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Bug: My Aura dont unlock. My research is stucked halfway with an estimated time left of 0, and has been so for the last 24 hours. Can you please fix this?
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The pacing of the beginning of the game is terrible. I have to click through to like wave 20 before i can buy anything.
This is going to lose player interest almost immediately. DO SOMETHING! If you want your game to be successful, you have to nail the first 15 minutes.
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Really not a fan of having to set a "goal round" just to get auto advance to work like it's supposed to. Also, the game still never pauses while in menus even with the setting switched on.
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You misunderstood the nature of my last post. Let me summarize; wave skip is too expensive for too little. I get how you changed it, but you didn't refund the MASSIVE cost to those who had bought it, so YES it IS something that was a huge unlock.... then it got kicked in the jimmies, making me a bit salty at the expense/nerf combo.
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Ive come to notice that with rocket turret when enemy it was targeting mid flight dies the rocket just disappears effectively making them useless 90% of the time, rockets should continue to where target died since its splash damage anyway. other then that loving the game so far
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The second artifact slot seems to be bugged. It doesn't show what it boosts, it just shows as the same as whatever artifact I looked at just before.
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In MT settings,
-super special chip image is different compared to the one in the chip slots
-having 26 owned, upgrading first tier (25) will consume all owned
-It could be nice to be able to use the multiplier to buy chip faster, it was annoying to click +1000times
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try again:
if you change the amount of resources you are refining, mid refinement, you end up with negative resources, the amount my resources are negative by would take an age to get back to being positive
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if you change the amount of resources you are smelting, mid smelt, you end up with negative resources, the amount my resources are negative by would take an age to get back to being positive
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Just a small suggestion: Sometimes I have the buy multiplier set to "Max" so I can level up my stats fast. However, I forget to set it back to x1 so I accidentally spend all of my rebirth points. You could make a separate buy multiplier for the stat page and passive page?
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So... In production, when the bars filled, I was gaining. I used what I gained to upgrade, then the bar started filling again which is fine. When they filled, I was gaining again, used resources to buy stuff, then upgraded again. Waited for the bar to refill, fell asleep, woke up, refreshed the game, and now when the bars fill I don't gain anything and they start filling again without me doing anything. So are they supposed to stay filled and constantly gain? Because that's what players last night were saying it does. Or is it supposed to gain when it fills then start refilling again? Because that's what players today are saying it does. In either case, I watched the bars fill and I gained nothing. Players seem to think they're going to be able to help me by getting a screenshot but really a picture isn't going to tell them anything, if it would, looking at it would tell me something. I'm not new to gaming, I'm not a moron, I know what I'm doing.
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I wish we have starting setup like what turret is installed on a space based on starting gold. overall this game is sick as FFCK!! fantastic work
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I took a very long time to buy wave skip in the first place, and it was honestly underwhelming at the cost, only skipping 5. Having bought it though, I thought that FINALLY I had entered the middle tier of the game and could actually start unlocking things. This new nerf, having paid 2500 levels worth of EM to get a single level skip makes this game excruciatingly slow. It says in the notes that you lowered the cost, but I'm not hard resetting to find out how much it is now, I just hope it's cheap because it's not as OP as you seem to think.
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nice game you did there but the rrocket towers shots should explode even if the target gets killed before from another turret so the aoe can do his work
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The beastiary could use a list of what the abilities actually do, apart from that, thanks for updating the game and keeping your moods up ^.^
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the text placement of the numbers in the Research, beside bonus is going out of the supposed to be location... 18 is above 0, its supposed to just be in one line. maybe the sizing of the font size varies with its container
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Ok, I think the problem happens when either reloading the page or when reopening the browser and then reloading the game. Choose the retry option and the game will resume. Even though the auto advance level box shows the number, i.e. 9999, game does not auto advance. If I re-enter the same number in that box, auto advance will work again.
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Thank you for listening to the community, a lot of developers don't do that. You're doing a great job with this game, I've rated 5 stars :)
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Description should be added to the different materials including %s. For example blueprints and mineral hearts - do they drop from enemies, does wave skipping affect them since you are skipping a wave of not killing enemies etc. Energy Matter should say it drops every 10 waves and so on. Otherwise the game is shaping to be amazing. Thanks for listening and updating!
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Game is really shaping up now. Kinda wish though, that projectiles didn't get outright deleted if the intended target dies to faster turrets/projectiles. Atm slower projectile turrets are near useless for a long time due to it.
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Hello, I am not sure if it is just me or not, but in the research section, if you scroll down past Hallower Flat Damage, it has (at least on mine) the next 3 choices are all labeled Sentry Flat Damage, and I do believe they are mislabeled because I tried upgrading the first one, and nadda happened for the Sentry gun (and I never bought either of the guns misplaced in the list). Mind you, I could be wrong, and something could be wrong on my end only.
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I'm not receiving any offline production. It says I got 1k of mineral hearths while I was offline, but in reality I have only 400
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This game seems well developed, but there are so many gameplay issues and annoyances that make it seem like it wasn't tested.
1 - Why does the "Auto Advance" button keep switching to "Auto Retry" every time I open a window (e.g. Technology)?
2 - Why does the game pause when you open a window?
3 - Why does the game pause when you go to a different tab?
4 - What's the point of controlling your turret when it's impossible to use at x6 speed, and at x6 speed the automation generates far more than I ever could.
5 - Mastery is OP. As soon as I unlocked it, it made the game boring because my turrets always did insane damage, and waiting for the level to creep up took too long.
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Would appreciate if you could change so that the game doesn't switch from "Auto advance" to "Auto retry" when i enter passives/research/technology/etc menus
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all three of the tier 3 flat damage research are listed as sentry damage instead of the actual towers they belong to.
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Has its own chat. Now can we get a forum tab. So I can complain about auto advance turning off when we enter menu tabs. :) fun game though.
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Disappointed that wave skip has been nerfed. It made the game a fun speed. Now the game is just horribly slow. Maybe reduce the energy matter to upgrade it or at least reduce the base research speed. 3 hours is a bit much.
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I keep mis-spending my rebirth points because I have the per-click option set to Max. Would be nice if there was a confirmation button.
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gambler's forge tier 3 just took all my money, i had more then 100QI and it took it all was down to 0 coins. is this intended ? and any ideas what the differences in the different tiers in forge are (except money cost)
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the curse icon, and the second artifiact stil show the wrong tooltip when hovering over it IF you first moved over the bless ability or on artifiact 1 or 3. if you go straight to curse, or to artifact 2, then the tooltip is correct.
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Last night I started my mining research. This afternoon I went to see the progression and it is now costing 100 instead of 25 and the progression has stopped.