
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- you dont know what are buildings for. I did build tool maker and I have no clue at all what does it do - except for being kinda useless.
- when you start game, you rapidly lose much of your food and your population falls down rapidly. It's not nice to starting player, since game speaks something like "quick! quick! do something NOW or your tribe will fall!". That's not nice, even if thats not true. Give players more food at start and less population, so they can see growth - it's much better.
- early on I felt like I had to build stuff quick. When I realized I dont actually have to, I had like 25k pop, 80 farms, 45 wood cutters and NO TOOL MAKERS AT ALL. (to be continued)