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Nowadays, people have 1920*1080 resolution. Please let me scale the game with the browser... Don't lock it to 800*600 just to piss people off. I don't care if textures will break. I have a gaming computer, let me play the game my way.
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I think the scientists are making the rocket heads to heavy. One of them with no fuel was capable of weighing down three blimps.
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Why is it that everyone who makes flash games seems to think that we want to wait while the results slowly get revealed?
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Not a bad game. The one knock I have on it is the grind for money. The upgrades are seemingly impossible to get due to slow gains on money. Some of the upgrades do little for what you would expect for your money.
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"OH YEA! You just unlocked the 'I've refreshed the game 10 times to continue playing' achievement! You'll really enjoy the game once we get our bugs fixed!" <<< needs to exist.
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Mission objectives 1: Reach Space, 2: Fly into Black Hole, 3 Return to Earth. My rust bucket isn't built to survive singularities!
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One of the big appealing factors of this game and its prequel is the fact that everything is hand-drawn. It just reminds me of how I'd draw stuff like rockets in my note-books during elementary school.
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I think the engine off button should toggle the engine on and off. It gets insane to land the rocket from 80k when you have to hold down a key the entire time and the engine kicks back on when you have to eventually turn the rocket thanks to wind shear.
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Hey, I did a misty 720° double front-flip in between two boosters and didn't get any bonus points!
Can we get this game NOT to look like a snowboard game each time I barely touch anything?
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Is there something wrong with detecting friendly object collision? the counter in achievements doesn't always increment.
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So, I have this bug: when a mission (or a standard launch) is ended, the result screen is completely blank. This happened in Firefox and Chrome.
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So, I'm in a 5 ton rocket and I run into a weather balloon, and it sends me careening away. Weather balloon is completely unscathed...Hmmm...
Other than that, this is a pretty fun launch game.
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Now let me get this straight. You were already able to make it to space, yet you STILL can't build a craft to get off the launch pad?!? LOL. (Still cool tho)
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It's a fun game, but it just doesn't feel finished. The memory issue, obstacle placement and number...the game just needs the last 10% to be finished and it would be much more fun to play.
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Alien: sir! our fleet have reached Planet x-39, intelligence and peaceful lifeforms seems to inhabit here already.
Alien commander: good, good, now we might trade and exchange culture! but what's that thing flying at us at super-sonic speed?
Alien: I don't know sir.
(rocket destroys alien ship)
Rocket pilot: Welcome to Earth.
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Install Flash develop, it is object SWF profiler there, so you will be able to track how much memory is spending on something. When you delet some stuff in you game, such as dynamicly created objects like MovieClip dont forget to set all variables to null. Yeah, i play some time and game slown down. Then I restart page and game just fly. You need to kill those nasty leak! Good luck! :)
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Good game. But it would be better if you put all rocket parts upgades on one screen with progress indicator on eah button (like in Burito Bison)
Any way good game!
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Also + my mission bugged, the big yellow arrow started pointing towards the ground saying "0.0k"... and when I flew towards it, I ended up at the ground, so I decided to land and the mission said "Failed".
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Also you gain no benefit, no new items, and no acheivement progress by buying out a mission, its just a waste of money.