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I deleted my earlier comment about the 1 Mil RP requirement for dread. Forgot that in Normal you get around 1.17 Mil per rebirth, not 1.17 K. So just got first dread level, does it automatically apply to all game play going forward? i.e. no longer the option to play "Normal" or "Dread"? That's ok if it is, but would like to see some kind of identifier on the game play screen that says what level of Dread you're currently playing at. Also weird that all my Passives were zeroed out, but I'm assuming they were automatically refunded (at 50% ???) before starting Dread.
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Considering the new change with the resetting stat system, I would say it's smarter to increase the max amount of SP earned or increase the amount of levels you can buy for the passive since right now that made it exponentally harder to reach the next tier.
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In artifacts, if I hover over a maxed artifact, and then hover over a nonmaxed artifact, it won't display the price of upgrading said unmaxed artifact.
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What's up with the BP drop chance passive? At max rank it says 42.5% drop chance for BP, which would mean the base drop chance (before the 250% bonus) is about 12.14%. Seems like something is still wrong there.
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I think you should write some code to send the track info to your own server to know which upgrades are prefered and which are useless.
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Suddenly enemies stopped spawning and I got to from wave ~300 to wave 1500 in seconds. It always happens when idling for a few minutes.
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"Ability Resource" artifact have a disparity between "Current Bonus" and "Next level bonus", - The current bonus only gains 2 per level, the next level bonus displays as if it's gaining 3 per level.
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Bless should bless every enemy that appears for a limited time, not an AOE spell, with max range and fire rate, I can barely hit 2 enemies with each use. And as mentioned earlier, please make value of passive corresponding with the amount we're buying, it's a pain to see 1 rp for x100 and spend 15k
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Autobuild is only buying what you can Effort with Starting Gold. If you chose an Turret which you cant effort, you only get the lower Turret which you can Effort
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"-Lowered the cost of aura passives" the cost looks the same to me though?
And text for the artifacts still show the old increase per level which is no longer correct.
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When spending stat points, the "max" option does not work. it freezes the stats window and I have to close and reopen and spend the stat points manually
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wave 1.499k and still one shoting enemys with hallowers, if you're complaining about the waves being to hard, its because you just are not far enough or upgraded enough. even if you were, it was always obvious you get way too op in this game too quick. i think the nerfs were needed, tho i do suggest next time refunded wasted gems if you are going to remove an artifact, i had 25 levels on that dread health :c also im gonna report this bug despite not wanting it fixed lol, for some reason, my artifacts are capped at a lower number than they were, i used to be able to buy 45 levels on an artifact, now its back to 25, but still says i have 30+ levels on it out of 25....thankfully
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somehow my main tower was shooting when i didn't have auto clicker on but in fact i couldn't find the auto clicker button anywhere is this a bug?
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RP time bonus icon bugs: never seen it green for the 1 hour (the blue 2 hour works). and seems that time being dead is not counting towards RP timer, as i had 2 hours 4 minutes till I got the 2 hour reward (was on the you died screen for a few minutes)
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these new changes are kinda messed up, reduce all damage and RB stuff, then make refund MUCH more punishing so all the hard work we put in is wasted, the game is WAY slower now even at 8X speed (feels like old 2X) no refund for our gems used in the dread HP artifact, not going to lie, pretty disappointed in this new patch, gambler's forge is still worthless as well sadly. i dont mean to hate on your update but please fix this...
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can you have to popup for what the gambler forge gives you stay on the screen till you switch to a different screen? i keep missing what it gives me. please/thank you if you do :3
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Autorebirth at wave 1500 is giving me 10% of the RP I should be getting. That, along with all the excessive nerfs that came with the last update has made me change my rating to a 1.
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Game is broken. After 2 restarts, finaly found the bars for research and such. On Technology, Bought Sentry unlock and sentry mastery. Passed from 20 damage to 3k damage in 10 minutes.
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Thank you for the fun game i have been playing for a few weeks. I have found a few bugs and some issues that i would like to tell you about. First In crafting the Super Special Chip is bugged at Tire 5 lvl 87 its resources are set to 0 and i am unable to upgrade it.
Second the Artifact Dread Health dose not seem to applying ts buff at any level.
Third there seems to be a Calculation Error with Aura costs it Jumps around from 30k to 5 million and then back started around the 100 lvl. if this is
intended then you need to think about to increase production of batteries otherwise it would take Billions of batteries to even get to lvl 200.
Fourth after beating regular lvl it opens up Dread levels but it dose not increase the amount of Rebirth points per level making it better to just farm regular lvls to get your Passives maxed that gets boring please increase Birth points per lvl for Dread lvl as well as other resources.
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visual bug: during investing STATS the total stats number is NOT changing, you have to gain a level untill the stat value in the right is updated again. SEEMS TO ONLY HAPPEN IF YOU ARE USING MAX STATS, updates fine on 10x. again, only visual bug, you cant spend more then you have
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if you have auto rebirth on wave and your wave is set to zero the game will get stuck in a rebirth loop and there's not enough time to change the settings before it loops again
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The first level of the "more energy matter" research takes 5000 waves to pay for itself, and if it follows the same trend as other research, that ratio only gets worse from there. The biggest problem with this game right now isn't bugs, it's that the rewards and costs of the various mechanics are hugely mismatched.
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Just a tip, when updating the game, don't drastically nerf everything in one go. I wake up and am dealing 1/1000 of the damage i was dealing yesterday and getting ruined by the enemies on the wave i'm on.
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BUGS: stats still dont let me increase from tier 3 to 4, the 1* button in stats is not doing anything, the artifacts max levels and the tower technologies levels are no longer increased from higher dread levels ? and artifact 8 is no longer existing ? looks like all the dread modes are gone after this update
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BUG: after update I can no longer apply status points I get from levels. The stat Multiplier also cannot be changed from 1.
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Found a bug, i left it running and went out, came back to 3K stat points i cant spend. looks like its related tot he stats multiplier button i cant click