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The Aura hover popups that show you much the cost are now below the bottom of the screen, so you can't see the costs.
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Developer, please, add more info, beacause some features are not explained at all (maybe i'm blind, if it's so, sry), for example, what do i get from the forge?
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Maybe I'm missing something, but blueprints are waaaay too slow. The drop chance passive will only add 10% to drop chance at level 100 (max) and there's no telling how the drop amount passive actually works. Additionally, production is also very slow... so... I'll probably never unlock the top tier weapons.
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The tier up system for stats only worked the first time I got there, but now the button does nothing when I press it.
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WHY are there up to 3 decimals with resources... i just thought i would get 9.472 gems.. instead it was 9,472... im sad.....
it is probly easier making all 4 numbers... but stillllll
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The passive buy should scalated with the amount we are buying, don't like having my buy set to x10 and seeing the value of x1 buy
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As many have pointed out, when upgrading resource gain, the percentage is wrong. Also, how is research point gain calculated? Why is there a green number below the white one, what determined that one? Most numbers need clarification.
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I was on level, I could make it to wave 1200 just by having all turrets and adding 100% to fire rate and range. Suddenly since today, I constantly die at around wave 500. I don't know what changed, but it's really weird.
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I've noticed that the BP and MH drop chances are a base 40%. When upgrading the drop chance for these I have a bonus 200% which in my mind works out to be either 240% or 80% chance to drop. However, you currently have it only increasing to 42% which is actually a simple 2% bonus. If you can explain how you've done it to me that makes sense, then I'll gladly accept it, but I believe it's inaccurate as it currently is.
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there is a bug where if you refresh the page after upgrading stats, the stats wont apply once you load into the game again, not sure if its only normal reloading or if you crash and reload only
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Can we have a buff to dread mode rewards? It seems like farming in dread mode gives you no more than farming in normal mode.
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Not sure why you would put anything in health, defense passives, shield turrets or any slowing ability. Just put all in damage and RP and I'm good to go.
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tiered up all my chips and some of them I own many many, and some I own 0, can't buy them now and can't equip them...
https://cdn1.imggmi.com/uploads/2019/5/21/06383e257a99fdd3464e6a94dbc0cecd-full.png
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noticing a bug on rebirth where im getting way less RP per rebirth than i should be. most recent being meant to get 300 + RP and only getting about 160 or so, not sure whats wrong. i have spent points to boost RP gain, and even get the bonus RP after X amount of time, but RP is still low for no apparent reason.
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I think dread mode needs increased rewards to go with the difficulty. It's far more profitable to do normal runs and never bother with dread.
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If I unlock a special technology without maxing it all my mastery (laser, sentry, rocket...mastery) are getting resetted to 0. I literally deal 0 dmg
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@e100860 oh really? I have max super stats and when I max my range stat it gives me a 131.2 bonus I remember getting around a 90 bonus at Super Stats tier 2 and less at tier 1 with no upgrades. Anyway if the dev could please look at this and sort it out it would be much appreciated :)
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@gravydonut the bonus shown for superstats is still the same though & I have maxed (research & tier) so either it does not work or it shows the wrong numbers
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@Rooq I was stuck at level 801 for a long time the monsters there are armoured and getting the armour ignore passives help a lot. It's also needed farther into the game so investing in it now helps.
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My battery, hearts, and blueprints all produce the same amount while afk and my turret parts and power cores also produce the same amount as each other. None are at the same level
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Suggestion:
Give us an idea of what the special is for a turret, otherwise, I'm wasting blueprints and mineral hearts for turrets that I'll never use.
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BUG: When you changed the cost of auras, it didn't retroactively reduce the current cost. My size is stuck at 1B and I can't buy it to get the cheaper prices.
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Wave skip works by skipping one wave per level for each wave you beat, it's invaluable for collecting energy matter since that is collected on every 10th wave.
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@alyip98 I like the fact that at certain points of the game stats are not equally valuable, as long as at some point in the game each stat is valuable (most are). there comes a point where stats like crit and crit damage become as valuable if not more than damage. Skip Wave helps you get your energy matter collection started. I agree about the HP I had 2k damage passive before I bothered putting anything past 100 into HP.
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my fire rate chip and my super special chip are broken. i max there tier, but then i can´t make more to equip it...it says i need 0 of the iron, copper...
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Game is pretty good, but could use a bit of a balancing. Many of the passives cost too much early on and don't really provide a tangible benefit. e.g. what is 0.5% increase on a stat going to do for me. As such the only worthwhile passives are dmg/hp and %RP increases, since the dmg/hp passive gives a sizeable bonus per point, and directly helps you push further.
The biggest cap on progression early on is Energy Matter and research time, and given that it takes about 10 hours of semi active play to unlock auto rebirth and wave skip, it feels grindy at the start.
Also, I found that HP doesn't matter much in this game past the early game since it's more efficient to put everything towards more dmg to kill the mobs before they even touch your tower, than spreading between HP and dmg.
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My main turret damage went from 3 to over 11 from just placing 5 stat points into dmg, even though it only says 0.15% on the stats page in damage.
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Hey, so, I've been running into a glitch where if I leave the game page, then come back, my skill point upgrades seem to get ignored until I upgrade them again? Which means I pretty much have to reset entirely if I had a skill at 100%.
Also, what is the 'mining' skill supposed to do? It doesn't seem to have any effect.
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resources in chip crafting displays the number for zirconium on all 3 ores, instead of displaying the proper amount for each ore
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@e100860 Super Stats do work, they replace your normal stats from then on and slightly increase your max bonuses, but it falsely says you go back to tier 1 stats (you never will). Similarly some of my researches will say they are currently at tier 0 while i am researching and will also instantly finish after a few 5 min rebirths.